Understand for C Plus Plus 1.4.315 serial key or number

Understand for C Plus Plus 1.4.315 serial key or number

Understand for C Plus Plus 1.4.315 serial key or number

Understand for C Plus Plus 1.4.315 serial key or number

Cisco Identity Services Engine Administrator Guide, Release 1.4

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1 Cisco Identity Services Engine Administrator Guide, Release 1.4 First Published: February 03, 2015 Last Modified: April 29, 2015 Americas Headquarters Cisco Systems, Inc. 170 West Tasman Drive San Jose, CA 95134-1706 USA http://www.cisco.com Tel: 408 526-4000 800 553-NETS (6387) Fax: 408 527-0883

2 THE SPECIFICATIONS AND INFORMATION REGARDING THE PRODUCTS IN THIS MANUAL ARE SUBJECT TO CHANGE WITHOUT NOTICE. ALL STATEMENTS, INFORMATION, AND RECOMMENDATIONS IN THIS MANUAL ARE BELIEVED TO BE ACCURATE BUT ARE PRESENTED WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. USERS MUST TAKE FULL RESPONSIBILITY FOR THEIR APPLICATION OF ANY PRODUCTS. THE SOFTWARE LICENSE AND LIMITED WARRANTY FOR THE ACCOMPANYING PRODUCT ARE SET FORTH IN THE INFORMATION PACKET THAT SHIPPED WITH THE PRODUCT AND ARE INCORPORATED HEREIN BY THIS REFERENCE. IF YOU ARE UNABLE TO LOCATE THE SOFTWARE LICENSE OR LIMITED WARRANTY, CONTACT YOUR CISCO REPRESENTATIVE FOR A COPY. The Cisco implementation of TCP header compression is an adaptation of a program developed by the University of California, Berkeley (UCB) as part of UCB's public domain version of the UNIX operating system. All rights reserved. Copyright 1981, Regents of the University of California. NOTWITHSTANDING ANY OTHER WARRANTY HEREIN, ALL DOCUMENT FILES AND SOFTWARE OF THESE SUPPLIERS ARE PROVIDED AS IS" WITH ALL FAULTS. CISCO AND THE ABOVE-NAMED SUPPLIERS DISCLAIM ALL WARRANTIES, EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, THOSE OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OR ARISING FROM A COURSE OF DEALING, USAGE, OR TRADE PRACTICE. IN NO EVENT SHALL CISCO OR ITS SUPPLIERS BE LIABLE FOR ANY INDIRECT, SPECIAL, CONSEQUENTIAL, OR INCIDENTAL DAMAGES, INCLUDING, WITHOUT LIMITATION, LOST PROFITS OR LOSS OR DAMAGE TO DATA ARISING OUT OF THE USE OR INABILITY TO USE THIS MANUAL, EVEN IF CISCO OR ITS SUPPLIERS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. Any Internet Protocol (IP) addresses and phone numbers used in this document are not intended to be actual addresses and phone numbers. Any examples, command display output, network topology diagrams, and other figures included in the document are shown for illustrative purposes only. Any use of actual IP addresses or phone numbers in illustrative content is unintentional and coincidental. Cisco and the Cisco logo are trademarks or registered trademarks of Cisco and/or its affiliates in the U.S. and other countries. To view a list of Cisco trademarks, go to this URL: http:// www.cisco.com/go/trademarks. Third-party trademarks mentioned are the property of their respective owners. The use of the word partner does not imply a partnership relationship between Cisco and any other company. (1110R) 2015 Cisco Systems, Inc. All rights reserved.

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10 Contents Certificate Usage 142 Certificate Matching in Cisco ISE 142 Validity of X.4 x

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17 Contents Supplemental Information for Setting Up Cisco ISE with Active Directory 280 Configure Group Policies in Active Directory 280 Configure Odyssey 5.4 xvii

1812 Files 310 Configure Authentication Control Options for RSA Identity Source 311 Configure RSA Prompts 311 Configure RSA Messages 311 SAMLv2 Identity Provider as an External Identity Source 312 Add a SAML Identity Provider 313 Delete an Identity Provider 315 Authentication Failure Log 316 Identity Source Sequences 316 Cisco Identity Services Engine Administrator Guide, Release 1.4 xviii

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21 Contents Wired NAD with Local WebAuth Process 359 IP Address and Port Values Required for the Login.4 xxi

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29xml File Template 550 Custom nacStrings_xx.xml File Template 551 Sample Extended nacStrings_xx.xml File 559 UpdateFeed.xml Descriptor File Template 560 Cisco Identity Services Engine Administrator Guide, Release 1.4 xxix

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Источник: [https://torrent-igruha.org/3551-portal.html]
, Understand for C Plus Plus 1.4.315 serial key or number

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Lumberyard User Guide Version 1.4

Lumberyard User Guide

Lumberyard: User Guide Copyright © Copyright © 2016 Amazon Web Services, Inc., its affiliates, or licensors. All rights reserved.

