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Macross

Macross (マクロス, Makurosu, English: /məˈkrɒs/) is a Japanese science fictionmechaanimemedia franchise/media mix, created by Studio Nue (most prominently mechanical designer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and the human race after the year 1999, as well as the history of humanoid civilization in the Milky Way. It consists of four TV series, four movies, six OVAs, one light novel, and five manga series, all sponsored by Big West Advertising, in addition to 40 video games set in the Macross universe, 2 crossover games, and a wide variety of physical merchandise.

Within the series, the term Macross is used to denote the main capital ship. This theme began in the original Macross, the SDF-1 Macross.

Overtechnology refers to the scientific advances discovered in an alien starship ASS-1 (Alien Star Ship - One later renamed Super Dimension Fortress - One Macross) that crashed on South Ataria island. Humans were able to reverse engineer the technology to create the mecha (variable fighters and destroids), faster-than-lightspace fold drive for starships and other advanced technologies that the series features. The first TV series was adapted into the first season of Robotech in 1985, with edited content and a revised script.

Title[edit]

The series title comes from the name of the main human spacecraft (which is usually shortened from Super Dimension Fortress to SDF-1 Macross as it is the first). The original name for the Macross project was Battle City Megarodo (or Battle City Megaroad, as the Japanese transliteration to either "L" or "R" gives the title a double meaning in reference to the story line: Megaload, referring to the spacecraft containing an entire city of people; and Megaroad, referring to the long journey through space back to Earth); however, one of the sponsors of the project, Big West Advertising, was a fan of Shakespeare and wanted the series and the spacecraft to be named Macbeth (マクベス, Makubesu). A compromise was made with the title Macross (マクロス, Makurosu) due to its similar pronunciation to Macbeth in Japanese and because it still contained connotations to the original title. The word Macross comes from a wordplay combination of the prefix "macro" in reference to its massive size in comparison to human vehicles (though when compared with the alien ships in the series, it is a relatively small gun destroyer) and the distance they must cross.

Themes[edit]

The following are themes commonly seen and established among the various series in the Macross franchise.

U.N. Spacy[edit]

The U.N. Spacy (統合宇宙軍, Tōgō Uchūgun) is a fictional space military arm of the Earth Unified Government (地球統合政府, Chikyū Tōgō Seifu). It was established by the successor to the modern United Nations in order to defend Earth from a possible attack by hostile aliens, and was involved in Space War I against an extraterrestrial race called the Zentradi. Later operations of the U.N. Spacy expanded into interstellar colonization and general peacekeeping of off-world Earth settlements.

The term "Spacy" is a portmanteau of the terms Space and Army or Navy. Some Japanese sources also use the term Space Army and some English-language sources use the term Space Navy, suggesting that the term is a contraction.

Variable fighters[edit]

A variable fighter (also known as a "veritech" fighter in the Robotech adaptation of the series), is one of a series of transformable aerospace fighters, primarily designed by Studio Nue's Shoji Kawamori and Kazutaka Miyatake. They are generally able to transform into jet/space fighters, a humanoid robot and a hybrid of the two modes, better known as Gerwalk (Guardian). The original VF-1 Valkyrie was actually named "Valkyrie", but the craft have generically been referred to as such in the series since then.

Music[edit]

Music is integral part to almost every Macross title by having significances in a series' antagonists behavior towards it. Music idols also play a central role to various Macross stories. Often, the protagonist will be involved in a love triangle with a series' music idol; most notably, Lynn Minmay.

Space fold[edit]

Space folding permits nearly-instantaneous ultra-long distance travel: a space-fold transports a spacecraft in a very short amount of time by first swapping the location of the spacecraft with super dimension space or subspace, and then swapping the Super Dimension space with the space at the destination.

According to U.N. Spacy First Lieutenant Hayase Misa during Space War I (2009–2012) an hour passes in super dimension space as approximately ten days passes in normal space. One of the latest Macross TV series, Macross Frontier, further expands on that concept by introducing fold faults or dislocations, which further retard fold travel and interfere with fold communications. Also explained in Macross Frontier are the limitations of space folding, such as the geometric increase in energy requirement with the mass of the object to be folded, which prevents very large objects from being folded with ease across vast distances.

The act of entering Super Dimension space is called "fold in". When arriving at the destination, the act of leaving Super Dimension space is called a "defold" or a "fold out".

Ancient astronauts[edit]

The metaplot of the franchise is centered on a purportedly extinct humanoid alien race called the Protoculture (プロトカルチャー, Purotokaruchā). It was first conceptualized during the pre-production of The Super Dimension Fortress Macross when the creators were researching cultural studies to develop concepts used in the plot.

