007 DVD Copy 1.2 serial key or number

007 DVD Copy 1.2 serial key or number

007 DVD Copy 1.2 serial key or number

007 DVD Copy 1.2 serial key or number

1. !Easy ScreenSaver Studio 3.0 reg
2. !Easy ScreenSaver Studio 3.4 activation key
3. !xSpeed.net 2.0 Registration
4. "new star soccer" 2 Serial
5. #1 CD Ripper 1.72.27 S/N
6. #1 CD Ripper 1.72.30 ser/num
7. #1 CD Ripper 1.72.31 Activation Code
8. #1 CD Ripper 1.72.34 Registration
9. #1 CD Ripper 1.72.35 key
10. #1 CD Ripper 1.72.36 serial key
11. #1 CD Ripper 1.72.36 Activation Code
12. #1 CD Ripper 1.72.38 Serial Number
13. #1 CD Ripper 1.72.39 Registration
14. #1 CD Ripper 1.72.40 Activation Code
15. #1 CD Ripper 1.72.41 ser/num
16. #1 CD Ripper 1.72.42 serial number
17. #1 CD Ripper 1.72.42 Serial
18. #1 CD Ripper 1.72.43 reg
19. #1 CD Ripper 1.72.46 Registration
20. #1 CD Ripper 1.72.48 Activation Code
21. #1 CD Ripper 1.72.52 reg. code
22. #1 CD Ripper 1.72.67 Serial
23. #1 CD Ripper 1.72.68 reg. code
24. #1 CD Ripper 1.72.69 s/n
25. #1 CD Ripper 1.8 serial
26. #1 DVD Audio Ripper 1.0 serial key
27. #1 DVD Audio Ripper 1.0.1 serial
28. #1 DVD Audio Ripper 1.0.13 serz
29. #1 DVD Audio Ripper 1.0.24 serial
30. #1 DVD Audio Ripper 1.0.26 Registration
31. #1 DVD Audio Ripper 1.0.5 Activation Code
32. #1 DVD Audio Ripper 1.0.7 ser/num
33. #1 DVD Audio Ripper 1.0.9 code
34. #1 DVD Ripper 1.3.08 key
35. #1 DVD Ripper 1.2 serial
36. #1 DVD Ripper 1.2.06 Reg Code
37. #1 DVD Ripper 1.2.07 Serial Number
38. #1 DVD Ripper 1.3.0.8 reg. code
39. #1 DVD Ripper 1.3.08 serial number
40. #1 DVD Ripper 1.3.11 s/n
41. #1 DVD Ripper 1.3.11 Registration
42. #1 DVD Ripper 1.3.13 ser/num
43. #1 DVD Ripper 1.3.14 serial number
44. #1 DVD Ripper 1.3.16 reg. code
45. #1 DVD Ripper 1.3.17 reg. code
46. #1 DVD Ripper 1.3.17 activation key
47. #1 DVD Ripper 1.3.19 serial
48. #1 DVD Ripper 1.3.21 serial
49. #1 DVD Ripper 1.3.24 key
50. #1 DVD Ripper 1.3.25 reg. code
51. #1 DVD Ripper 1.3.26 S/N
52. #1 DVD Ripper 1.3.31 reg. code
53. #1 DVD Ripper 1.3.32 ser/num
54. #1 DVD Ripper 1.3.38 serial number
55. #1 DVD Ripper 2.7.0 Reg Code
56. #1 DVD Ripper 2.7.0 Serial Number
57. #1 DVD Ripper ALL Reg Code
58. #1 Popup Blocker 2.0 serial number
59. #1 Screen Capture reg
60. #1 Screen Capture 3.1 s/n
61. #1 Screen Capture 3.1.1 reg
62. #1 Video Converter 3.1.2 Serial Number
63. #1 Video Converter 3.1.4 key
64. #1 Video Converter 3.2.2 s/n
65. #1 Video Converter 3.3.5 Key
66. #1 Video Converter 3.4.7 registration key
67. #1 Video Converter 3.4.9 serial
68. #1 Video Converter 3.5.2 activation key
69. #1 Video Converter 3.5.3 serial key
70. #1 Video Converter 3.6.2 activation key
71. #1 Video Converter 3.6.3 Activation Code
72. #1 Video Converter 4.1.7 Serial
73. #1 Video Converter v. 4.1.8 Serial Number
74. $tock Exchange 2.0 reg
75. معتصم بالله s/n
76. Śmieciarek NxG v.1.1.0 serial
77. .mobile for Desktop PC 1.0.40603.0 s/n
78. .smart movie 2.72 Reg Code
79. 0.98.15 beta Serial Number
80. 00 Defrag Professional Edition 4.0 key
81. 00 Defrag Professional Edition 4.0.508 Activation Code
82. 001 MP3 Encoder 1.0 reg. code
83. 007 Customer Search Expert 3.0 serial number
84. 007 DVD Copy 5.1 code
85. 007 MP3 Sound Recorder 1.2 Registration
86. 007 NightFire 1.1 registration code
87. 007 Spy Software 2.50 reg
88. 007 Spy Software 3.0 Pro key
89. 007 Spy Software 3.03 Activation Code
90. 007 Spy Software 3.04 Serial
91. 007 Spy Software 3.12 serial key
92. 007 Spy Software 3.13 serial number
93. 007 Spy Software 3.14 serial
94. 007 Spy Software 3.17 Serial Number
95. 007 Spy Software 3.18 reg. code
96. 007 Spy Software 3.18 serial key
97. 007 Spy Software 3.19 reg
98. 007 Spy Software 3.20 activation key
99. 007 Spy Software 3.20 activation key
100. 007 Spy Software 3.32 s/n
101. 007 STARR Internet & PC Ueberwachung (STARR) 1.3 Registration
102. 007 STARR Internet & PC Ueberwachung 1.34 Activation Code
103. 007 STARR PC & Internet Monitor 3.0 Home Edition Serial
104. 007 STARR PC & Internet Monitor 3.01 Pro Edition Key
105. 007 STARR PC & Internet Monitor 3.02 s/n
106. 007 STARR PC & Internet Monitor 3.03 Reg Code
107. 007 STARR PC & Internet Monitor 3.06 Pro serial number
108. 007 STARR PC and Internet Monitor Pro Edition 3.14 key
109. 007 Stealth Activity Monitor 4.2 Activation Code
110. 007 Stealth Activity Recoder and Reporter 1.34 Serial Number
111. 007 Stealth Activity Recorder & Reporter 1.1 ser/num
112. 007 Stealth Activity Recorder & Reporter 1.22 registration code
113. 007 Stealth Activity Recorder & Reporter 1.3 serial key
114. 007 Stealth Activity Recorder & Reporter 2.21 serz
115. 007 Stealth Activity Reporter 1.23 reg
116. 007 Submitter Pro 1.5.41 reg. code
117. 007th Zig-Zag 2.3 code
118. 010 Editor 1.0.1 reg
119. 010 Editor 1.1 serial number
120. 010 Editor 1.2 registration code
121. 010 Editor 1.2 serial key
122. 010 Editor 1.3 serial
123. 010 Memorizer 1.1 serial
124. 0190Killer 1.X s/n
125. 0190Killer 1.x serial key
126. 01W Editor for Win95 1 serz
127. 024h Lucky Reminder 1.4 s/n
128. 024h Lucky Reminder 1.41 reg
129. 024h Lucky Reminder 1.41 Activation Code
130. 024h Lucky Reminder 1.5 serial
131. 024h Lucky Reminder 1.5 serz
132. 0S Non-Proxy Atomic Sync 2.6 reg
133. 1 ACE Search Engine Submission 1.0.0 serz
134. 1 Animation Builder 1.0 serial
135. 1 CD Ripper 1.5 Key
136. 1 CD Ripper 1.5 serz
137. 1 CD Ripper 1.61 Registration
138. 1 CD Ripper 1.61 registration code
139. 1 CD Ripper 1.72.24 Serial Number
140. 1 Click & Go 1.2 reg. code
141. 1 Click & Lock 1.5 serz
142. 1 Click & Lock 1.50 Serial Number
143. 1 Click & Lock 2.7 Serial
144. 1 Click & Lock 2.72 reg
145. 1 Click & Lock 2.72 S/N
146. 1 Click & Lock 2.72 Reg Code
147. 1 Click Runner 2.0 serial
148. 1 Click Unzip 2.0.0 Registration
149. 1 Click Unzip 2.1.0 s/n
150. 1 Click Unzip! 3.0.0 registration code
151. 1 Click Wallpaper 1.2 Key
152. 1 Click& Lock 1.44 serz
153. 1 Cool Button Tool 2.01 s/n
154. 1 Cool Button Tool 4.0 registration code
155. 1 Cool Button Tool 4.1 ser/num
156. 1 DVD Ripper 1.2.05 serial
157. 1 Form Proposal - Invoice 1.4 Serial
158. 1 Form Proposal - Invoice 1.5 serial number
159. 1 Form Proposal-Invoice 1.0 Reg Code
160. 1 Form Proposal-Invoice 1.2 reg
161. 1 Form Proposal-Invoice 1.3 reg. code
162. 1 Form Proposal-Invoice 1.31 serial
163. 1 Great Craps Game 1.3.6 serial number
164. 1 Moon Above 4.3 Mar 10 2006 activation key
165. 1 More Photo Calender 1.0 reg
166. 1 More PhotoCalendar 1.0 German serial number
167. 1 More PhotoCalendar 1.21 S/N
168. 1 More Scanner 1.06 S/N
169. 1 More Watermaker 1.00 Reg Code
170. 1 Screen Capture reg
171. 1 st Mass Mailer 2.3 registration code
172. 1 Step MP3 to Audio CD Maker 2.0 serial key
173. 1 Step UnZip 2.0 key
174. 1- More PhotoCalendar 1.20 serial number
175. 1-2-3 Key serial
176. 1-2-3 SuperPairs Registration
177. 1-2-Remote 1.1 serial
178. 1-4-All 2.10 key
179. 1-4-All HTML editor 1.0 code
180. 1-calc 3.0.3 activation key
181. 1-Click Quotes/Stock Watch 2.1 Serial
182. 1-Click-Quotes/Stock Watch 1.0.0 Activation Code
183. 1-Clik Calendar 1.2 serial
184. 1-More PhotoCalendar serial number
185. 1-More PhotoCalendar 1.1 key
186. 1-More PhotoCalendar 1.10 serz
187. 1-More PhotoCalendar 1.20 serial
188. 1-More PhotoCalendar 1.30 activation key
189. 1-More PhotoCalendar 1.50 serz
190. 1-More PhotoCalendar 1.71 german serial
191. 1-More PhotoCalendar 1.80 registration code
192. 1-More PhotoCalender 1.0 Serial
193. 1-More PhotoManager 1.20 S/N
194. 1-More PhotoManager 1.20 reg
195. 1-More Scanner Registration
196. 1-More Scanner 1.05 serial
197. 1-More Scanner 1.06 activation key
198. 1-More Scanner 1.06 Reg Code
199. 1-More Scanner 1.10 serial number
200. 1-More Watermaker ser/num
201. 1-More WaterMark 1.10 reg
202. 1-More Watermarker 1.00 German serial
203. 1-More Watermarker 1.02 serial number
204. 1-More Watermarker 1.02 code
205. 1-More Watermarker 1.11 Reg Code
206. 1-more-scanner 1.06 Registration
207. 1-Net Pal 1.1b Reg Code
208. 1-PhotoCalendar Activation Code
209. 1-Pro-File 2.1.0.240 S/N
210. 1-Step Audio Publisher 2.22 code
211. 1-Stop Organizer 1.4 serial key
212. 1.0 Reg Code
213. 1.1.7 reg
214. 1.6 Name: anything you want Registration
215. 100 Happy Dollars 3D Screen Saver 1.6 s/n
216. 100 Percent Word Search 2.2 s/n
217. 1000 Lots Of Happiness In The Game 1.1 serial number
218. 1001 Killer Internet Marketing Tacticts 1.2 serial
219. 100XCD 2.4 Retail serial
220. 10DRemote 1.1 reg
221. 10DRemote 1.1 serial key
222. 10DRemote 1.1 activation key
223. 111 Quick Installer 2.1 Registration
224. 111 Quick Installer 2.2 activation key
225. 111 Quick Reinstaller 1.0 s/n
226. 111 Quick Reinstaller 1.1 S/N
227. 111 Quick Reinstaller 2.01 Key
228. 111 Quick Reinstaller 2.2 registration code
229. 111 Quick Reinstaller 2.2 Key
230. 111 Quick Reinstaller 2.21 Serial
231. 111 Zondulux 1.0 reg
232. 12 Ghosts HiSpirit XP 15 serial key
233. 12! The Series: Pyramid Memory Dominoes 1.8 serial
234. 123 avi to gif any version Registration
235. 123 Avi to Gif Converter 1.0 s/n
236. 123 AVI to GIF Converter 3.0 registration code
237. 123 AVI to GIF Converter v. 3.0 serial key
238. 123 Bulk Email Direct Sender 2003 3.40 serial key
239. 123 Bulk Email Direct Sender 2003 3.40 reg
240. 123 CD Ripper 1.80 registration code
241. 123 Cleaner 3.20 s/n
242. 123 Flash Menu 1.02 serial number
243. 123 Flash Menu 1.02 Activation Code
244. 123 Flash Menu V 1.6.3.100 reg
245. 123 Flash Screensaver Maker Professional Plus Editor 2.0.2.242 s/n
246. 123 GIF&JPG Optimizer 3.0 serial key
247. 123 Hidden Sender 2.41 serial key
248. 123 Hidden Sender 2.41 serz
249. 123 MP3 Wav Converter & Player 3.0 serz
250. 123 MP3 Wav Converter&Player 3.1 s/n
251. 123 Outlook Express Backup 1.02 serial number