Lumberyard User Guide

Table of Contents What is Lumberyard? ..................................................................................................................... 1 Professional-Grade AAA Engine .............................................................................................. 1 Beautiful Worlds ............................................................................................................ 1 Compelling Characters ................................................................................................... 1 Robust Networking ........................................................................................................ 2 Real-time Gameplay Editing ............................................................................................ 2 Modular gems ............................................................................................................... 2 Wwise LTX ................................................................................................................... 2 and more... ................................................................................................................... 2 Integrated with AWS .............................................................................................................. 2 Amazon GameLift .......................................................................................................... 2 Cloud Canvas ............................................................................................................... 2 AWS SDK for C++ ......................................................................................................... 3 Integrated with Twitch ............................................................................................................. 3 Twitch ChatPlay ............................................................................................................ 3 Twitch JoinIn ................................................................................................................. 3 Free, with Source .................................................................................................................. 3 Lumberyard Systems ............................................................................................................. 3 Lumberyard Editors and Tools .................................................................................................. 4 Setting Up Lumberyard ................................................................................................................... 6 System Requirements ............................................................................................................ 6 Downloading Lumberyard ....................................................................................................... 7 Using the Lumberyard Installer to Download Lumberyard ..................................................... 7 Downloading the Lumberyard Zip File ............................................................................... 8 Upgrading Lumberyard ........................................................................................................... 8 Upgrading Lumberyard with an Existing Version in Source Control ......................................... 9 Upgrading Lumberyard without an Existing Version in Source Control ..................................... 9 Upgrading Lumberyard without Source Control ................................................................... 9 Upgrading Your Game Projects ....................................................................................... 10 Files to Exclude When Upgrading Lumberyard .......................................................................... 11 Using Lumberyard Setup Assistant to Set Up Your Development Environment ................................ 12 Running Lumberyard Setup Assistant .............................................................................. 12 Using Lumberyard Setup Assistant Batch ........................................................................ 13 Customizing Lumberyard Setup Assistant ........................................................................ 15 Enabling a Firewall ............................................................................................................... 18 Using Lumberyard Editor .............................................................................................................. 19 Lumberyard Editor Interface .................................................................................................. 20 Viewport .................................................................................................................... 20 Toolbars ..................................................................................................................... 21 Rollup Bar .................................................................................................................. 21 Bottom Toolbar ............................................................................................................ 21 Console ..................................................................................................................... 22 Using the Menu Bar in Lumberyard Editor ................................................................................ 22 File Menu ................................................................................................................... 23 File Configure Menu ..................................................................................................... 23 Edit Menu ................................................................................................................... 24 Modify Menu ............................................................................................................... 25 Display Menu .............................................................................................................. 26 AI Menu ..................................................................................................................... 26 Audio Menu ................................................................................................................ 27 Clouds Menu .............................................................................................................. 28 Game Menu ................................................................................................................ 28 Physics Menu ............................................................................................................. 28 Prefabs Menu ............................................................................................................. 29 Terrain Menu ............................................................................................................... 29 Version 1.4 iii

Lumberyard User Guide

Tools Menu ................................................................................................................. View Menu ................................................................................................................. AWS Menu ................................................................................................................. Commerce Menu ......................................................................................................... Help Menu .................................................................................................................. Using the Top Toolbars .......................................................................................................... EditMode Toolbar ......................................................................................................... Object Toolbar ............................................................................................................. Editors Toolbar ............................................................................................................ Using the Bottom Toolbar ...................................................................................................... Status ........................................................................................................................ Lock Selection ............................................................................................................. Coordinates/Transforms ................................................................................................ Set Vector .................................................................................................................. Speed Control ............................................................................................................. Terrain Collision ........................................................................................................... AI/Physics .................................................................................................................. No Sync Player ........................................................................................................... Goto Position .............................................................................................................. Mute Audio ................................................................................................................. VR Preview ................................................................................................................. Using Shortcut Keys ............................................................................................................. Using the Viewport ............................................................................................................... Changing the View ....................................................................................................... Using the Rollup Bar ............................................................................................................ Objects Tab ................................................................................................................ Terrain Tab ................................................................................................................. Modeling Tab .............................................................................................................. Render/Debug Tab ....................................................................................................... Layers Tab .................................................................................................................. Using the Console Window .................................................................................................... Configuring Console Variables ....................................................................................... Customizing Your Workspace ................................................................................................. Docking Windows and Toolbars ...................................................................................... Customizing Toolbars and Menus ................................................................................... Changing Preferences .................................................................................................. Restoring Default Settings for Lumberyard Editor ...................................................................... AI System .................................................................................................................................. Spawning AI Agents ............................................................................................................. Using Flow Graph to Spawn AI Agents ............................................................................ Using Auto Disable for Agents ........................................................................................ Debugging Agent Spawning Issues ................................................................................. AI Navigation ...................................................................................................................... Multi-Layer Navigation Mesh (MNM) ................................................................................ Creating Navigation Areas ............................................................................................. Selecting an AI Navigation Type ..................................................................................... Setting Navigation Exclusion Areas ................................................................................. Adding Navigation Seed Points ...................................................................................... Using Flow Graph for AI Navigation ................................................................................. Regenerating the Navigation Mesh ................................................................................. Off-Mesh AI Navigation ................................................................................................. Tutorial: Basic AI Navigation .......................................................................................... Debugging AI Navigation ............................................................................................... Agent Perception ................................................................................................................. Using Flow Graph to Set Agent Perception ....................................................................... Using AI Anchors to Set Agent Perception ........................................................................ Using Control Variables to Set Agent Perception ............................................................... Debugging AI Agent Perception Issues ............................................................................ Version 1.4 iv