According to official sources, the Protoculture was the first advanced humanoid race in the universe—advanced Protoculture civilization started 500,000 years ago—and is the creator of the Zentradi and homo sapiens. Phases of colonization resulted in the establishment of an "Interstellar Republic", (similar to a galactic empire) which covers much of the Milky Way galaxy 2800 years after Protoculture civilization started (498,000 years ago).

A civil war happened sixty years later, resulting in a split in the Republic. One of the factions' created "super-Zentradi" forces, which was later possessed by interdimensional beings—these forces are later called the "Protodeviln", which feeds on life energy of both Protoculture and Zentradi; some of both the Protoculture and Zentradi was later brainwashed into the "Supervision Army".

The Supervision Army continued to battle both the Protoculture and Zentradi, which resulted in the dwindling of Protoculture population; they revoked the prime directive that banned Zentradi to attack the Supervision Army. This, however, made the war even more intense, and the Protoculture population sharply decreased; to avoid extinction, they seeded uninhabited planets by means of pantropy and avoided any conflict as much as possible. This action included the genetic engineering of homo sapiens on Earth by combining Protoculture genes with native genes; a "sub-Protoculture" race meant for preparing the Earth for a future Protoculture colonization. The genetic engineering crew, however, was immediately destroyed by anti-Interstellar Republic military ships.

The final blow of the war happened because of the Protoculture lost control of the Zentradi; 475,000 years ago, the Protoculture was believed extinct. However it was discovered that 10,000 years ago, the Protoculture remnants made contact with humans in "Mayan Island", genetically re-engineering the native inhabitants to utilize the artifacts left by them. This included the "Bird Human" bio-mecha, tasked to destroy humanity if they are still in war.

Other elements[edit]

The franchise also explores minor themes including culture shock, capitalism, coming of age and nostalgia.

The new era following the end of Space War I is part of the ongoing fictional time-line of the Macross franchise. The most recent series, Macross Delta, is set 59 years after the start of the war with the Zentradi. Its main plot is about the spread of a rage virus on a star system and the combined efforts of singing idols and valkyrie fighters to stop it spreading.

Along with Gundam, a real robotmecha series of which Shoji Kawamori is a fan, Macross explored how individuals cope with warfare. Whereas Gundam is far more political and direct on the horrors of war, each Macross television series is unique for never depicting the antagonists as inherently evil and proved in the end that love, culture, and music can be used to resolve their conflicts.

Series chronology[edit]

Several sequel series and one prequel have followed. Most use a chronology created by the Studio Nue creators, and those that followed their own chronologies were regarded as "parallel storylines" by the studio. Several different studios were involved with Studio Nue in the Macross franchise along the years, but since 2002's Macross Zero, production has been handled exclusively between Nue and Satelight, from which Shōji Kawamori is one of the main key members. The main of Macross production consists of (in chronological release order):

A feature film, subtitled 'Do You Remember Love? (愛・おぼえていますか Ai Oboete Imasu ka), was released in 1984, with a condensed version of the storyline and cutting-edge animation. This movie was later described as a "historical drama" movie within the Macross universe (similar to World War II films in the real world). In Macross Plus and Macross 7, it is revealed that there was a movie produced after Space War I (the original Earth-Zentradi conflict). Kawamori described the relation between the two depictions of Space War I: "The real Macross is out there, somewhere. If I tell the story in the length of a TV series, it looks one way, and if I tell it as a movie-length story, it's organized another way."[16] (An edited, English-dubbed version of the feature was also released to video as Clash of the Bionoids.)

Macross II, the only animated project without Studio Nue's direct involvement, was declared a parallel-world story by Studio Nue.

In March 2007, Studio Victor placed a casting call for a voice actress to play the heroine, Ranka Lee,[17] in a then untitled new Macross series.[18] Eighteen-year-old Nakajima Megumi was selected in the nationwide singing and acting audition for the role of Ranka Lee in Japan. The project was given the tentative title of Macross 25. Later, as part of the 25th anniversary concert, a trailer was shown that revealed the new tentative title of Macross F (Frontier). During the concert, Kawamori Shoji mentioned that the timeframe of Macross Frontier was about 2070 AD. Kawamori also announced that Yoko Kanno would be the music co-composer of the new Macross series. According to Newtype Magazine, this new series were supposed to take place in a school. The pilot episode aired on December 23, 2007. The new series were finally set in the year 2059 AD and took place in a new Macross Colony Fleet called "Macross Frontier". The new show was produced by Satelight and its episodes began their regular broadcast on April 4, 2008, in MBS channel of Japan. The final episode aired on September 25, 2008, what brought the series to a total of 25 episodes. A Macross Frontier Movie Edition was announced just after the ending of the new TV animated series.[19]