252. 123 Outlook Express Backup 1.20 registration code
253. 123 Outlook Express Backup Enterprise Edition 1.10.052604 s/n
254. 123 Outlook Express Backup Enterprise Edition 1.10.052604 serial number
255. 123 Photo Screensaver Builder Professional Plus 2.0.2.239 serial number
256. 123 Screensaver Maker 2.2 serial number
257. 123 Screensaver Maker 3.0 key
258. 123 Screensaver Maker 3.0 reg. code
259. 123 Slide Master 1.0.56 Serial
260. 123 Slide Master 1.0.61 key
261. 123 Sound Recorder v1.60 s/n
262. 123-Project Management 1.1a serial
263. 123ColorPicker 1.2 registration code
264. 123IconHunter 1.0 Registration
265. 123Pe 4.2.7 serz
266. 123Pet 4.2.7 serial
267. 123Pet 4.2.8 serial
268. 123Tag 1.1.13 Reg Code
269. 123Tag 1.11 Activation Code
270. 123Tag 1.11 activation key
271. 123Violino German 1.01 serial number
272. 123WashAll Professional 3.15 s/n
273. 125% Service-Providers Marketing Software Key
274. 128Gamma Encryption 3.5 serial
275. 12Ghost SuperGee 6.0.10 reg. code
276. 12Ghost SuperGee 6.0.10 reg. code
277. 12Ghost SuperGee v6.0.10 s/n
278. 12Ghosts 21.50f serial
279. 12Ghosts 21.51a registration key
280. 12Ghosts HiSpirits XP Key
281. 12Ghosts HiSpirts XP 5.05 Registration
282. 12Ghosts Pro 21.01c serial number
283. 12Ghosts Pro 21.01d Halloween Edition reg. code
284. 12Ghosts Pro 21.02 serial
285. 12Ghosts Pro 21.02a s/n
286. 12Ghosts Pro 21.02g serial key
287. 12Ghosts Pro 21.04a serial number
288. 12Ghosts Pro 21.05b reg
289. 12Ghosts PRO 21.50d key
290. 12Ghosts Pro 21.50e Reg Code
291. 12Ghosts PRO 21.50f ser/num
292. 12Ghosts Pro 21.52 Key
293. 12Ghosts Pro 21.53 reg
294. 12Ghosts Pro 21.54 s/n
295. 12Ghosts Pro 21.60 Activation Code
296. 12Ghosts SuperGee 6.0 activation key
297. 12Ghosts SuperGee 6.1.1 code
298. 12Ghosts SuperGee 6.15 s/n
299. 12Ghosts SuperGee 7.0.6.3928 Reg Code
300. 12Ghosts SuperGee 7.0.6.3928 Key
301. 12Ghosts SuperGee Backup 7.02.3738 S/N
302. 12Ghosts SuperGee Backup 7.02.3738 Activation Code
303. 12Ghosts SuperGee Shredder 7.02.3738 ser/num
304. 12Ghosts SuperGee Shredder 7.02.3738 Serial Number
305. 12Ghosts Wash XP 6.0 serz
306. 12Ghots SuperGee 6.16 registration key
307. 13 Out Card Game 4.0 s/n
308. 1475 Leonardo da Vinci Calculator 1.23 serial
309. 15-Pack 1.25 Registration
310. 15-Pack 1.x Key
311. 1503 A.D : A New World S/N
312. 1503 A.D: The New Word ser/num
313. 1602 A.D. Unknown s/n
314. 1930 Ford Screen Saver Retail Serial Number
315. 1939 BattleFleet activation key
316. 1939 BattleFleet 1.20.7 serz
317. 1939 BattleFleet 1.5 serial key
318. 1999 Fractal Calender registration key
319. 1999 New Year Slots 1.1 registration code
320. 1999 The World Book Encyclopedia s/n
321. 1Click DVD Copy 3.0.0.5 Serial
322. 1Click DVD Copy Pro 2.3.1.6 activation key
323. 1click DVD Ripper 2.03 Serial
324. 1Click DVD to DivX AVI 1.21 key
325. 1Click DVD to Divx Avi 1.21 serial key
326. 1Click DVD to VCD 2.08 Registration
327. 1Click DVD to VCD 2.08 Key
328. 1ClickUnzip 3.00 Reg Code
329. 1ClickWebSlideShow 2.0.0.24 serial
330. 1ClickWebSlideShow 2.0.0.27 reg. code
331. 1ClickWebSlideShow 2.0.0.28 serial
332. 1st Account 1.1 serial number
333. 1st Account 1.3 serial
334. 1st Aid v2.0 serial
335. 1st Audio MP3 Maker 1.13 Registration
336. 1st Audio Splitter Extractor 1.25 serz
337. 1st Bulk Email Direct Sender 1.59 serial number
338. 1st Bulk Email Direct Sender 2.10 Activation Code
339. 1st Bulk Email Direct Sender 2.15 Key
340. 1st Bulk Email Direct Sender 2002 1.55 code
341. 1st Bulk Email Direct Sender 2002 1.59 serial key
342. 1st Choice Browse 2000 5.03 S/N
343. 1st Choice Browse 2000 5.22 serial key
344. 1st Choice Browse 98 4.0 ser/num
345. 1st Choice FTP Pro 2000 7.03 activation key
346. 1st Choice FTP Pro 2000 7.50 Serial
347. 1st Choice FTP Pro 2000 7.60 reg
348. 1st Choice FTP Pro 2000 7.70 serial
349. 1st Choice FTP Pro 2000 8.20 serial
350. 1st Choice FTP Pro 8.30 reg
351. 1st Choice Zip 4.30 Key
352. 1st Choice Zip 4.40 serz
353. 1st Choics Browse 98 4.0 s/n
354. 1st Class Image Viewer 6.01 registration code
355. 1st Contact 3.00.0 registration key
356. 1st Desktop Guard 1.4 ser/num
357. 1st Desktop Guard 1.5 S/N
358. 1st Desktop Guard 1.5 registration key
359. 1st Directory Email Spider 2002 1.18 reg
360. 1st Email Address Harvester 1.46 serial
361. 1st Email Address Harvester 2.02 activation key
362. 1st Email Address Spider 2.83 serz
363. 1st Email Address Spider 2.94 S/N
364. 1st Email Address Verifier 1.10 code
365. 1st Email Address Verifier 1.17 s/n
366. 1st Evidence Remover 1.6 Registration
367. 1st Evidence Remover 1.7 key
368. 1st Go Warkanoid II 2.80 WildLife registration key
369. 1st Go Warkanoid II Total 2.8.0 activation key
370. 1st Go Warkanoid II Total 2.8.0 serial
371. 1st Go Warkanoid II Total Edition 2.89 serial
372. 1st Go Warkanoid II Total Multilingual 2.7.7 Serial Number
373. 1st Go Warkanoid II Total v2.8.0 serial key
374. 1st Go Warkanoid II WildLife 2.7.8 s/n
375. 1st Go Warkanoid II WildLife 2.8.0 Key
376. 1st Go Warkanoid II WildLife 2.8.0 Serial
377. 1st Go Warkanoid II Wildlife 2.8.1 Registration
378. 1st Go Warkanoid II Wildlife Multilingual 2.7.7 s/n
379. 1st Go Warkanoid II WildLife v2.8.0 Registration
380. 1st Go Warkanoid II: Total 2.4.1 serial
381. 1st Go Warkanoid II: Total 2.75 registration code
382. 1st Go Warkanoid II: WildLife 2.7 serial number
383. 1st Go Warkanoid II: WildLife 2.75 activation key
384. 1st Go Warkanoid II: WildLife 2.75 Key
385. 1st Go Warkanoid II: WildLife 2.8.3 S/N
386. 1st Go Warkanoid II: WildLife 2.8.3 serial key
387. 1st HTML Editor 2.03 activation key
388. 1st Journal 1.1 s/n
389. 1st Jump 2.0.4 Reg Code
390. 1st Look 2.0 serial
391. 1st Look 2.0 activation key
392. 1st Look 2.0.1 s/n
393. 1st Mail Bomber 9.0 Serial
394. 1st Mail Bomber Pro serial
395. 1st Mail Bomber Pro reg
396. 1st Mail Bomber Pro 9.1 registration key
397. 1st Mail Sender 2.5 Registration
398. 1st Mass Mailer 1.8 Serial
399. 1st Mass Mailer 2.4 Serial
400. 1st Mass Mailer 2.5 serial
401. 1st Mass Mailer 2.6 s/n
402. 1st mass mailer 3.1 Key
403. 1st MP3 Wav Converter 2.60 S/N
404. 1st Note 1.13 key
405. 1st Note 2.0 Key
406. 1st Note 3.0 Key
407. 1st Position 2.05 serial
408. 1st Riada Billboard 1.11.6 serial key
409. 1st Riada Headline 1.12.2 serz
410. 1st Riada Headline 1.12.5 reg
411. 1st Riada Headline 1.12.5 Registration
412. 1st Riada Melt 1.10.9 Activation Code
413. 1st Riada Melt 1.10.9 serial
414. 1st Screen Lock 6.0 activation key
415. 1st Screen Lock 6.0 reg. code
416. 1st Screensaver PHOTO Studio Pro Plus 2.02.177 serz
417. 1st Screensaver PowerPoint Studio Pro Plus 2.0.2.324 serial number
418. 1st Security Administrator Pro s/n
419. 1st Security Administrator Pro s/n
420. 1st Security Agent 1.2 Key
421. 1st Security Agent 1.3 reg. code
422. 1st Security Agent 2.1 s/n
423. 1st Security Agent 3.3 Serial Number
424. 1st Security Agent 4.1 serial number
425. 1st Security Agent 4.2 Serial
426. 1st Security Agent 4.6 Key
427. 1st Security Agent 4.7 registration key
428. 1st Security Agent 4.7 s/n
429. 1st Security Agent 4.8 Serial
430. 1st Security Agent 5.2 serial number
431. 1st Security Agent 5.3 serial
432. 1st Security Agent 5.3 Key
433. 1st Security Agent 6.0 key
434. 1st Security Agent 6.0 Serial Number
435. 1st Security Agent 6.0 s/n
436. 1st Security Agent 6.1 serial key
437. 1st Security Agent 6.1 Serial
438. 1st Security Agent v4.6 serial number
439. 1st Security Center Pro 4.2 activation key
440. 1st Simple HTML Editor 2.0.3 serz
441. 1st Simple HTML Editor 2.0.3 ser/num
442. 1st Simple HTML Editor 2.1 Build 5 Activation Code
443. 1st SMTP Server 2.2 s/n
444. 1st SMTP Server 2.2 serz
445. 1st SMTP Server 2.3 ser/num
446. 1st SMTP Server 2.4 registration code
447. 1st SMTP Server 2.5 S/N
448. 1st Sound Recorder 2.5 key
449. 1st Sound Recorder 4.1.63 s/n
450. 1st Sound Recorder 4.1.71 reg. code
451. 1st Sound Recorder 4.1.75 key
452. 1st Sound Recorder 4.1.75 S/N
453. 1st Sound Recorder 4.1.75 Activation Code
454. 1st Source 1.0 Key
455. 1st STMP Server 2.5 Reg Code
456. 1st There 1.1 s/n
457. 1st There 1.1 Key
458. 1st Up Mail Server 5.0.3 serial key
459. 1st video converter 6.0.1 Reg Code
460. 1st Warkanoid II : Total 2.8.2 s/n
461. 1st Warkanoid II : Total 2.8.2 ser/num
462. 1st Warkanoid II : WildLife 2.8.1 code
463. 1st Warkanoid II : WildLife 2.8.1 s/n
464. 1st Warkanoid II : WildLife 2.9.0 Reg Code
465. 1st Webcollector 1.28 serial key
466. 1st Webcollector 1.68 activation key
467. 1stClass 1.0 Pre Release 1 Serial Number
468. 1stClass 1.01 Activation Code
469. 1stClass 3000.5 serial key
470. 1stClass Professional 2000 S/N
471. 1stClass Professional 2000.5 Key
472. 1stclass Professional 4000 code
473. 1step MP to CD.maker 1.2.2 S/N
474. 1Step MP3 To Audio CD Maker 2.0.0 s/n
475. 1stRiadaBillboard 1.12.2 registration code
476. 1stRiadaBillboard 1.13 serial
477. 1stSource 1.0 registration code
478. 1toX 1.51 serz
479. 1toX 1.61 reg. code
480. 1toX 1.63 S/N
481. 1toX 1.64 S/N
482. 1toX 1.70 activation key
483. 1toX 2.01 ser/num
484. 1toX 2.03 code
485. 1toX 2.04 serial
486. 1toX 2.5 Registration
487. 1toX 2.53 key
488. 1toX 2.54 Activation Code
489. 1toX 2.56 Key
490. 1toX 2.57 Key
491. 1toX 2.57 serial key
492. 1toX 2.58 serial
493. 1toX 2.59 ser/num
494. 1toX 2.62 activation key
495. 1toX 2.63 registration key
496. 2 Circuits 1.2 Activation Code
497. 2 Clear? code
498. 2 Dozen Roses 1.1 key
499. 2 Hooked 1.1 serial
500. 2 Plus Block Buster 1.0 s/n
501. 2 Power 1.1 reg. code
502. 2 Power 1.1 reg. code
503. 2 Power 1.1 registration code
504. 2 Power v1.1 serial
505. 2 Thumbs Up 2.0 reg
506. 2 Thumbs Up! 1.0 serial
507. 2 way radio 2 way radio reg. code
508. 2+ Block Buster reg
509. 2. Head2Head Street Racing 1.0 Activation Code
510. 2.0 serial