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Lumberyard User Guide

AI Communications .............................................................................................................. 67 Using Database View to Set AI Communication ................................................................. 67 Using AI Communication Channels ................................................................................. 67 Using the CommConfig Property .................................................................................... 68 Using GoalPipes to Trigger Communication ..................................................................... 69 Using Voice Libraries for AI Speech ................................................................................ 69 Using Flow Graph for Setting AI Communications .............................................................. 70 Using AI Signals Among Agents ..................................................................................... 70 AI Modular Behavior Tree ...................................................................................................... 72 Generic MBT Nodes ..................................................................................................... 72 AI-Related MBT Nodes ................................................................................................. 77 Game MBT Nodes ....................................................................................................... 92 CryAction MBT Nodes .................................................................................................. 97 AI Agent Debugging ............................................................................................................. 97 Using the AI Debug Recorder ........................................................................................ 97 Using the AI Debug Viewer ............................................................................................ 99 Using AI Debug Console Variables ................................................................................ 100 Using AI Bubbles for Error Messaging ............................................................................ 103 Using AILog and AISignals Files ................................................................................... 104 Asset Pipeline ........................................................................................................................... 106 Asset Processor ................................................................................................................ 107 Configuration ............................................................................................................ 108 Batch Processing ....................................................................................................... 108 Debugging ................................................................................................................ 108 Live Reloading and VFS ...................................................................................................... 108 Shader Compiler Proxy ....................................................................................................... 109 Game Startup Sequence ..................................................................................................... 109 Missing Asset Resolver Tool ................................................................................................. 110 Technical Information: Asset IDs and File Paths ....................................................................... 110 Asset IDs and File Paths ............................................................................................ 110 Converting Asset IDs to Full Paths ................................................................................ 111 Live Update Messages ................................................................................................ 112 Audio System ............................................................................................................................ 114 Audio System Architecture ................................................................................................... 115 Installing Audiokinetic Wwise LTX ......................................................................................... 115 Installing Wwise LTX ................................................................................................... 116 Running the Wwise LTX Authoring Tool .......................................................................... 116 Using the Audio Controls Editor ............................................................................................ 116 Using Audiokinetic Wwise LTX ...................................................................................... 118 ATL Default Controls ........................................................................................................... 119 do_nothing control ..................................................................................................... 119 get_focus control ....................................................................................................... 119 lose_focus control ...................................................................................................... 119 mute_all control ......................................................................................................... 119 object_speed control .................................................................................................. 119 object_velocity_tracking control .................................................................................... 119 ObstructionOcclusionCalculationType control .................................................................. 120 unmute_all control ...................................................................................................... 120 Audio PlayTriggers and StopTriggers ..................................................................................... 120 Placing Triggers in Game ............................................................................................. 120 PlayTrigger Set .......................................................................................................... 120 StopTrigger Set .......................................................................................................... 121 Both Triggers Set ....................................................................................................... 121 Obstructing and Occluding Sounds ....................................................................................... 121 Obstructing Sounds .................................................................................................... 121 Sound Obstruction for Surface Types ............................................................................. 122 Occluding Sounds ...................................................................................................... 122 Raycasts .................................................................................................................. 122 Version 1.4 v