The Kanto area rerun of the Macross Frontier anime television series during early 2014 in Japan ended with a teaser announcement that a new Macross TV series is in the works,[20] and later in the year was tentatively titled Macross Δ (Delta). Just like in Macross Frontier, a casting call was held for the series' main singer who also became part of the cast.[21] The winner of the contest as well of the rest of the cast and characters were revealed in a special event held in October 29, 2015.[22][23] A new Macross anime television series was to premiere in 2018, but still wasn't released (as of July 2020).[24]

Macross/Super Dimension fictional chronology[edit]

Several sequel series and prequels have followed in Macross/Super Dimension. The main of Macross/Super Dimension production consists of (in fictional chronological timeline order):

Video games[edit]

Macross video games are based on its universe, sometimes expanding it with original characters and sidestories; latest games often include newly created anime footage, and all of them were exclusively released in Japan;[25] except a Takatoku Toys handheld electronic game distributed by Incoming Trading, a Banpresto arcade game licensed by Fabtek, and a Bandai Visual PlayStation game whose debuted North American localization was eventually cancelled probably due to copyrights issues involving Harmony Gold.[26]

See the list of Macross video games for all the official and crossover releases from the 1980s up to the 2010s.

Legal complications with international distribution[edit]

Harmony Gold purchased the international distribution rights for the Macross series and between 1999 and 2003 filed trademarks on the distribution of Macross merchandise and media outside of Japan.[26] Harmony Gold's international distribution rights are under dispute however as they bought the rights from the Japanese company, Tatsunoko Productions, which in a court ruling against companies, Studio Nue and Big West, was ruled to have only the rights to the international distribution of The Super Dimension Fortress Macross and no legal claim to the rest of the franchise; those belonging to the latter companies.[27][28][29][26] Harmony Gold claims that the case does not apply to them since it occurred in Japan and does not apply to the international distribution rights.[30] Harmony Gold continues to re-affirm their claim to the international distribution through cease and desist letters,[31][32] resulting in later Macross series not being distributed outside of Japan.[27][26]

Legacy[edit]

Macross was the basis for the Robotech franchise in North America. Super Dimension Fortress Macross was adapted into the first saga of the Robotech television series (1985–1986), called The Macross Saga, which spawned the Robotech franchise. Robotech was influential in the Western world, helping to introduce the anime medium to North America.[33]

Macross popularized the concept of transforming mecha, which can transform between a standard vehicle (such as a fighter plane or transport truck) and a fighting mecha robot. Shōji Kawamori introduced the concept with Diaclone in 1980 and then popularized it with Macross. Kawamori then went on to design transforming mecha for Transformers (1986). The transforming mecha concept became popular in the mid-1980s, with Macross: Do You Remember Love? (1984) and Zeta Gundam (1985) in Japan, and with Robotech and Transformers in the West. Transformers went on to influence the Hollywood movie industry.[33][34]

In contrast to earlier mecha anime which focused on combatants, Macross portrayed mecha conflict from the perspective of non-combatant civilians, such as the fictional singer Lynn Minmay.[33] She went on to become the first virtual idol. Voiced by Mari Iijima, Minmay was the first fictional idol singer to garner major real-world success, with the theme song "Do You Remember Love?" (from the film Macross: Do You Remember Love?) reaching number seven on the Oricon music charts in Japan.[35] This was later further explored in Macross Plus with the virtual idol Sharon Apple, an artificial intelligence (AI) computer program who takes the form of an intergalactic pop star,[36] and in Macross 7 with the virtual bandFire Bomber who became a commercial success and spawned multiple CDs released in Japan.[37]Macross set the template for later virtual idols in the early 21st century, such as Hatsune Miku and Kizuna AI.[35][36]

Another innovative character concept in Macross was the role of Misa Hayase in Super Dimension Fortress Macross (called Lisa Hayes in Robotech), who was one of the main commanders of the Macross battleship. She was the boss and commanding officer of the fighter pilot protagonist Hikaru Ichijyo (called Rick Hunter in Robotech), and later his love interest. This was a scenario Kawamori came up with which he had not seen in any Hollywood movies before. A similar scenario, however, later appeared in the Hollywood movie Top Gun (1986). According to Kawamori, "Many people pointed out that later films like Top Gun copied that idea and setting, as well as including the combination of many songs and fighters too."[33]

References[edit]