511. 20 20 Vision 1.0 code
512. 20/20 Install Creator Activation Code
513. 20/20 PC Install DOS S/N
514. 20/20 PC-Install Pro 5.08 Key
515. 20/200 2.2 Registration
516. 2000 Firestorm 1.3 Reg Code
517. 2000th FireStorm 1.xx Reg Code
518. 2000th Firestorm screen saver serz
519. 2000th FireStorm Screen Saver 2.0 reg
520. 2000th FireStorm Screensaver 2.0 Serial Number
521. 2000th HellFire Screen Saver 2.20 Reg Code
522. 2001 Life Explosions screen saver 7.0 Activation Code
523. 2001 TetRize 2.14 registration key
524. 2001 TetRize 2.14 key
525. 21 And Fast 1.26.1 reg
526. 21 Dic 5.0 serial number
527. 21 Flying Images 2.0 serial number
528. 21 Flying Images Screen Saver registration key
529. 21 Hearts 1.0 code
530. 21 Media 1.2 key
531. 21 Run Game Suite 4.1 reg
532. 21 Run Game Suite 6.0 serz
533. 21Dic 5.0 Activation Code
534. 21st Century Lawyer 3.0 Serial Number
535. 21st Century Lawyer 3.0 s/n
536. 21st Media 1.2 Activation Code
537. 232Analyzer 4.2 serial
538. 24x7 Automation Suite 3.4.13 Registration
539. 24x7 Automation Suite 3.4.16 serial number
540. 24x7 Automation Suite 3.4.17 s/n
541. 24x7 Automation Suite 3.4.21 key
542. 24x7 Automation Suite 3.4.5 Registration
543. 24x7 Automation Suite 3.4.6 s/n
544. 24x7 Automation Suite 3.4.7 serial key
545. 24x7 Automation Suite 3.4.7 s/n
546. 24x7 Automation Suite 3.4.8 code
547. 24x7 Scheduler 1.0 reg
548. 24x7 Scheduler 1.5.0 code
549. 24x7 Scheduler 1.6.0 serial
550. 24x7 Scheduler 1.6.3 reg
551. 24x7 Scheduler 1.61 registration code
552. 24x7 Scheduler 2.4.0 Activation Code
553. 25 Number Game 1.4 serial
554. 2D 3D Puzzle Dreamy Kiss 1.0 Registration
555. 2D 3D Puzzle Dreamy Kiss 1.0 activation key
556. 2D 3D Puzzle Dreamy Kiss v1.0 registration key
557. 2D 3D Puzzle Flowers No1 1.0 serial key
558. 2D 3D Puzzle Flowers No1 1.0 serial number
559. 2D 3D Puzzle Flowers No1 v1.0 reg. code
560. 2D 3D Puzzle Say I Do 1.0 serial
561. 2D 3D Puzzle Say I Do 1.0 serial number
562. 2D 3D Puzzle War Craft No1 1.0 S/N
563. 2D 3D Puzzle War Craft No1 1.0 activation key
564. 2D and 3D Animator Deluxe 1.4 serial
565. 2D and 3D Animator Deluxe 1.4 registration code
566. 2D and 3D Animator Deluxe v1.4 Serial Number
567. 2D Dwarf Digger 1.0 Key
568. 2D Magic Square 1.0 serial number
569. 2D Vector Pak for ACDSee 1.0 Activation Code
570. 2D&3D Animator 1.5 code
571. 2Flyer Screensaver Builder (standard - Profesional) 6.2.2 s/n
572. 2Flyer Screensaver Builder (standard - Profesional) 6.2.2 code
573. 2Flyer Screensaver Builder 3.0 key
574. 2Flyer Screensaver Builder 6.0.1 ser/num
575. 2Flyer Screensaver Builder 6.0.1 Reg Code
576. 2Flyer Screensaver Builder Pro 4.8.2 reg. code
577. 2Flyer Screensaver Builder Pro 5.0.2 reg. code
578. 2Flyer Screensaver Builder Pro 5.2.1 s/n
579. 2Flyer Screensaver Builder Pro 5.2.1 Key
580. 2Flyer Screensaver Builder Pro 6.0.1 s/n
581. 2Flyer Screensaver Builder Pro 6.1 registration code
582. 2Flyer Screensaver Builder Pro 6.2.1 Serial
583. 2Flyer Screensaver Builder Pro 6.2.1 reg
584. 2Flyer Screensaver Builder Pro 6.2.2 Reg Code
585. 2Flyer Screensaver Builder Pro 7.4 Serial Number
586. 2Flyer Screensaver Builder Professional 4.71 activation key
587. 2Flyer Screensaver Builder Standard 5.0.2 key
588. 2JPEG 4.0 Registration
589. 2M Arcade Bubbles 1.2 key
590. 2M Arcade Bubbles 1.4 Reg Code
591. 2M Arcade Bubbles 1.4a code
592. 2M Arcade Bubbles 1.6 serial number
593. 2M Arcade Bubbles 1.7 Key
594. 2M Arcade Bubbles 1.8 serial number
595. 2M Blocks Swapper 1.4 serial
596. 2M Blocks Swapper 1.5 serial
597. 2M Blocks Swapper 1.6 serial
598. 2M Blocks Swapper 1.7a code
599. 2M Blocks Swapper 1.8 S/N
600. 2M Blocks Swapper 1.8 Key
601. 2M Blocks Swapper 2.0 Activation Code
602. 2M Blocks Swapper 2.1 key
603. 2M Blocks Swapper 2.1a Registration
604. 2M Blocks Swapper 2.2 S/N
605. 2M Blocks Swapper 2.3 Serial
606. 2M Blocks Swapper 2.4 code
607. 2M Blocks Swapper 2.4a s/n
608. 2M Bubble Lines 1.0a serial
609. 2M Flower Garden 1.1a Reg Code
610. 2M Flower Garden 1.2 key
611. 2M Flower Garden 1.4 S/N
612. 2M Puzzles Letters 1.0 serial
613. 2M Puzzles Letters 1.0a Reg Code
614. 2M Puzzles Letters 1.2 ser/num
615. 2M Puzzles Letters 1.3 s/n
616. 2m Puzzles Letters 1.3 ser/num
617. 2M Solitaires 1.3 serial number
618. 2M Solitaires Collection 1.10 Registration
619. 2M Solitaires Collection 1.12 code
620. 2M Solitaires Collection 1.3 activation key
621. 2M Solitaires Collection 1.3 registration code
622. 2M Solitaires Collection 1.4 serial
623. 2M Solitaires Collection 1.5 Serial
624. 2M Solitaires Collection 1.6 activation key
625. 2M Solitaires Collection 1.7 registration code
626. 2M Solitaires Collection 1.7 serz
627. 2M Solitaires Collection 1.9 Activation Code
628. 2M Solitaires Collection 2.0 registration key
629. 2M Solitaires Collection 2.0 Serial Number
630. 2M Solitaires Collection 2.0a reg
631. 2M SolitairesCollection 1.1 Activation Code
632. 2M Tetrix Collection 1.4 serial number
633. 2M Tetrix Collection 1.5 Key
634. 2M Tetrix Collection 1.6 registration key
635. 2M Tetrix Collection 1.7 registration key
636. 2M Tetrix Collection 1.8 code
637. 2M Tetrix Collection 2.1 s/n
638. 2M Tetrix Collection 2.1a serial
639. 2M Tetrix Collection 2.1a reg
640. 2M Tetrix Collection 2.2 s/n
641. 2M Tetrix Collection 2.3 Key
642. 2M Tetrix Collection 2.4 s/n
643. 2M Tetrix Collection 2.5 Registration
644. 2M Words Collection 1.0 ser/num
645. 2M Words Collection 1.1 reg
646. 2M Words Collection 1.2 serial number
647. 2M Words Collection 1.2a s/n
648. 2nd Speech Center 1.30 reg
649. 2nd Speech Center 1.00 s/n
650. 2nd Speech Center 1.00 Build 020131 Activation Code
651. 2nd Speech Center 1.10 serial
652. 2nd Speech Center 1.10 build 020415 key
653. 2nd Speech Center 1.21 serz
654. 2nd Speech Center 1.21.020904 s/n
655. 2nd Speech Center 1.3 Serial
656. 2nd Speech Center 1.30 serz
657. 2nd Speech Center 1.30 Key
658. 2nd Speech Center 1.30 serial number
659. 2nd Speech Center 1.30 Key
660. 2nd Speech Center 1.5 registration key
661. 2nd Speech Center 1.50 s/n
662. 2nd Speech Center 1.50.040216 reg
663. 2nd Speech Center 1.50.040216 key
664. 2nd Speech Center 3.00.050830 s/n
665. 2Remember 1.01 build 1016 reg. code
666. 2Remember 1.02 key
667. 2ServerService 1.01 Activation Code
668. 2Split 1.0 serial
669. 2Split 2.0 ser/num
670. 2Spy 1.41 Registration
671. 2X Cherries 1.2 s/n
672. 2X Cherry Slots 1.2 key
673. 2X Dynamite Slots 1.1 serz
674. 2x Dynamite Slots 2.0 activation key
675. 2X Sevens Slots 3.0 serial
676. 2x Spicy Slots s/n
677. 2X Spicy Slots 1.1 Activation Code
678. 2X Wild Stars 1.1 S/N
679. 3 Blaster 1.1 code
680. 3 Blaster 1.1 activation key
681. 3 Blaster v1.1 serial
682. 3 Card Rummy Drop 1.1 activation key
683. 3 Card Rummy Drop 2.0 reg. code
684. 3 d studio max 7 7 s/n
685. 3 ds max 5 serial key
686. 3 Peak Space Cards 2.1 Key
687. 3 Peak Space Cards 2.5 registration code
688. 3-D GraphSaver 2.0 s/n
689. 3-IN-A-BED 2.01 Registration
690. 3-IN-A-BED 2.01 Registration
691. 3.0h s/n
692. 30 Happy Easter Riddles 5.00 Reg Code
693. 30 Happy Easter Riddles Screen Saver 5.0 serial number
694. 30 Happy Easter Riddles Screen Saver 5.0 s/n
695. 30 Happy Easter Riddles Screen Saver 5.00 Us serial key
696. 30 Happy Easter Riddles Screensaver 5.0 Serial Number
697. 30 Wildlife Scenes Screen Saver 5.00 s/n
698. 3001 Space Oddities 1.1.x serial number
699. 3001 Space Oddities Screen Saver 1.1.1 serz
700. 32 Card Bridge 1.6 serial
701. 32 Card Bridge 1.6 registration key
702. 321 Studios DVD Copy Plus 4.2 serial
703. 321 Studios DVD Copy Plus 4.2 code
704. 324324234 324234 serial number
705. 32bit Convert It 9.65.14 serial
706. 32bit Convert It 9.33.01 Reg Code
707. 32bit Convert It 9.34.01 s/n
708. 32bit Convert It 9.36.18 Registration
709. 32bit Convert It 9.36.18 serial number
710. 32bit Convert It 9.39.01 key
711. 32bit Convert it 9.40.01 serial key
712. 32bit Convert It 9.42.01 ser/num
713. 32bit Convert it 9.42.22 s/n
714. 32bit Convert It 9.43.01 s/n
715. 32bit Convert IT 9.45.01 Reg Code
716. 32Bit Convert It 9.45.11 Key
717. 32bit Convert IT 9.45.11 Activation Code
718. 32bit Convert It 9.47.14 code
719. 32bit Convert It 9.48.01 serial number
720. 32bit Convert It 9.48.01 s/n
721. 32bit Convert It 9.49.01 code
722. 32bit Convert It 9.49.01 Reg Code
723. 32bit Convert it 9.50.01 registration code
724. 32bit Convert It 9.51.01 reg. code
725. 32bit Convert It 9.56.01 serial
726. 32bit Convert It 9.57.23 ser/num
727. 32bit Convert It 9.60.01 key
728. 32bit Convert It 9.62.01 s/n
729. 32bit Convert It 9.65.14 s/n
730. 32bit Convert It 9.66.01 Serial Number
731. 32bit Convert It 9.66.01 ser/num
732. 32bit Convert It 9.66.01 Registration
733. 32bit Convert It 9.66.19 Reg Code
734. 32bit Convert It 9.66.19 registration code
735. 32bit Convert It 9.67.01 activation key
736. 32bit Convert It 9.67.01 ser/num
737. 32bit Convert It 9.69.01 serial
738. 32bit Convert It 9.70.01 serial number
739. 32bit Convert It c9.69.01 activation key
740. 32bit Convert It v9.47.14 serial
741. 32bit Convert It vc9.48.01 key
742. 32bit Email Broadcaster 9.18.01 registration code
743. 32bit Email Broadcaster 9.19.01 S/N
744. 32bit Email Broadcaster 9.20.01 Serial Number
745. 32bit Email Broadcaster 9.21.01 s/n
746. 32bit Email Broadcaster 9.22.01 key
747. 32bit Email Broadcaster 9.23.01 serial key
748. 32bit Email Broadcaster 9.24.01 s/n
749. 32bit Email Broadcaster 9.25.01 activation key
750. 32bit Email Broadcaster 9.25.23 Serial Number
751. 32bit Email Broadcaster 9.28.01 S/N
752. 32bit Email Broadcaster 9.28.17 key
753. 32bit Email Broadcaster 9.32.01 code
754. 32bit Email Broadcaster 9.33.01 serial
755. 32bit Email Broadcaster 9.34.01 serial
756. 32bit Email Broadcaster 9.35.01 activation key