Lumberyard User Guide

Debugging Raycasts ................................................................................................... Audio Flow Graph Nodes ..................................................................................................... Adding Ambient Sounds to Levels ......................................................................................... Setting Up the AudioAreaAmbience entity ...................................................................... Setting Up the AudioAreaEntity entity ............................................................................ Using Shape Priorities ................................................................................................ Adding Collision Sounds to Levels ........................................................................................ Adding Sound to Trackview Sequences .................................................................................. Adding Sound to Animations ................................................................................................ Adding Sound to Mannequin ........................................................................................ Audio Console Variables Commands ..................................................................................... Characters and Animation ........................................................................................................... 3D Art Assets: Best Practices ............................................................................................... Modeling Characters .................................................................................................. Rigging Characters .................................................................................................... Physicalizing Characters ............................................................................................. Using Inverse Kinematics (IK) ...................................................................................... Maya Export Tools .............................................................................................................. Accessing Maya Export Tools ....................................................................................... Setting Time Working Units for Maya ............................................................................. Geometry Validation ................................................................................................... Exporting Static Meshes ............................................................................................. Exporting Characters .................................................................................................. Exporting Materials .................................................................................................... Exporting Animations .................................................................................................. Exporting Blendshapes ............................................................................................... Exporting Level of Details (LODs) ................................................................................. Exporting an Alembic Cache ........................................................................................ Setting Export Options ................................................................................................ 3ds Max Export Tools ......................................................................................................... Exporting Static Meshes and Characters ........................................................................ Exporting Materials .................................................................................................... Exporting Bones and Animations .................................................................................. Exporting Levels of Detail (LODs) ................................................................................. Configuring Log Options .............................................................................................. Working with the FBX Importer ............................................................................................. Importing Materials with the FBX Importer ...................................................................... Importing physics mesh for a static object ...................................................................... Additional FBX Importer Features and Settings ............................................................... Using Rules .............................................................................................................. Using Geppetto ................................................................................................................. Geppetto Display Options ............................................................................................ Creating a Character Definition ..................................................................................... Character Attachments ............................................................................................... Animating Characters ................................................................................................. Mannequin System ............................................................................................................ Mannequin System Files ............................................................................................. Creating a Mannequin Entity ........................................................................................ Using Mannequin Editor .............................................................................................. Synchronizing Multiple Characters ................................................................................ Using Flow Graph with Mannequin ................................................................................ Debugging Mannequin System Issues ........................................................................... Cinematics System .................................................................................................................... Cinematics Best Practices ................................................................................................... Using Track View Editor ....................................................................................................... Track View Toolbars .................................................................................................... Using Cutscene Animation Curves (Curve Editor) ............................................................ Track View Nodes .............................................................................................................. Version 1.4 vi

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Lumberyard User Guide

Comment Node ......................................................................................................... Console Variable Node ................................................................................................ Director (Scene) Node ................................................................................................ Entity Nodes ............................................................................................................. Environment Node ..................................................................................................... Event Node ............................................................................................................... Material Node ............................................................................................................ Script Variable Node ................................................................................................... Shadows Setup Node ................................................................................................. Full Screen Effect Nodes ............................................................................................. Creating Scenes ................................................................................................................ Setting Sequence Properties ........................................................................................ Playing a Sequence ................................................................................................... Changing Playback Speed ........................................................................................... Managing Track Events ....................................................................................................... Linking Track View Events with Flow Graph ..................................................................... Cinematics Cameras .......................................................................................................... Moving a Camera ....................................................................................................... Setting Camera Focus ................................................................................................ Creating Camera Shake .............................................................................................. Blending a Camera .................................................................................................... Pointing a Camera ..................................................................................................... Following with a Camera ............................................................................................. Setting a First Person View Camera .............................................................................. Importing a Camera from Autodesk ............................................................................... Exporting a Camera to Autodesk .................................................................................. Cinematics Lighting ............................................................................................................ Animating a Light ....................................................................................................... Cinematic Lighting Best Practices ................................................................................. Animating Characters in Scenes ........................................................................................... Importing and Exporting Transform Animations ................................................................ Adding Geometry to a Sequence .................................................................................. Animated Character Tracks in Cutscenes ....................................................................... Moving an Entity in a Scene ......................................................................................... Adding Scene Character Attachments ........................................................................... Using Look IK in Scenes ............................................................................................. Blending Cinematic Animations .................................................................................... Using Track View Animation Curves ............................................................................... Pre-caching Cinematic Animations ................................................................................ Adding Player Interactivity ................................................................................................... Looping and Jumping in a Scene .................................................................................. Pausing a Scene ........................................................................................................ Adding a Dead-Man Switch to a Scene .......................................................................... Setting Player Look Around .......................................................................................... Adding Force Feedback .............................................................................................. Using Layers for Scenes ...................................................................................................... Capturing Image Frames ..................................................................................................... Capturing Image Frames using Render Output ................................................................ Capturing Image Frames using a Capture Track .............................................................. Capturing Image Frames using Console Variables ........................................................... Debugging Cinematic Scenes .............................................................................................. Component Entity System ........................................................................................................... Component Palette ............................................................................................................. Entity Outliner ................................................................................................................... Parenting .................................................................................................................. Filtering .................................................................................................................... Component Icons ....................................................................................................... Slices ....................................................................................................................... Version 1.4 vii