  1. ^The Super Dimension Fortress Macross (TV Series). Macross Official Website. Series Section. 04-09-09
  2. ^ADV Films Official Macross English Dub Page. Main Section. 04-09-09Archived July 20, 2008, at the Wayback Machine
  3. ^Macross: Do You Remember Love? (Movie). Macross Official Website. Series Section. 04-07-09
  4. ^The Super Dimension Fortress Macross: Flash Back 2012 (OVA). Macross Official Website. Series Section. 04-07-09
  5. ^Macross II (OVA). Macross Official Website. Series Section. 04-09-09
  6. ^The Super Dimension Fortress Macross II Original Soundtrack Vol. 2 CD booklet, 1992, p. 3, Victor, VICL-365
  7. ^ abcMacross Plus (OVA). Macross Official Website. Series Section. 04-09-09
  8. ^ abMacross 7 (TV). Macross Official Website. Series Section. 04-09-09
  9. ^Macross 7 The Movie: The Galaxy Is Calling Me!. Macross Official Website. 04-09-09
  10. ^Macross Dynamite 7 (OVA). Macross Official Website. Series Section. 04-09-09
  11. ^Macross Zero (OVA). Macross Official Website. Series Section. 04-09-09
  12. ^"Macross Frontier (TV Series). Macross Frontier Official Site. 04-09-09". Archived from the original on 2008-03-27. Retrieved 2009-04-09.
  13. ^"Designer Haruhiko Mikimoto to Draw New Macross Manga (Updated)". Anime News Network. 2008-11-21. Retrieved 2009-11-12.
  14. ^"New Macross Manga Launches in Japan's Macross Ace Mag". Anime News Network. 2009-06-28. Retrieved 2009-11-12.
  15. ^Macross R Macross R Official Site.Archived January 17, 2012, at the Wayback Machine
  16. ^"Shoji Kawamori Interview". Animerica Vol. 3 No. 1. Viz, LLC.
  17. ^"Yoko Kanno, Heroine's Voice Announced for New Macross".
  18. ^Follow Up: Victor Voice Actress Auditions for Macross
  19. ^"Macross Frontier Movie Announced". Anime News Network. 2008-09-25. Retrieved 2008-09-25.
  20. ^"Macross Science-Fiction Anime Franchise Gets New TV Series". Anime News Network. 2014-03-26. Retrieved 2014-05-06.
  21. ^"New Macross TV Anime Project Announced With Singer Auditions". Anime News Network. 2014-10-19. Retrieved 2014-10-19.
  22. ^"Macross Delta TV Anime's Final Title, Visual, Logo Unveiled". Anime News Network. 2015-09-24. Retrieved 2014-09-24.
  23. ^"Harmony Gold continues to enforce their zero imports policy". Anime News Network. 2000-11-11. Retrieved 2017-03-18.
  24. ^"Macross Gets New TV Anime in 2018, 35th Anniversary Project". Anime News Network. Retrieved 11 May 2017.
  25. ^Macross Video Games Official Release Information at the Original Macross Compendium Page
  26. ^ abcdEisenbeis, Richard (2015-09-24). "Why You Haven't Seen Any New Macross in the West for Nearly 15 Years". Kotaku. Retrieved 2017-03-18.
  27. ^ ab"Macross Lawsuit". Anime News Network. 2002-02-26. Retrieved 2017-03-18.
  28. ^"To Whom It May Concern". Macross Company. Archived from the original on 2004-08-06. Retrieved 2017-03-18.
  29. ^"Tatsunoko Wins Macross Lawsuit". Anime News Network. 2004-02-23. Retrieved 2017-03-18.
  30. ^["Harmony Gold on Macross Rights". Anime News Network. 2002-03-05. Retrieved 2017-03-18.
  31. ^"Harmony Gold asks website to stop taking pre-orders for toys." Anime News Network. 2000-11-03. Retrieved 2017-03-18.
  32. ^["Harmony Gold bars Macross Imports". Anime News Network. 2002-04-16. Retrieved 2017-03-18.
  33. ^ abcdBarder, Ollie (December 10, 2015). "Shoji Kawamori, The Creator Hollywood Copies But Never Credits". Forbes. Retrieved 16 April 2020.
  34. ^Knott, Kylie (27 February 2019). "He created Macross and designed Transformers toys: Japanese anime legend Shoji Kawamori". South China Morning Post. Retrieved 16 April 2020.
  35. ^ abEisenbeis, Richard (September 7, 2012). "The Fictional (Yet Amazingly Popular) Singers of Japan". Kotaku. Retrieved 16 April 2020.
  36. ^ abRattray, Tim (June 25, 2018). "From Macross to Miku: A History of Virtual Idols". Crunchyroll. Retrieved 16 April 2020.
  37. ^Camp, Brian; Davis, Julie (2011). Anime Classics Zettai!: 100 Must-See Japanese Animation Masterpieces. Stone Bridge Press. p. 163. ISBN .

External links[edit]

Wikimedia Commons has media related to Macross.

Japanese[edit]

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Empire Earth II N/A serial key or number

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