757. 32bit Email Broadcaster 9.35.18 s/n
758. 32bit Email Broadcaster 9.37.01 Activation Code
759. 32bit Email Broadcaster 9.40.01 serz
760. 32bit Email Broadcaster 9.42.01 reg
761. 32BIT Email Broadcaster 9.43.01 s/n
762. 32BIT Email Broadcaster 9.44.01 key
763. 32BIT Email Broadcaster 9.44.06 S/N
764. 32bit Email Broadcaster 9.45.01 key
765. 32Bit Email Broadcaster 9.45.11 Registration
766. 32bit Email Broadcaster 9.46.01 ser/num
767. 32bit Email Broadcaster 9.47.14 Registration
768. 32bit Email Broadcaster 9.48.01 key
769. 32bit Email Broadcaster 9.48.01 activation key
770. 32bit Email Broadcaster 9.49.01 Key
771. 32bit Email Broadcaster 9.49.01 Registration
772. 32bit Email Broadcaster 9.50.01 activation key
773. 32bit Email Broadcaster 9.51.01 registration code
774. 32bit Email Broadcaster 9.56.01 serial key
775. 32bit Email Broadcaster 9.57.23 serial
776. 32bit Email Broadcaster 9.60.01 code
777. 32bit Email Broadcaster 9.65.14 registration code
778. 32bit Email Broadcaster 9.65.14 activation key
779. 32bit Email Broadcaster 9.66.01 Serial
780. 32bit Email Broadcaster 9.66.01 serial number
781. 32bit Email Broadcaster 9.66.01 serial
782. 32bit Email Broadcaster 9.66.19 Serial Number
783. 32bit Email Broadcaster 9.69.01 registration key
784. 32bit Email Broadcaster 9.70.01 serial
785. 32bit Email Broadcaster e9.51.01 registration code
786. 32bit Email Broadcaster e9.69.01 Registration
787. 32bit Email Broadcaster v9.47.14 registration code
788. 32bit Email Broadcaster v9.48.01 serial key
789. 32bit Fax 9.09.01 reg
790. 32bit Fax 9.11.01 serial key
791. 32bit Fax 9.12.01 Serial
792. 32bit Fax 9.12.08 Registration
793. 32bit Fax 9.13.01 s/n
794. 32bit Fax 9.16.01 Serial
795. 32bit Fax 9.17.01 Serial Number
796. 32bit Fax 9.21.01 reg. code
797. 32bit Fax 9.25.01 code
798. 32bit Fax 9.25.23 registration key
799. 32Bit Fax 9.28.01 registration code
800. 32bit Fax 9.33.01 serial key
801. 32Bit Fax 9.34.01 activation key
802. 32BIT Fax 9.35.01 key
803. 32bit Fax 9.36.01 reg
804. 32bit Fax 9.42.01 s/n
805. 32bit FAX 9.42.22 serial number
806. 32bit Fax 9.43 serial
807. 32BIT Fax 9.43.01 Serial
808. 32BIT Fax 9.44.01 s/n
809. 32BIT Fax 9.44.06 serial
810. 32bit Fax 9.45.01 serial key
811. 32Bit Fax 9.45.11 code
812. 32bit Fax 9.46.01 key
813. 32bit Fax 9.47.14 registration key
814. 32bit Fax 9.48.01 reg. code
815. 32bit Fax 9.48.01 serial key
816. 32bit Fax 9.49.01 Registration
817. 32bit Fax 9.49.01 serial
818. 32bit Fax 9.50.01 s/n
819. 32bit Fax 9.51.01 code
820. 32bit Fax 9.56.01 serial
821. 32bit Fax 9.56.01 reg
822. 32bit Fax 9.57.23 registration key
823. 32bit Fax 9.60.01 key
824. 32bit Fax 9.65.14 serial
825. 32bit Fax 9.65.14 S/N
826. 32bit Fax 9.66.01 Reg Code
827. 32bit Fax 9.66.01 reg
828. 32bit Fax 9.66.01 Serial Number
829. 32bit Fax 9.66.19 serial key
830. 32bit Fax 9.69.01 ser/num
831. 32bit Fax 9.70.01 serial number
832. 32bit Fax v9.47.14 activation key
833. 32bit Fax v9.48.01 serz
834. 32bit Fax x9.57.01 key
835. 32bit Fax x9.58.01 s/n
836. 32bit Fax x9.58.01 key
837. 32bit Fax x9.69.01 Key
838. 32Bit FaxAmatic 9.40.01 serial number
839. 32bit FaxAmatic 9.45.01 Reg Code
840. 32bit FaxAmatic 9.45.11 serial
841. 32bit FaxAmatic 9.46.01 code
842. 32bit FaxAmatic 9.49.01 serial
843. 32bit FaxAmatic 9.49.01 registration code
844. 32bit FaxAmatic 9.50.01 Key
845. 32Bit FaxAmatic 9.56.01 serz
846. 32bit FaxAmatic 9.57.23 serial
847. 32bit FaxAmatic 9.60.01 Activation Code
848. 32bit FaxAmatic 9.65.01 code
849. 32bit FaxAmatic 9.65.14 serial
850. 32bit FaxAmatic 9.66.01 Serial Number
851. 32bit FaxAmatic 9.69.01 serial key
852. 32bit FaxAmatic 9.70.01 registration code
853. 32bit FaxMail for Win 9.50.01 Registration
854. 32bit FaxMail for Windows 9.45.01 s/n
855. 32bit FaxMail for Windows 9.45.11 activation key
856. 32bit FaxMail for Windows 9.46.01 Reg Code
857. 32bit FaxMail for Windows 9.49.01 Serial
858. 32bit FaxMail for Windows 9.49.01 serial number
859. 32bit FaxMail for Windows 9.56.01 S/N
860. 32bit FaxMail for Windows 9.60.01 Reg Code
861. 32bit FaxMail for Windows 9.65.14 registration key
862. 32bit FaxMail for Windows 9.66.01 key
863. 32bit FaxMail for Windows 9.69.01 Reg Code
864. 32bit FaxMail for Windows 9.70.01 Serial
865. 32Bit Faxmail Network 9.40.01 Reg Code
866. 32bit FaxMail Network 9.43.01 ser/num
867. 32bit FaxMail Network for Win 9.50.01 Registration
868. 32bit FaxMail Network for Windows 9.45.01 S/N
869. 32bit FaxMail Network for Windows 9.45.11 Activation Code
870. 32bit FaxMail Network for Windows 9.46.01 serial key
871. 32bit FaxMail Network for Windows 9.49.01 key
872. 32bit FaxMail Network for Windows 9.49.01 key
873. 32bit FaxMail Network for Windows 9.56.01 activation key
874. 32bit FaxMail Network for Windows 9.60.01 registration key
875. 32bit FaxMail Network for Windows 9.65.14 key
876. 32bit FaxMail Network for Windows 9.66.01 activation key
877. 32bit FaxMail Network for Windows 9.69.01 S/N
878. 32bit FaxMail Network for Windows 9.70.01 ser/num
879. 32bit FTP 9.08.01 serial key
880. 32bit FTP 9.11.01 activation key
881. 32bit FTP 9.14.01 serial
882. 32bit FTP 9.15.01 serial
883. 32bit FTP 9.16.01 s/n
884. 32bit FTP 9.21.01 reg
885. 32bit FTP 9.25.09 code
886. 32bit FTP 9.25.16 serial
887. 32bit FTP 9.26.15 Reg Code
888. 32bit FTP 9.27.01 ser/num
889. 32bit FTP 9.28.01 s/n
890. 32bit FTP 9.33.01 registration key
891. 32BIT FTP 9.35.01 serial key
892. 32Bit FTP 9.40.01 serial number
893. 32bit FTP 9.42.01 serz
894. 32bit FTP 9.42.22 ser/num
895. 32BIT FTP 9.43.01 serial number
896. 32BIT FTP 9.44.01 ser/num
897. 32BIT FTP 9.44.06 Reg Code
898. 32bit FTP 9.45.01 serial
899. 32Bit FTP 9.45.11 reg
900. 32bit FTP 9.46.01 serial
901. 32bit FTP 9.47.22 Serial
902. 32bit FTP 9.48.01 serz
903. 32bit FTP 9.48.01 reg. code
904. 32bit FTP 9.49.01 serial
905. 32bit FTP 9.49.01 serial number
906. 32bit FTP 9.50.01 s/n
907. 32bit FTP 9.51.01 s/n
908. 32bit FTP 9.54.01 serial number
909. 32bit FTP 9.56.01 serial number
910. 32bit FTP 9.60.01 registration code
911. 32bit FTP 9.65.14 s/n
912. 32bit FTP 9.65.14 registration code
913. 32bit FTP 9.66.01 s/n
914. 32bit FTP 9.66.01 serial number
915. 32bit FTP 9.66.01 code
916. 32bit FTP 9.66.19 serz
917. 32bit FTP 9.69.01 s/n
918. 32bit FTP 9.70.01 Key
919. 32bit FTP p9.51 serial number
920. 32bit FTP p9.54.01 activation key
921. 32bit FTP p9.60.01 Key
922. 32bit FTP p9.69.01 serial number
923. 32bit FTP v9.47.22 code
924. 32bit FTP v9.48.01 S/N
925. 32bit Internet Fax 9.51.01 Serial
926. 32bit Internet Fax 9.56.01 registration key
927. 32bit Internet Fax 9.57.23 key
928. 32bit Internet Fax 9.60.01 code
929. 32bit Internet Fax 9.65.14 reg. code
930. 32bit Internet Fax 9.65.14 activation key
931. 32bit Internet Fax 9.66.01 serial
932. 32bit Internet Fax 9.66.01 key
933. 32bit Internet Fax 9.66.19 Activation Code
934. 32bit Internet Fax 9.69.01 Key
935. 32bit Internet Fax 9.70.01 s/n
936. 32bit Internet Fax i9.69.01 code
937. 32bit Multi Clipboard 9.39.01 ser/num
938. 32Bit Multi Clipboard 9.40.01 serial number
939. 32bit Multi Clipboard 9.45.01 key
940. 32bit Multi clipboard 9.45.11 reg
941. 32bit Multi Clipboard 9.49.01 registration key
942. 32bit Multi Clipboard 9.49.01 Reg Code
943. 32bit Multi clipboard 9.50.01 reg
944. 32Bit Multi Clipboard 9.56.01 Key
945. 32Bit Multi Clipboard 9.57.19 s/n
946. 32bit Multi Clipboard 9.60.01 Registration
947. 32bit Multi Clipboard 9.65.01 S/N
948. 32bit Multi Clipboard 9.65.14 registration key
949. 32bit Multi Clipboard 9.66.01 activation key
950. 32bit Multi Clipboard 9.69.01 serial key
951. 32bit Multi Clipboard 9.70.01 key
952. 32bit MultiClipboard 9.42.22 s/n
953. 32bit Service Monitor 9.35.01 serial number
954. 32bit Service Monitor 9.38.01 Registration
955. 32bit Service Monitor 9.39.01 Key
956. 32bit Service Monitor 9.42.01 Serial
957. 32bit Service Monitor 9.42.22 S/N
958. 32bit Service Monitor 9.43.01 Key
959. 32bit Service Monitor 9.45.01 reg
960. 32Bit Service Monitor 9.45.11 code
961. 32bit Service Monitor 9.46.01 Registration
962. 32bit Service Monitor 9.47.14 serial key
963. 32bit Service Monitor 9.48.01 Serial
964. 32bit Service Monitor 9.48.01 serial
965. 32bit Service Monitor 9.49.01 Activation Code
966. 32bit Service Monitor 9.49.01 code
967. 32bit Service Monitor 9.50.01 Key
968. 32bit Service Monitor 9.51.01 Activation Code
969. 32bit Service Monitor 9.56.01 Activation Code
970. 32bit Service Monitor 9.57.23 code
971. 32bit Service Monitor 9.60.01 Serial
972. 32bit Service Monitor 9.65.14 Serial
973. 32bit Service Monitor 9.65.14 key
974. 32bit Service Monitor 9.66.01 activation key
975. 32bit Service Monitor 9.66.01 key
976. 32bit Service Monitor 9.66.01 ser/num
977. 32bit Service Monitor 9.66.19 serial key
978. 32bit Service Monitor 9.69.01 reg
979. 32bit Service Monitor 9.70.01 serial
980. 32bit Service Monitor s9.69.01 serial key
981. 32bit Service Monitor v9.47.14 ser/num
982. 32bit Service Monitor v9.48.01 serial
983. 32bit Web Browser 9.24.01 Registration
984. 32Bit Web Browser 9.25.23 s/n
985. 32bit Web Browser 9.27.01 Serial
986. 32bit Web Browser 9.28.01 serial key
987. 32bit Web Browser 9.33.01 key
988. 32bit Web Browser 9.34.01 serz
989. 32BIT Web Browser 9.35.01 serial
990. 32bit Web Browser 9.42.01 registration code
991. 32bit Web Browser 9.42.22 serial number
992. 32BIT Web Browser 9.43.01 serial
993. 32BIT Web Browser 9.44.01 Serial
994. 32BIT Web Browser 9.44.06 Serial
995. 32bit Web browser 9.45.01 Serial Number
996. 32Bit Web Browser 9.45.11 Activation Code
997. 32bit Web Browser 9.47.14 code
998. 32bit Web Browser 9.48.01 Serial
999. 32bit Web Browser 9.48.01 Reg Code
1000. 32bit Web Browser 9.49.01 Key
Источник: [https://torrent-igruha.org/3551-portal.html]
, 007 DVD Copy 1.2 serial key or number