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Lumberyard User Guide

Entity Inspector .................................................................................................................. File Browser ...................................................................................................................... Asset Drag and Drop .................................................................................................. Filtering .................................................................................................................... File Operations .......................................................................................................... Component Reference ........................................................................................................ Animation Component ................................................................................................ Attachment Component .............................................................................................. Audio Component ...................................................................................................... Camera Component ................................................................................................... Camera Rig Component .............................................................................................. Camera Target Component .......................................................................................... Decal Component ...................................................................................................... Event Action Binding Component .................................................................................. Flow Graph Component .............................................................................................. Input Configuration Component .................................................................................... Lens Flare Component ............................................................................................... Light Component ....................................................................................................... Lua Script Component ................................................................................................ Mesh Component ...................................................................................................... Navigation Component ................................................................................................ Particle Component .................................................................................................... Physics Component .................................................................................................... Physics Colliders ....................................................................................................... Spawner Component .................................................................................................. Trigger Area Component ............................................................................................. Working with Entities .......................................................................................................... Creating an Entity ...................................................................................................... Adding and Removing Components .............................................................................. Finding an Entity ........................................................................................................ Editing Component Properties ...................................................................................... Working with Slices ............................................................................................................ Creating a Slice ......................................................................................................... Instantiating a Slice .................................................................................................... Modifying a Slice and Pushing Changes ........................................................................ Cloning a Slice .......................................................................................................... Inheriting a Slice (Data Cascading) ............................................................................... Slice Reloading ......................................................................................................... Object and Entity System ............................................................................................................ Using the Designer Tool ...................................................................................................... Designer Tool Settings ................................................................................................ Selection Tools .......................................................................................................... Shape Tools .............................................................................................................. Edit Tools .................................................................................................................. Modify Tools .............................................................................................................. Texture Tools ............................................................................................................. Miscellaneous Tools ................................................................................................... Using the Measurement System Tool ..................................................................................... Using the Object Selector .................................................................................................... Finding an Object ....................................................................................................... Object Selector Table .................................................................................................. Brushes ........................................................................................................................... DrawLast .................................................................................................................. Prefabs ............................................................................................................................ Common Parameters and Properties ..................................................................................... Entity Properties ........................................................................................................ Entity Parameters ...................................................................................................... Scripting and Flow Graph Entity Parameters ................................................................... Version 1.4 viii

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Lumberyard User Guide

Entity Links ............................................................................................................... Entity Events ............................................................................................................. Attached Entities ........................................................................................................ Shape Parameters ..................................................................................................... Entity Reference ................................................................................................................ Actor Entity ............................................................................................................... AI Control Objects ...................................................................................................... Anim Entities ............................................................................................................. Archetype Entity ........................................................................................................ Area Entities ............................................................................................................. Audio Entities ............................................................................................................ Boid Entity ................................................................................................................ Camera Entities ......................................................................................................... Geom Entities ........................................................................................................... Light Entities ............................................................................................................. Lightning Arc Entity .................................................................................................... Miscellaneous Entities ................................................................................................ Particle Entities .......................................................................................................... Physics Entities ......................................................................................................... Rain Entity ................................................................................................................ Render Entities .......................................................................................................... River Entity ............................................................................................................... Road Entity ............................................................................................................... Rope Entity ............................................................................................................... Snow Entity ............................................................................................................... Tornado Entity ........................................................................................................... Trigger Entities .......................................................................................................... Flow Graph System .................................................................................................................... Using Flow Graph Editor ..................................................................................................... Flow Graph Scripts ............................................................................................................. Level Flowgraphs ....................................................................................................... Global Flowgraphs ..................................................................................................... Flow Graph Prefabs .................................................................................................... External Files ............................................................................................................ Managing Flow Graphs ....................................................................................................... Saving Flow Graphs ................................................................................................... Grouping Flow Graphs ................................................................................................ Importing and Exporting Flow Graphs ............................................................................ Using Flow Graph Nodes ..................................................................................................... Node Input/Output Ports .............................................................................................. Adding Entity Nodes ................................................................................................... Adding Component Nodes ........................................................................................... Managing Nodes ....................................................................................................... Creating Flow Graph Nodes ................................................................................................. Output Ports ............................................................................................................. Input Ports ................................................................................................................ Trigger Ports ............................................................................................................. Update Event ............................................................................................................ Flow Graph Node Reference ................................................................................................ Actor Nodes .............................................................................................................. AI Nodes .................................................................................................................. AISequence Nodes .................................................................................................... Animations Nodes ...................................................................................................... Audio Nodes ............................................................................................................. Camera Nodes .......................................................................................................... ComponentEntity Nodes ............................................................................................. CustomAction Nodes .................................................................................................. Debug Nodes ............................................................................................................ Version 1.4 ix

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Lumberyard User Guide

Dialog Nodes ............................................................................................................ Dynamic Response Nodes .......................................................................................... Engine Nodes ........................................................................................................... Entity Nodes ............................................................................................................. Environment Nodes .................................................................................................... FeatureTest Nodes ..................................................................................................... Game Nodes ............................................................................................................. Helicopter Nodes ....................................................................................................... Image Nodes ............................................................................................................ Input Nodes .............................................................................................................. Interpolate Nodes ...................................................................................................... Intersection Tests Nodes ............................................................................................. Iterator Nodes ........................................................................................................... JSON Nodes ............................................................................................................. Kinect Nodes ............................................................................................................ Logic Nodes .............................................................................................................. Material Nodes .......................................................................................................... MaterialFX Nodes ...................................................................................................... Math Nodes .............................................................................................................. Mission Nodes ........................................................................................................... Module Nodes ........................................................................................................... Movement Nodes ....................................................................................................... Physics Nodes .......................................................................................................... PlayerProfile Nodes .................................................................................................... Prefab Nodes ............................................................................................................ ProceduralMaterial Nodes ........................................................................................... Stereo Nodes ............................................................................................................ String Nodes ............................................................................................................. System Nodes ........................................................................................................... Time Nodes .............................................................................................................. Twitch Nodes ............................................................................................................ Vec3 Nodes .............................................................................................................. Vehicle Nodes ........................................................................................................... Video Nodes ............................................................................................................. Weapon Nodes .......................................................................................................... XML Nodes ............................................................................................................... Using Flow Graph Links ...................................................................................................... Using Flow Graph Tokens .................................................................................................... Managing Flow Graph Modules ............................................................................................ Module Node Ports .................................................................................................... Debugging Flow Graph ....................................................................................................... Using Flow Graph Debugger ........................................................................................ Using Console Variables ............................................................................................. Placing Cached Shadows .................................................................................................... Recommended Settings .............................................................................................. Related Console Variables ........................................................................................... Gems ....................................................................................................................................... Modular Gems System ....................................................................................................... Gem Assets .............................................................................................................. Gem Code ................................................................................................................ Gem JSON File ......................................................................................................... Sample Gem JSON File .............................................................................................. Gem List File ............................................................................................................. Lumberyard Gems ............................................................................................................. Boids Gem ................................................................................................................ Camera Framework Gem ............................................................................................ Cloud Gem ............................................................................................................... Cloud Canvas Gem .................................................................................................... Version 1.4 x

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Lumberyard User Guide

GameEffect Gem ....................................................................................................... GameLift Gem ........................................................................................................... Gestures Gem ........................................................................................................... Input Management Framework Gem .............................................................................. Lightning Arc Gem ..................................................................................................... Multiplayer Gem ......................................................................................................... Physics Entities Gem .................................................................................................. Process Life Management Gem .................................................................................... Rain Gem ................................................................................................................. Snow Gem ................................................................................................................ Substance Gem ......................................................................................................... Tornadoes Gem ......................................................................................................... UiBasics Gem ........................................................................................................... UiDemo Gem ............................................................................................................ User Login Default Gem .............................................................................................. Woodland Asset Collection Gem ................................................................................... Levels and Environment .............................................................................................................. Creating a New Level .......................................................................................................... Creating Terrain ................................................................................................................. Using the Terrain Heightmap ........................................................................................ Using Terrain Texture Layers ........................................................................................ Creating Landforms and Topography ............................................................................. Creating Bodies of water ............................................................................................. Copying and Moving Terrain Areas ................................................................................ Importing and Exporting Terrain Blocks .......................................................................... Importing Splat Maps .................................................................................................. Adding Sky Effects ............................................................................................................. Creating a Dynamic Daytime Sky .................................................................................. Creating a Dynamic Night Sky ...................................................................................... Creating Time of Day Sky Effects .................................................................................. Creating a Static Sky (SkyBox) ..................................................................................... Adding Weather Effects ....................................................................................................... Adding Wind Effects ................................................................................................... Adding Clouds ........................................................................................................... Working with Layers ........................................................................................................... Managing Level Layers ............................................................................................... Assigning Objects to Layers ......................................................................................... Streaming and Switching Layers ................................................................................... Adding Vegetation .............................................................................................................. Vegetation Best Practices ............................................................................................ Vegetation Recommendations ...................................................................................... Vegetation Texture Mapping ......................................................................................... Adding Trees and Bushes ............................................................................................ Adding Grass ............................................................................................................ Adding Vegetation Bending Effects ................................................................................ Vegetation Parameters ............................................................................................... Vegetation Debugging ................................................................................................. Mobile Support .......................................................................................................................... Android Support ................................................................................................................ Prerequisites ............................................................................................................. Setting Up Your PC ..................................................................................................... Setting Up Your Mac ................................................................................................... Configuring Your Game Project for Android ..................................................................... Building Game Assets for Android Games ...................................................................... Building Shaders for Android Games ............................................................................. Building Android Games .............................................................................................. Android Debugging .................................................................................................... Deploying Android Games ........................................................................................... Version 1.4 xi