Copy protection

Copy protection, also known as content protection, copy prevention and copy restriction, is any effort designed to prevent the reproduction of software, films, music, and other media, usually for copyrightreasons.[1] Various methods have been devised to prevent reproduction so that companies will gain benefit from each person who obtains an authorized copy of their product. Unauthorized copying and distribution accounted for $2.4 billion in lost revenue in the United States alone in the 1990s,[2] and is assumed to be causing impact on revenues in the music and the video game industry, leading to proposal of stricter copyright laws such as PIPA. Some methods of copy protection have also led to criticisms because it caused inconvenience for honest consumers, or it secretly installed additional or unwanted software to detect copying activities on the consumer's computer. Making copy protection effective while protecting consumer rights is still an ongoing problem with media publication.

Terminology[edit]

This section needs expansion. You can help by adding to it.(November 2015)

Media corporations have always used the term copy protection, but critics argue that the term tends to sway the public into identifying with the publishers, who favor restriction technologies, rather than with the users.[3]Copy prevention and copy control may be more neutral terms. "Copy protection" is a misnomer for some systems, because any number of copies can be made from an original and all of these copies will work, but only in one computer, or only with one dongle, or only with another device that cannot be easily copied.

The term is also often related to, and confused with, the concept of digital rights management. Digital rights management is a more general term because it includes all sorts of management of works, including copy restrictions. Copy protection may include measures that are not digital. A more appropriate term may be "technological protection measures" (TPMs),[4] which is often defined as the use of technological tools in order to restrict the use or access to a work.

Business rationale[edit]

Copy protection is most commonly found on videotapes, DVDs, computer software discs, video game discs and cartridges, audio CDs and some VCDs.

Many media formats are easy to copy using a machine, allowing consumers to distribute copies to their friends, a practice known as "casual copying".

Companies publish works under copyright protection because they believe that the cost of implementing the copy protection will be less than the revenue produced by consumers who buy the product instead of acquiring it through casually copied media.

Opponents of copy protection argue that people who obtain free copies only use what they can get for free and would not purchase their own copy if they were unable to obtain a free copy. Some even argue that free copies increase profit; people who receive a free copy of a music CD may then go and buy more of that band's music, which they would not have done otherwise.

Some publishers have avoided copy-protecting their products, on the theory that the resulting inconvenience to their users outweighs any benefit of frustrating "casual copying".

From the perspective of the end user, copy protection is always a cost. DRM and license managers sometimes fail, are inconvenient to use, and may not afford the user all of the legal use of the product they have purchased.

The term copy protection refers to the technology used to attempt to frustrate copying, and not to the legal remedies available to publishers or authors whose copyrights are violated. Software usage models range from node locking to floating licenses (where a fixed number licenses can be concurrently used across an enterprise), grid computing (where multiple computers function as one unit and so use a common license) and electronic licensing (where features can be purchased and activated online). The term license management refers to broad platforms which enable the specification, enforcement and tracking of software licenses. To safeguard copy protection and license management technologies themselves against tampering and hacking, software anti-tamper methods are used.

Floating licenses are also being referred to as Indirect Licenses, and are licenses that at the time they are issued, there is no actually user who will use them. That has some technical influence over some of their characteristics. Direct Licenses are issued after a certain user requires it. As an example, an activated Microsoft product, contains a Direct License which is locked to the PC where the product is installed.

From business standpoint, on the other hand, some services now try to monetize on additional services other than the media content so users can have better experience than simply obtaining the copied product.[5]

Technical challenges[edit]

From a technical standpoint, it seems impossible to completely prevent users from making copies of the media they purchase, as long as a "writer" is available that can write to blank media. All types of media require a "player"—a CD player, DVD player, videotape player, computer or video game console—which must be able to read the media in order to display it to a human. Logically, a player could be built that reads the media and then writes an exact copy of what was read to the same type of media.

At a minimum, digital copy protection of non-interactive works is subject to the analog hole: regardless of any digital restrictions, if music can be heard by the human ear, it can also be recorded (at the very least, with a microphone and tape recorder); if a film can be viewed by the human eye, it can also be recorded (at the very least, with a video camera and recorder). In practice, almost-perfect copies can typically be made by tapping into the analog output of a player (e.g. the speaker output or headphone jacks) and, once redigitized into an unprotected form, duplicated indefinitely. Copying text-based content in this way is more tedious, but the same principle applies: if it can be printed or displayed, it can also be scanned and OCRed. With basic software and some patience, these techniques can be applied by a typical computer-literate user.

Since these basic technical facts exist, it follows that a determined individual will definitely succeed in copying any media, given enough time and resources. Media publishers understand this; copy protection is not intended to stop professional operations involved in the unauthorized mass duplication of media, but rather to stop "casual copying".

Copying of information goods which are downloaded (rather than being mass-duplicated as with physical media) can be inexpensively customized for each download, and thus restricted more effectively, in a process known as "traitor tracing". They can be encrypted in a fashion which is unique for each user's computer, and the decryption system can be made tamper-resistant.

Methods[edit]

For information on individual protection schemes and technologies, see List of copy protection schemes or relevant category page.

Computer software[edit]

Copy protection for computer software, especially for games, has been a long cat-and-mouse struggle between publishers and crackers. These were (and are) programmers who defeated copy protection on software as a hobby, add their alias to the title screen, and then distribute the "cracked" product to the network of warezBBSes or Internet sites that specialized in distributing unauthorized copies of software.

Early ages [edit]

When computer software was still distributed in audio cassettes, audio copying was unreliable, while digital copying was time consuming. Software prices were comparable with audio cassette prices.[2][6] To make digital copying more difficult, many programs used non-standard loading methods (loaders incompatible with standard BASIC loaders, or loaders that used different transfer speed).

Unauthorized software copying began to be a problem when floppy disks became the common storage media.[6] The ease of copying depended on the system; Jerry Pournelle wrote in BYTE in 1983 that "CP/M doesn't lend itself to copy protection" so its users "haven't been too worried" about it, while "Apple users, though, have always had the problem. So have those who used TRS-DOS, and I understand that MS-DOS has copy protection features".[7] Apple and Commodore 64 computers were extremely varied and creative because most of the floppy disk reading and writing was controlled by software (or firmware), not by hardware. The first copy protection was for cassette tapes and consisted of a loader at the beginning of the tape, which read a specially formatted section which followed.

The first protection of floppy disks consisted of changing the address marks, bit slip marks, data marks, or end of data marks for each sector. For example, Apple’s standard sector markings were:

  • D5 AA 96 for the address mark. That was followed by track, sector, and checksum.
  • DE AA EB concluded the address header with what are known as bit slip marks.
  • D5 AA AD was used for the data mark and the end of data mark was another DE AA EB.