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Lumberyard User Guide

Running Android Games ............................................................................................. Using Virtual File System with Android ........................................................................... Using a Samsung Device with Lumberyard ..................................................................... iOS Support ...................................................................................................................... Prerequisites ............................................................................................................. Setting Up Your Mac ................................................................................................... Building Game Assets for iOS Games ........................................................................... Building Shaders for iOS Games .................................................................................. Building and Deploying iOS Games ............................................................................... iOS Debugging and Troubleshooting .............................................................................. Creating iOS Games .................................................................................................. Preparing Lumberyard iOS Games for Distribution ........................................................... Using Virtual File System with iOS ................................................................................ Design Considerations for Creating Mobile Games Using Lumberyard ......................................... Input ........................................................................................................................ Game Logic .............................................................................................................. Application Lifecycle ................................................................................................... Adding IP Addresses to Allow Access to the Asset Processor and Remote Console ...................... OS X Support ............................................................................................................................ Prerequisites ..................................................................................................................... Setting Up Your Mac ........................................................................................................... Building Game Assets for OS X Games ................................................................................. Sharing Game Assets Between PCs and Macs ............................................................... Building Shaders for OS X Games ........................................................................................ Building and Deploying OS X Games .................................................................................... OS X Debugging and Troubleshooting .................................................................................... Creating OS X Games ........................................................................................................ Particle Effects System ............................................................................................................... Particles Best Practices ....................................................................................................... Using the Particle Editor ...................................................................................................... Using the Preview Window .......................................................................................... Customizing the UI ..................................................................................................... Using the Gradient Editor .................................................................................................... Working with Color Gradients ....................................................................................... Using Particle Editor Shortcut Keys ....................................................................................... Managing Particle Libraries .................................................................................................. Adding Particle Libraries ............................................................................................. Importing Particle Libraries .......................................................................................... Exporting Particle Libraries .......................................................................................... Using Particle Libraries ............................................................................................... GPU Particles ................................................................................................................... Attribute Comment ..................................................................................................... GPU Emitter Attribute ................................................................................................. GPU Particles Attribute ............................................................................................... GPU Size Attribute ..................................................................................................... GPU Rotation Attribute ................................................................................................ GPU Movement Attribute ............................................................................................. GPU Particle Parameter Modifiers ................................................................................. Managing Emitters ............................................................................................................. Creating Emitters ....................................................................................................... Duplicating Emitters ................................................................................................... Creating Child Emitters ............................................................................................... Editing Emitters ......................................................................................................... Organizing Emitters in a Library .................................................................................... Reverting Changes to Emitter Attributes ......................................................................... Advanced Particle Techniques .............................................................................................. Attaching Particle Effects to Basic Geometry Entities ........................................................ Attaching Particles to Breakable Objects ........................................................................ Version 1.4 xii

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Lumberyard User Guide

Attaching Particles to Character Animations .................................................................... Generating Particles from Surface Properties .................................................................. Particle Entity Parameters and Properties .............................................................................. Particle Attributes and Parameters Reference ......................................................................... Using the Curve Editor ................................................................................................ Attribute Comment ..................................................................................................... Emitter Attribute ......................................................................................................... Particles Attribute ....................................................................................................... Lighting Attribute ........................................................................................................ Size Attribute ............................................................................................................. Particle Rotation Parameters ........................................................................................ Movement Attribute .................................................................................................... Collision Attribute ....................................................................................................... Visibility Attribute ....................................................................................................... Advanced Attribute ..................................................................................................... Configuration Attribute ................................................................................................ Audio Attribute ........................................................................................................... Particle Debugging ............................................................................................................. Physics System ......................................................................................................................... Physics Proxies ................................................................................................................. Geometry Guidelines and Best Practices ....................................................................... Debugging Physics Proxy Issues .................................................................................. Sounds and Physics ........................................................................................................... Physics Flow Graph Nodes .................................................................................................. Physics:ActionImpulse node ........................................................................................ Physics:CameraProxy node ......................................................................................... Physics:Constraint node .............................................................................................. Physics:Dynamics node .............................................................................................. Physics:PhysicsEnable node ........................................................................................ Physics:PhysicsSleepQuery node ................................................................................. Physics:RayCast node ................................................................................................ Physics:RayCastCamera node ..................................................................................... Debugging Physics ............................................................................................................. Project Configurator ................................................................................................................... Creating and Launching Game Projects ................................................................................. Enabling Gems .................................................................................................................. Using Lmbr.exe .................................................................................................................. Project Commands ..................................................................................................... Gem Commands ........................................................................................................ Troubleshooting the Project Configurator ................................................................................ Rendering and Graphics ............................................................................................................. Materials and Shaders ........................................................................................................ Shader Rendering System ........................................................................................... Shader Reference ...................................................................................................... Selecting Material Surface Type .................................................................................... Setting Material Opacity .............................................................................................. Setting Material Lighting and Color Settings .................................................................... Material ID Mapping in Autodesk 3ds Max ...................................................................... Working with Textures ................................................................................................. Working with Substances ............................................................................................ Parallax Mapping ....................................................................................................... Using Vertex Colors .................................................................................................... Customizing Post-Processing Effects ............................................................................. Lighting and Shadows ......................................................................................................... Environment Lighting .................................................................................................. Environment Shadows ................................................................................................ Voxel-based Global Illumination (SVOGI) ................................................................................ Integration Modes ...................................................................................................... Version 1.4 xiii