Changing any of these marks required fairly minimal changes to the software routines in Apple DOS which read and wrote the floppy disk, but produced a disk that could not be copied by any of the standard copiers, such as Apple's COPYA program. Some protection schemes used more complicated systems that changed the marks by track or even within a track.

1980s Locksmith[edit]

Pournelle disliked copy protection and, except for games, refused to review software that used it. He did not believe that it was useful, writing in 1983 that "For every copy protection scheme there's a hacker ready to defeat it. Most involve so-called nibble/nybble copiers, which try to analyze the original disk and then make a copy".[7]IBM's Don Estridge agreed: "I guarantee that whatever scheme you come up with will take less time to break than to think of it." While calling piracy "a threat to software development. It's going to dry up the software", he said "It's wrong to copy-protect programs ... There ought to be some way to stop [piracy] without creating products that are unusable."[8]

By 1980, the first 'nibble' copier, Locksmith, was introduced. These copiers reproduced copy protected floppy disks an entire track at a time, ignoring how the sectors were marked. This was harder to do than it sounds for two reasons: firstly, Apple disks did not use the index hole to mark the start of a track; their drives could not even detect the index hole. Tracks could thus start anywhere, but the copied track had to have this "write splice", which always caused some bits to be lost or duplicated due to speed variations, roughly in the same (unused for payload data) place as the original, or it would not work. Secondly, Apple used special "self-sync" bytes to achieve agreement between drive controller and computer about where any byte ended and the next one started on the disk. These bytes were written as normal data bytes followed by a slightly longer than normal pause, which was notoriously unreliable to detect on read-back; still, you had to get the self-sync bytes roughly right as without them being present in the right places, the copy would not work, and with them present in too many places, the track would not fit on the destination disk.

Locksmith copied Apple II disks by taking advantage of the fact that these sync fields between sectors almost always consisted of a long string of FF (hex) bytes. It found the longest string of FFs, which usually occurred between the last and first sectors on each track, and began writing the track in the middle of that; also it assumed that any long string of FF bytes was a sync sequence and introduced the necessary short pauses after writing each of them to the copy. Ironically, Locksmith would not copy itself. The first Locksmith measured the distance between sector 1 of each track. Copy protection engineers quickly figured out what Locksmith was doing and began to use the same technique to defeat it. Locksmith countered by introducing the ability to reproduce track alignment and prevented itself from being copied by embedding a special sequence of nibbles that, if found, would stop the copy process. Henry Roberts (CTO of Nalpeiron), a graduate student in computer science at the University of South Carolina, reverse engineered Locksmith, found the sequence and distributed the information to some of the 7 or 8 people producing copy protection at the time.

For some time, Locksmith continued to defeat virtually all of the copy protection systems in existence. The next advance came from Henry Roberts' thesis on software copy protection, which devised a way of replacing Apple’s sync field of FFs with random appearing patterns of bytes. Because the graduate student had frequent copy protection discussions with Apple’s copy protection engineer, Apple developed a copy protection system which made use of this technique. Henry Roberts then wrote a competitive program to Locksmith, Back It UP. He devised several methods for defeating that, and ultimately a method was devised for reading self sync fields directly, regardless of what nibbles they contained.

Copy protection sometimes caused software to not run on clones, such as the Apple II-compatible Laser 128.[9] The back and forth struggle between copy protection engineers and nibble copiers continued until the Apple II became obsolete and was replaced by the IBM PC and its clones.

In 1989 Gilman Louie, head of Spectrum Holobyte, stated that copy protection added about $0.50 per copy to the cost of production of a game.[10] Other software relied on complexity; Antic in 1988 observed that WordPerfect for the Atari ST "is almost unusable without its manual of over 600 pages!".[11] (The magazine was mistaken; the ST version was so widely pirated that the company threatened to discontinue it.[12][13])

1990s CD-R[edit]

Floppy disks were later displaced by CDs as the preferred method of distribution, with companies like Macrovision and Sony providing copy protection schemes that worked by writing data to places on the CD-ROM where a CD-R drive cannot normally write. Such a scheme had been used for the PlayStation and could not be circumvented easily without the use of a modchip.

For software publishers, a less expensive method of copy protection is to write the software so that it requires some evidence from the user that they have actually purchased the software, usually by asking a question that only a user with a software manual could answer (for example, "What is the 4th word on the 6th line of page 37?"). However, this approach can be exploited with the patience to copy the manual with a photocopier, and it also suffers from the issue of making the product more inconvenient for the end user to use.

Recent practices[edit]

It has become very common for software to require activation by entering some proof of legal purchase such as:

  • Name & Serial, a name and serial number that is given to the user at the time the software is purchased
  • A phone activation code, which requires the user to call a number and register the product to receive a computer-specific serial number.
  • Device ID, specifically tying a copy of software to a computer or mobile device based on a unique identifier only known to that device (like the IMEI of a smartphone).

To limit reusing activation keys to install the software on multiple machines, it has been attempted to tie the installed software to a specific machine by involving some unique feature of the machine. Serial number in ROM could not be used because some machines do not have them. Some popular surrogate for a machine serial number were date and time (to the second) of initialization of the hard disk or MAC address of Ethernet cards (although this is programmable on modern cards). With the rise of virtualization, however, the practice of locking has to add to these simple hardware parameters to still prevent copying.[14]

Another approach to associating user and/or machine with serial number is product activation over the Internet, where users are required to have access to the Internet so the information on which serial number is installed on which machine gets sent to a server to be authenticated. Unauthorized users are not allowed to install or use the software. Microsoft's Windows Genuine Advantage system is a far-reaching example of this. With the rise of Cloud computing, requiring Internet access is becoming more popular for software verification. Beyond online authentication, a standalone software may be integrated with the cloud so that key data or code is stored online. This could greatly strengthen the protection; for example, the software could store a property file or execute a process needed by the application in the cloud instead on the user's computer.

Problems and criticisms[edit]

The copy protection schemes described above have all been criticized for causing problems for validly licensed users who upgrade to a new machine, or have to reinstall the software after reinitializing their hard disk. Some Internet product activation products allow replacement copies to be issued to registered users or multiple copies to the same license. Like all software, copy-protection software sometimes contains bugs, whose effect may be to deny access to validly licensed users. Most copy protection schemes are easy to crack, and once crackers circumvent the copy protection, the resulting cracked software is then more convenient and hence more valuable than the non-cracked version, because users can make additional copies of the software. Due to this problem, user-interactive copy protection by asking questions from manuals has mostly disappeared.

In his 1976 Open Letter to Hobbyists, Bill Gates complained that "most of you steal your software." However, Gates initially rejected copy protection and said "It just gets in the way."

There is also the tool of software blacklisting that is used to enhance certain copy protection schemes.

Early video games[edit]

During the 1980s and 1990s, video games sold on audio cassette and floppy disks were sometimes protected with an external user-interactive method that demanded the user to have the original package or a part of it, usually the manual. Copy protection was activated not only at installation, but every time the game was executed.[15][16]

Sometimes the copy protection code was needed not at launch, but at a later point in the game. This helped the gamer to experience the game (e.g. as a demonstration) and perhaps could convince them to buy it by the time the copy protection point was reached.

Several imaginative and creative methods have been employed, in order to be both fun and hard to copy. These include:[17]

  • The most common method was requiring the player to enter a specific word (often chosen at random) from the manual. A variant of this technique involved matching a picture provided by the game to one in the manual and providing an answer pertaining to the picture (Ski or Die, 4D Boxing and James Bond 007; the Stealth Affair used this technique). Buzz Aldrin's Race Into Space (in the floppy version but not the CD version) required the user to input an astronaut's total duration in space (available in the manual) before the launch of certain missions. If the answer were incorrect, the mission would suffer a catastrophic failure.
  • Manuals containing information and hints vital to the completion of the game, like answers to riddles (Conquests of Camelot, King's Quest 6), recipes of spells (King's Quest 3), keys to deciphering non-Latin writing systems (Ultima series, see also Ultima writing systems), maze guides (Manhunter), dialogue spoken by other characters in the game (Wasteland, Dragon Wars), excerpts of the storyline (most Advanced Dungeons and Dragons games and Wing Commander I), or a radio frequency to use to communicate with a character to further a game (Metal Gear Solid).
  • Some sort of code with symbols, not existing on the keyboard or the ASCII code. This code was arranged in a grid, and had to be entered via a virtual keyboard at the request "What is the code at line 3 row 2?". These tables were printed on dark paper (Maniac Mansion, Uplink), or were visible only through a red transparent layer (Indiana Jones and the Last Crusade), making the paper very difficult to photocopy. Another variant of this method—most famously used on the ZX Spectrum version of Jet Set Willy—was a card with color sequences at each grid reference that had to be entered before starting the game. This also prevented monochrome photocopying. It had been thought that the codes in the tables were based on a mathematical formula which could be calculated by using the row, line and page number if the formula was known, a function of the disk space requirement of the data. Later research proved that this wasn't the case.[18]
  • The Secret of Monkey Island offered a rotating wheel with halves of pirate's faces. The game showed a face composed of two different parts and asked when this pirate was hanged on a certain island. The player then had to match the faces on the wheel, and enter the year that appeared on the island-respective hole. Its sequel had the same concept, but with magic potion ingredients. Other games that employed the code wheel system include Star Control.
  • Zork games such as Beyond Zork and Zork Zero came with "feelies" which contained information vital to the completion of the game. For example, the parchment found from Zork Zero contained clues vital to solving the final puzzle. However, whenever the player attempts to read the parchment, they are referred to the game package.
  • The Lenslok system used a plastic prismatic device, shipped with the game, which was used to descramble a code displayed on screen.

All of these methods proved to be troublesome and tiring for the players, and as such greatly declined in usage by the mid-1990s, at which point the emergence of CDs as the primary video game medium made copy protection largely redundant, since CD copying technology was not widely available at the time.[15]

While not strictly a software protection, some game companies offered "value-added" goodies with the package, like funny manuals, posters, comics, storybooks or fictional documentation concerning the game (e.g. the Grail Diary for Indiana Jones or a police cadet notebook with Police Quest or the Hero's manual of Quest for Glory or a copy of the National Inquisitor newspaper in Zak McKracken) in order to entice gamers to buy the package. This trend is re-emerging in modern gaming as an incentive to both buy games and discourage their resale; some games like Forza Motorsport 3 and Dragon Age: Origins provide bonus in-game material that will only be given if one buys the game new.

Video game console systems[edit]

When Sega's Dreamcast was released in 1998, it came with a newer disc format, called the GD-ROM. Using a modified CD player, one could access the game functionality. Using a special swap method could allow reading a GD-ROM game through a CD-ROM just using common MIL-CD (standard CD Boot loading, commonly found on Windows Installation Discs, Linux Live CDs, and others). Dreamcasts sold after October 2000 contain a newer firmware update, not allowing MIL-CD boot.

The Xbox has a specific function: Non-booting or non-reading from CDs and DVD-Rs as a method of game copy protection. Also, the Xbox is said to use a different DVD file system (instead of UDF). It has been theorized that the discs have a second partition that is read from the outside in (opposite current standards thus making the second partition unreadable in PC DVD drives) which give the tracks the appearance that the disc was spun backwards during manufacture. The Xbox 360 copy protection functions by requesting the DVD drive compute the angular distance between specific data sectors on the disc. A duplicated DVD returns different values than does a pressed original.

The PlayStation 2 has a map file that contains all of the exact positions and file size info of the CD in it, which is stored at a position that is beyond the file limit. The game directly calls the position at where the map file is supposed to be. This means that if the file is moved inside the limit, it is useless since the game is looking outside the limit for it, and the file will not work outside of the limit, making any copied disc unusable without a mod chip or the use of FMCB (free memory card boot). FMCB uses the memory card to trick the built-in DVD video software into booting copied games. Before a copied game can be played, it must have been patched with a free application.

Nintendo's Wii and Nintendo GameCube have their own specialty format for copy protection. It is based on DVD/miniDVD (Game Cube) technology; each disc contains some deliberately placed defects. The exact positions of these defects, which differ for each produced disc, is encoded encrypted in the BCA of each disc. The BCA is readable on most standard DVD-ROM Drives, but consumer burners can reproduce neither the BCA nor the defects. As an additional obfuscation mechanism, the on-disc sector format is a little bit different from normal DVDs. Nevertheless, it can be read using some consumer DVD-ROM drives with a firmware modification or "debug mode". It is also possible to hack the Wii to install unlicensed software, some of which can use the Wii's own drive to create disc images and then play these copies.

The PSP, except the PSP Go, uses the Universal Media Disc, a media format similar to a MiniDisc. It holds about 1.2 GB. Although it cannot be copied, one can make an ISO image (a file version of the UMD) on a memory card and play it on custom firmware, which can be installed on the PSP.

The PlayStation 3, Xbox One, and PlayStation 4 use Blu-ray BD-ROM discs. In addition to any protection provided by the consoles themselves, the BD-ROM format's specification allows for a ROM-Mark which cannot be duplicated by consumer-level recorders. While the BD-ROM format does provide considerable capacity (up to 100 gigabytes per disc with potential revision to provide more), increased consumer bandwidth availability combined with the increased size of games distributed through online channels (approaching 100 gigabytes for some titles) is rendering this point moot. To prevent the consoles themselves being hacked and used as a means to defeat these protections (as happened with the Wii and partially with the PlayStation 3), contemporary consoles employ trusted hardware paths that authenticate the internal hardware and software prior to operation.

Some game developers, such as Markus Persson,[19] have encouraged consumers and other developers to embrace the reality of unlicensed copying and utilize it positively to generate increased sales and marketing interest.

Videotape[edit]

Companies such as Macrovision and Dwight Cavendish provided schemes to videotape publishers making copies unusable if they were created with a normal VCR. All major videotape duplicators licensed Macrovision or similar technologies to copy protect video cassettes for their clients or themselves.

Starting in 1985 with the video release of The Cotton Club (Beta and VHS versions only), Macrovision licensed to publishers a technology that exploits the automatic gain control feature of VCRs by adding pulses to the vertical blanking sync signal.[20] These pulses do not affect the image a consumer sees on their TV, but do confuse the recording-level circuitry of consumer VCRs. This technology, which is aided by U.S. legislation mandating the presence of automatic gain-control circuitry in VCRs, is said to "plug the analog hole" and make VCR-to-VCR copies impossible, although an inexpensive circuit is widely available that will defeat the protection by removing the pulses. Macrovision has patented methods of defeating copy prevention,[21] giving it a more straightforward basis to shut down manufacture of any device that descrambles it than often exists in the DRM world.

Another form of copy protection, MicroVision, was designed to prevent VCRs from recording a television program. Cable movie channels rejected it; Michael J. Fuchs of HBO said in 1985 that MicroVision was "not good technology" because it reduced picture quality and consumers could easily bypass it, while Peter Chernin of Showtime said "we want to accommodate our subscribers and we know they like to tape our movies".[22]

Audio CDs[edit]

Consumer CD recorders included the Serial Copy Management System (SCMS), which allowed copies to be made from an original, but did not allow a copy of a copy. Professional equipment, including all computer drives, ignores SCMS. Since computer drives ignored SCMS, copies could be made freely, which led to record labels introducing additional copy protection measures.

By 2000, Napster had seen mainstream adoption, and several music publishers responded by starting to sell some CDs with various copy protection schemes. Most of these were playback restrictions that aimed to make the CD unusable in computers with CD-ROM drives, leaving only dedicated audio CD players for playback. This did not, however, prevent such a CD from being copied via an analogue connection or by ripping the CD under operating systems such as Linux, which was effective since copy-protection software was generally written for Microsoft Windows. These weaknesses led critics to question the usefulness of such protection.

CD copy protection is achieved by assuming certain feature levels in the drives. The CD Digital Audio is the oldest CD standard and forms the basic feature set beyond which dedicated audio players need no instructions. CD-ROM drives additionally need to support mixed mode CDs (combined audio and data tracks) and multi-session CDs (multiple data recordings each superseding and incorporating data of the previous session).

The play preventions in use intentionally deviate from the standards and intentionally include malformed multisession data or similar with the purpose of confusing the CD-ROM drives to prevent correct function. Simple dedicated audio CD players would not be affected by the malformed data since these are for features they do not support—for example, an audio player will not even look for a second session containing the copy protection data.

In practice, results vary wildly. CD-ROM drives may be able to correct the malformed data and still play them to an extent that depends on the make and version of the drive. On the other hand, some audio players may be built around drives with more than the basic features required for audio playback. Some car radios with CD playback, portable CD players, CD players with additional support for data CDs containing MP3 files, and DVD players have had problems with these CDs.

The deviation from the Red Book standard that defines audio CDs required the publishers of these copy-protected CDs to refrain from using the official CDDA logo on the discs or the cases. The logo is a trademark owned by Philips and Sony and licensed to identify compliant audio discs only. To prevent dissatisfied customers from returning CDs which were misrepresented as compliant audio CDs, such CDs also started to carry prominent notices on their covers.

In general the audio can always be extracted by applying the principle of the analog hole. Additionally, such programs as IsoBuster may be capable of producing hidden audio files.

Examples of CD copy protection schemes are Cactus Data Shield, Copy Control, and Data Position Measurement.

Other digital media[edit]

More recently,[when?] publishers of music and films in digital form have turned to encryption to make copying more difficult. CSS, which is used on DVDs, is a famous example of this. It is a form of copy protection that uses 40-bit encryption. Copies will not be playable since they will be missing the key, which is not writable on regular DVD-R or DVD-RW discs (except with special Qflix DVD-recorders and media). With this technique, the work is encrypted using a key only included in the firmware of "authorized" players, which allow only "legitimate" uses of the work (usually restricted forms of playback, but no conversion or modification). The controversial Digital Millennium Copyright Act provides a legal protection for this in the US, that would make it illegal to distribute "unauthorized" players—which was supposed to eliminate the possibility of building a DVD copier. However, encryption schemes designed for mass-market standardized media such as DVD suffer from the fundamental weaknesses that consumers have physical access to the devices containing the keys, and once implemented, the copy-protection scheme can never be changed without breaking the forward compatibility of older devices (or the backward compatibility of newer media).

Since consumers are highly unlikely to buy new hardware for the sole purpose of preserving copy protection, manufacturers have been prevented from enhancing their DRM technology until recently, with the release of next-generation media such as HD DVD and Blu-ray Disc. This period represents more than enough time for the encryption scheme to be defeated by determined attackers. For example, the CSS encryption system used on DVD Video was broken within three years of its market release in November 1996 (see DeCSS), but has not been changed since, because doing so would immediately render all DVD players sold prior to the change incapable of reading new DVDs—this would not only provoke a backlash amongst consumers, but also restrict the market that the new DVDs could be sold to. More recent DVDs have attempted to augment CSS with additional protection schemes. Most modern schemes like ARccOS Protection use tricks of the DVD format in an attempt to defeat copying programs, limiting the possible avenues of protection—and making it easier for hackers to learn the innards of the scheme and find ways around it.

The newest generations of optical disc media, HD DVD and Blu-ray Disc, attempt to address this issue. Both formats employ the Advanced Access Content System, which provides for several hundred different decryption keys (for the varying models of players to hit the market), each of which can be invalidated ("revoked") should one of the keys be compromised. Revoked keys simply will not appear on future discs, rendering the compromised players useless for future titles unless they are updated to fix the issue. For this reason, all HD-DVD players and some Blu-ray players include an ethernet port, to give them the ability to download DRM updates. Blu-ray Disc goes one step further with a separate technique called BD+, a virtual machine that can execute code included on discs to verify, authorize, revoke, and update players as the need arises. Since the protection program is on the disc rather than the player, this allows for updating protection programs within BD's working life by simply having newer programs included on newer discs.

4K resolution Blu-ray discs augment the existing Blu-ray protections. First, players must be dedicated devices that use protected hardware paths to ensure the entire process chain (from media to display) is not compromised. Second, some media require the use of players able to access the Internet for additional verification.

Notable payloads[edit]

Over time, software publishers (especially in the case of video games) became creative about crippling the software in case it was duplicated. These games would initially show that the copy was successful, but eventually render themselves unplayable via subtle methods. Many games use the "code checksumming" technique to prevent alteration of code to bypass other copy protection. Important constants for the game - such as the accuracy of the player's firing, the speed of their movement, etc. - are not included in the game but calculated from the numbers making up the machine code of other parts of the game. If the code is changed, the calculation yields a result which no longer matches the original design of the game and the game plays improperly.

  • Superior Soccer had no outward signs of copy protection, but if it decided it was not a legitimate copy, it made the soccer ball in the game invisible, making it impossible to play the game.
  • In Sid Meier's Pirates, if the player entered in the wrong information, they could still play the game, but with substantially increased difficulty.
  • As a more satirical nod to the issue, if the thriller-action game Alan Wake detects that the game is cracked or a pirated copy, it will replace tips in loading screens with messages telling the player to buy the game. If a new game is created on the copied game, an additional effect will take place. As a more humorous nod to "piracy", Alan Wake will gain a black Eyepatch over his right eye, complete with a miniature Jolly Roger.
  • While the copy protection in Zak McKracken and the Alien Mindbenders was not hidden as such, the repercussions of missing the codes was unusual: the player ended up in jail (permanently), and the police officer gave a lengthy and condescending speech about software copying.
  • In case of copied versions of Settlers 3, the iron smelters only produced pigs (a play on pig iron); weaponsmiths require iron to produce weapons, so players couldn't amass arms.[23]
  • Bohemia Interactive Studio developed a unique and very subtle protection system for its game Operation Flashpoint: Cold War Crisis. Dubbed FADE, if it detects an unauthorized copy, it does not inform the player immediately but instead progressively corrupts aspects of the game (such as reducing the weapon accuracy to zero) to the point that it eventually becomes unplayable. The message "Original discs don't FADE" will eventually appear if the game is detected as being an unauthorized copy.
    • FADE is also used in ArmA II, and will similarly diminish the accuracy of the player’s weapons, as well as induce a “drunken vision” effect, where the screen becomes wavy, should the player be playing on an unauthorized copy.[24]
    • This system was also used in Take On Helicopters, where the screen blurred and distorted when playing a counterfeit copy, making it hard to safely pilot a helicopter.[25]
    • The IndyCar Series (2003 video game) also utilizes FADE technology to safeguard against piracy by making races very difficult to win on a pirated version. The penultimate section of the game’s manual states:

Copying commercial games, such as this one, is a criminal offense and copyright infringement.

Copying and re-supplying games such as this one can lead to a term of imprisonment.
Think of a pirated game as stolen property.
This game is protected by the FADE system. You can play with a pirated game- but not for long. The quality of a pirated game will degrade over time.

Purchase only genuine software at legitimate stores.