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Lumberyard User Guide

Voxel GI Parameters ................................................................................................... Debugging ................................................................................................................ Current Limits ............................................................................................................ Render Cameras and Effects ............................................................................................... Fog Systems ............................................................................................................. Rendering Cameras ................................................................................................... Sample Projects and Levels ......................................................................................................... Samples Project ................................................................................................................ Getting Started Project ................................................................................................ Samples Projects ....................................................................................................... Twitch Chat Basics Project ........................................................................................... Multiplayer Sample Project .................................................................................................. MultiplayerLobby ........................................................................................................ MultiplayerGame ........................................................................................................ GameLiftLobby .......................................................................................................... Legacy Sample Project (GameSDK) ...................................................................................... Beach City Sample Project .................................................................................................. Woodland Asset Collection .................................................................................................. FeatureTests Project ........................................................................................................... FeatureTest Controls .................................................................................................. FeatureTest Levels ..................................................................................................... Testing, Profiling, and Debugging .................................................................................................. Using AzTestScanner ......................................................................................................... Creating Unit Test Builds ............................................................................................. Running Unit Test Builds ............................................................................................. Statoscope Profiler ............................................................................................................. User Interface ............................................................................................................ Logging Data ............................................................................................................ Filtering Data ............................................................................................................ Data Groups ............................................................................................................. Creating Data Groups ................................................................................................. Guidelines and Best Practices ...................................................................................... Debugging Issues .............................................................................................................. Using Console Debug Views ........................................................................................ Troubleshooting ................................................................................................................. Viewing Error Log ...................................................................................................... Error Message Reference ............................................................................................ Art Assets Errors ....................................................................................................... Debugging ................................................................................................................ Twitch ChatPlay System .............................................................................................................. Setting up a Twitch ChatPlay Channel .................................................................................... Listening for Twitch Keywords ............................................................................................... Using Flow Graph with Twitch ChatPlay .................................................................................. Twitch ChatPlay Voting ........................................................................................................ Twitch ChatPlay Console Variables ........................................................................................ Troubleshooting Twitch ChatPlay ........................................................................................... Twitch JoinIn ..................................................................................................................... Twitch API ........................................................................................................................ UI System ................................................................................................................................. Using the UI Editor ............................................................................................................. Working with UI Canvases ................................................................................................... Navigating the Viewport .............................................................................................. Changing the Canvas Size ........................................................................................... Previewing Canvases ................................................................................................. Configuring Canvas Properties ..................................................................................... Loading Canvases in the Flow Graph Editor .................................................................... Loading Canvases in Lua ............................................................................................ Managing UI Elements ........................................................................................................ Version 1.4 xiv

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Lumberyard User Guide

Configuring UI Anchors and Offsets .............................................................................. 989 Using and Creating UI Prefabs ..................................................................................... 989 Managing UI Components ................................................................................................... 990 Adding or Deleting Components ................................................................................... 990 Transform2D – Managing UI Anchors and Offsets ............................................................ 991 Visual Components .................................................................................................... 993 Interactive Components .............................................................................................. 994 Layout Components .................................................................................................. 1002 Other Components ................................................................................................... 1003 Implementing New Fonts ................................................................................................... 1004 Configuring Font Rendering Quality ............................................................................. 1005 Using the Animation Editor ................................................................................................. 1006 Recording Animation Data ......................................................................................... 1007 Playing Animation Sequences .................................................................................... 1008 Editing Animation Data .............................................................................................. 1008 UI Flow Graph Nodes ........................................................................................................ 1015 UI Canvas Nodes ..................................................................................................... 1015 UI Component Nodes ............................................................................................... 1019 UI Animation Nodes .................................................................................................. 1063 Virtual Reality .......................................................................................................................... 1064 Configuring your Project for Virtual Reality ............................................................................ 1064 Configuring Required Console Variables ............................................................................... 1065 Optional Console Variables ........................................................................................ 1066 Setting Up Virtual Reality with Flow Graph ............................................................................ 1067 VR:TransformInfo ..................................................................................................... 1067 VR:RecenterPose ..................................................................................................... 1067 VR:VREnabled ........................................................................................................ 1067 VR:SetTrackingLevel ................................................................................................. 1067 VR:ControllerTracking ............................................................................................... 1067 Setting Up a Basic Virtual Reality Flow Graph ............................................................... 1068 Setting Up a Custom Playspace with Flow Graph ........................................................... 1070 Previewing your Virtual Reality Project ................................................................................. 1073 Debugging your Virtual Reality Project ................................................................................. 1073 Waf Build System ..................................................................................................................... 1075 Waf File System ............................................................................................................... 1076 Waf File List (*.waf_files) ........................................................................................... 1076 Waf Branch Spec (waf_branch_spec.py) ...................................................................... 1077 Waf Projects File (project.json) ................................................................................... 1078 Waf Spec Files (*.json) .............................................................................................. 1081 Waf Module Files (wscript) ......................................................................................... 1083 Waf Default Settings (default_settings.json) ................................................................... 1085 Waf User Settings (user_settings.options) ..................................................................... 1085 Waf Commands and Options .............................................................................................. 1120 Waf Configuration ..................................................................................................... 1121 Build Configuration ................................................................................................... 1121 Multiplayer Configuration ........................................................................................... 1140 Waf Supported Platforms and Compilers .............................................................................. 1140 Waf Project Settings ......................................................................................................... 1141 Platform and Configuration Targeting ........................................................................... 1143 Features ................................................................................................................. 1143 Waf Extensions ................................................................................................................ 1144 Compiling with Incredibuild ......................................................................................... 1144 Compiling with QT .................................................................................................... 1147 Compiling with Visual Studio ...................................................................................... 1147 Using Waf ....................................................................................................................... 1148 Adding a Game Project ............................................................................................. 1148 Adding a Spec ......................................................................................................... 1151 Adding a Build Module .............................................................................................. 1153 Version 1.4 xv

Lumberyard User Guide

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