  • Batman: Arkham Asylum contained code that disabled Batman's glider cape, making some areas of the game very difficult to complete and a certain achievement/trophy impossible to unlock (gliding continuously for over 100m).[26]
  • The PC version of Grand Theft Auto IV has a copy protection that swings the camera as though the player was drunk. If the player enters a vehicle it will automatically throttle, making it difficult to steer. It also damages the vehicle, making it vulnerable to collisions and bullets. An update to the game prevented unauthorised copies from accessing the in-game web browser, making it impossible to finish the game as some missions involve browsing the web for objectives.
  • EarthBound is well-documented for its extensive use of checksums to ensure that the game is being played on legitimate hardware. If the game detects that it is being played on a European SNES, it refuses to boot, as the first of several checksums has failed. A second checksum will weed out most unauthorized copies of the game, but hacking the data to get past this checksum will trigger a third checksum that makes enemy encounters appear much more often than in an authorized copy, and if the player progresses through the game without giving up (or cracks this protection), a final checksum code will activate before the final boss battle, freezing the game and deleting all the save files.[27] A similar copy protection system was used in Spyro: Year of the Dragon, although it only uses one copy protection check at the beginning of the game (see below).
  • In an unauthorized version of the PC edition of Mass Effect, the game save mechanism did not work and the in-game galactic map caused the game to crash. As the galactic map is needed to travel to different sections of the game, the player became stuck in the first section of the game.
  • If an unauthorized version of The Sims 2 was used, the Build Mode would not work properly. Walls could not be built on the player's property, which prevented the player from building any custom houses. Some furniture and clothing selections would not be available either.
  • A March 2009 update to the BeeJive IM iPhone app included special functionality for users of the unauthorized version: the screen would read "PC LOAD LETTER" whenever the user tried to establish a connection to any IM service, then quickly switch to a YouTube clip from the movie Office Space.[28]
  • Red Alert 2 and The Lord of the Rings: The Battle for Middle-Earth have a copy protection system that completely wipes out the player's forces briefly after a battle begins on an unlicensed copy. However, some who purchased the latter have encountered a bug that caused this copy protection scheme to trigger when it was not supposed to.
  • If a player pirated the Nintendo DS version of Michael Jackson: The Experience, vuvuzela noises will play over the notes during a song, which then become invisible. The game will also freeze if the player tries to pause it.
  • Older versions of Autodesk 3ds Max use a dongle for copy protection; if it is missing, the program will randomly corrupt the points of the user's model during usage, destroying their work.
  • Older versions of CDRWIN used a serial number for initial copy protection. However, if this check was bypassed, a second hidden check would activate causing a random factor to be introduced into the CD burning process, producing corrupted "coaster" disks.
  • Terminate, a BBS terminal package, would appear to operate normally if cracked but would insert a warning that a pirated copy was in use into the IEMSI login packet it transmitted, where the sysop of any BBS the user called could clearly read it.
  • Ubik's Musik, a music creation tool for the Commodore 64, would transform into a Space Invaders game if it detected that a cartridge-based copying device had attempted to interrupt it. This copy protection system also doubles as an easter egg, as the message that appears when it occurs is not hostile ("Plug joystick in port 1, press fire, and no more resetting/experting!").
  • The Amiga version of Bomberman featured a multitap peripheral that also acted as a dongle. Data from the multitap was used to calculate the time limit of each level. If the multitap was missing, the time limit would be calculated as 0, causing the level to end immediately.
  • Nevermind, a puzzle game for the Amiga, contained code that caused an unlicensed version of the game to behave as a demo. The game would play three levels sampled from throughout the game, and then give the message "You have completed three levels; however there are 100 levels to complete on the original disc."
  • In Spyro: Year of the Dragon a character named Zoe will tell the player outside the room containing the balloon to Midday Garden Home and several other areas that the player is using an unlicensed copy. This conversation purposely corrupts data. When corrupted, the game would not only remove stray gems and the ability to progress in certain areas but also make the final boss unbeatable, returning the player to the beginning of the game (and removing the save file at the same time) after about 8 seconds into the battle.[29]
  • The Atari Jaguar console would freeze at startup and play the sound of an enraged jaguar snarling if the inserted cartridge failed the initial security check.
  • The Lenslok copy protection system gave an obvious message if the lens-coded letters were entered incorrectly, but if the user soft-reset the machine, the areas of memory occupied by the game would be flooded with the message "THANK YOU FOR YOUR INTEREST IN OUR PRODUCT. NICE TRY. LOVE BJ/NJ" to prevent the user examining leftover code to crack the protection.
  • An update to the sandbox game Garry's Mod enabled a copy protection mechanism that outputs the error "Unable to shade polygon normals" if the game detects that it has been copied. The error also includes the user's Steam ID as an error ID, meaning that users can be identified by their Steam account when asking for help about the error over the Internet.
  • The Atari version of Alternate Reality: The Dungeon would have the player's character attacked by two unbeatable "FBI Agents" if it detected a cracked version. The FBI agents would also appear when restoring a save which was created by such a version, even if the version restoring the save was legal.
  • VGA Planets, a play-by-BBS strategy game, contained code in its server which would check all clients' submitted turns for suspect registration codes. Any player deemed to be using a cracked copy, or cheating in the game, would have random forces destroyed throughout the game by an unbeatable enemy called "The Tim Continuum" (after the game's author, Tim Wissemann). A similar commercial game, Stars!, would issue empty turn updates for players with invalid registration codes, meaning that none of their orders would ever be carried out.
  • On a copied version of the original PC version of Postal, as soon as the game was started, the player character would immediately shoot himself in the head.
  • In Serious Sam 3: BFE, if the game code detects what it believes to be an unauthorized copy, an invincible scorpion-like monster is spawned in the beginning of the game with high speeds, melee attacks, and attacks from a range with twin chainguns making the game extremely difficult and preventing the player to progress further. Also in the level "Under the Iron Cloud", the player's character will spin out-of-control looking up in the air.[30]
  • An unauthorized copy of Pokémon Black and White and their sequels will run as if it was normal, but the Pokémon will not gain any experience points after a battle. This has since been solved by patching the game's files.
  • If Ace Attorney Investigations 2 detects an illegitimate or downloaded copy of the game, it will convert the entire game's text into the game's symbol based foreign language, Borginian, which cannot be translated in any way.
  • The unlicensed version of indie game Game Dev Tycoon, in which the player runs a game development company, will dramatically increase the piracy rate of the games the player releases to the point where no money can be made at all, and disable the player's ability to take any action against it [31][32]
  • In Crytek's Crysis, if the player uses a naive copy of the game, their bullets are replaced by harmless chickens, making it almost impossible to beat the game without cracking the game.
  • In Crytek's Crysis 3, if a player used an unlicensed copy of the game, he is not able to defeat the last boss (The Alpha Ceph), thus making it impossible to beat the game.
  • In an unauthorized copy of Five Nights at Freddy's, the player can still play the game normally, but will be unable to exit until he/she is defeated by an animatronic enemy, with frightening noises.
  • In Mirror's Edge, during the game, the player's character starts to slow down making it impossible to jump over ledges and proceed further in the game.

The usage of copy protection payloads which lower playability of a game without making it clear that this is a result of copy protection is now generally considered unwise, due to the potential for it to result in unaware players with unlicensed copies spreading word-of-mouth that a game is of low quality. The authors of FADE explicitly acknowledged this as a reason for including the explicit warning message.

Anti-piracy[edit]

Anti-piracy measures are efforts to fight against copyright infringement, counterfeiting, and other violations of intellectual property laws.

It includes, but is by no means limited to, the combined efforts of corporate associations (such as the RIAA and MPAA), law enforcement agencies (such as the FBI and Interpol), and various international governments[clarification needed] to combat copyright infringement relating to various types of creative works, such as software, music and films. These measures often come in the form of copy protection measures such as DRM, or measures implemented through a content protection network, such as Distil Networks or Incapsula. Richard Stallman and the GNU Project have criticized the use of the word "piracy" in these situations, saying that publishers use the word to refer to "copying they don't approve of" and that "they [publishers] imply that it is ethically equivalent to attacking ships on the high seas, kidnapping and murdering the people on them".[33] Certain forms of Anti-Piracy (such as DRM), are considered by consumers to control the use of the products content after sale.

In the case MPAA v. Hotfile, Judge Kathleen M. Williams granted a motion to deny the prosecution the usage of words she views as "pejorative". This list included the word "piracy", the use of which, the motion by the defense stated, would serve no purpose but to misguide and inflame the jury. The plaintiff argued the common use of the terms when referring to copyright infringement should invalidate the motion, but the Judge did not concur.[34]

Anti-piracy in file sharing[edit]

Today copyright infringement is often facilitated by the use of file sharing. In fact, infringement accounts for 23.8% of all internet traffic in 2013.[35] In an effort to cut down on this, both large and small film and music corporations have issued DMCA takedown notices, filed lawsuits, and pressed criminal prosecution of those who host these file sharing services.[36][37][38][39]

Other examples[edit]

  • On 30 June 2010, U.S. Immigration and Customs Enforcement (ICE) cracked down on many video-hosting websites including NinjaVideo.
  • RIAA sues file-sharers that share music over P2P networks.
  • The MPAA encrypts DVD movies using the CSS cipher, prohibiting the distribution and use of DeCSS, while also having the effect of banning free/open source DVD player software.
  • "Coded Anti-Piracy", also called CAP codes, are utilized to put a forensic identification on films to trace back any illegal copies of them back to the source.
  • Metal Gear Solid and many other computer games require a piece of information from the game's jewel case for the player to progress after a certain point, making unauthorized copies effectively worthless without the original jewel case; however, in the present day, said information can be easily be found on the Internet.
  • Microsoft removes Windows Vista and Microsoft Office from various torrent trackers.
  • Certain SNES games such as Super Mario All Stars and Donkey Kong Country may sometimes show warning screens, usually caused by dirty or damaged cartridges or use of third-party peripherals.
  • Rockman EXE Operate Shooting Star has anti-copying code that causes every step the player takes to reveal an enemy, also in an unauthorized copy.
  • Classic NES Series features a "mirroring". If a Classic NES Series game is emulated or the cart doesn't feature "mirroring", the player will fall victim to copy protection. For example, in "Classic NES Series - Castlevania", the player becomes unable to move the character at all.

See also[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]
007 DVD Copy 1.2 serial key or number

EasyCAP drivers for Windows 8, 8.1 and 10

Update: I’ve moved EasyCAP driver file hosting to Google Drive as Google Cloud billing hit $100 AUD per month, EasyCAP driver downloads were 638 Gigibytes for the month of November! All links have been updated. 🙂

The EasyCAP converts an RCA or S-video source into a USB video and audio capture device – known as a Sound, video and game controller device in Windows – the possibilities for connecting analog sources to a Windows machine are endless and it’s priced insanely cheap.

All of this positive feedback stops when you connect it to a Windows machine – XP, 7, 8, 8.1 and now 10 – and realise there are hundreds of variations of this device produced with drivers designed specific to each variant with no original manufacturer to provide drivers or compatibility… at this point most users bin it and go on with their lives… I almost gave up too…

[codex_nas_adsense]

After a fortnight of driver hunting, driver conflicts, BSOD’s from resource conflicts and even ‘Windows driver paywalls’ – where you have to pay to download drivers for the EasyCAP – I got ‘my’ EasyCAP working as a video and sound capture device in Windows 8.1 (and Windows 10)!



Here’s the gotcha, ‘my’ EasyCAP – shown in packaging above but with labels on each cable – is sold on eBay, Amazon, etc. as the EasyCAP Capture USB 2.0 Video Adapter with Audio which isshared by every other variant out there but internally it is called the eMPIA Technology USB 2861 Device.

Unfortunately there is no way to tell what variant you have until you open the package and check the Device Properties for that Unknown Device showing within the Windows Device Manager and at that point you then can start looking for drivers that may be ‘compatible’ with – definitely not designed for – Windows 8, 8.1 or 10.

The eMPIA Technology USB 2861 Device has the following hardware details shown within the Windows Device Manager.

Screenshot from Windows 8.1 and Windows 10

Manufacturer and Provider:

Hardware IDs:

  • USB/VID_EB1A&PID_2861&REV_0100&MI=00
  • USB/VID_EB1A&PID_2861&MI=00

Below is a link to the Windows 7 drivers that were compatible with my EasyCAP device and further down a list of other EasyCAP drivers you can try. All of them require you to disable Windows Driver Signature from Advanced Startup; you can read about this from Sparkfun’s tutorial for Disabling Signed Driver Enforcement in Windows 8.

The driver package that worked in Windows 8.1 and now Windows 10:

I suspect this USB 2861 Device 5.8.306.0 – 3/6/2008 driver package hosted on the Microsoft Update Catalog is a newer driver release than the one I have working but I have not installed it so cannot confirm compatibility; in my mind, don’t fix something that ain’t broke…

Other driver packages and installers that might help other frustrated EasyCAP users (some are duplicates but different driver versions), good luck!

Note: Google Drive cannot scan ZIP archives over 85MB and EasyCAP_USBVID_1B71&PID_3002_FullCD.zip just happens to be 85MB, while EasyCAP CAPTURE USB 2.0 Video Adapter with Audio.zip is 151MB. It’s clean just wanted to give you heads up. All other download files are ~4MB up to 34MB.

Yup we hit the $100 AUD per month billing limit for file hosting, the downloads links are now direct links to Google Drive. If you have a question ask here in the comments as other readers may help you.

Published by

Michael Visser

I'm a WordPress Plugin developer, UAV & Raspberry Pi enthusiast and general tinkerer. This visser.io domain serves as my development playground for non-WordPress Plugin projects. View all posts by Michael Visser

Posted on Author Michael VisserCategories WindowsTags EasyCAP, eMPIA Technology, USB 2861 DeviceИсточник: [https://torrent-igruha.org/3551-portal.html]
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