RPG Maker XP (English Version) serial key or number

RPG Maker XP (English Version) serial key or number

RPG Maker XP (English Version) serial key or number

RPG Maker XP (English Version) serial key or number

RPG Maker

RPG Maker, known in Japan as RPG Tsukūru (RPGツクール, sometimes romanized as RPG Tkool), is the name of a series of programs for the development of role-playing video games (RPGs), created by the Japanese group ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool".[1]

The RPG Maker series was originally released primarily in Japan, before later versions also released in East Asia, North America, Europe, and Australia.[2] It is a popular game development engine, with hundreds of games created using RPG Maker released on Steam every year, including hundreds of commercial games.[3]

PC versions[edit]

RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.

Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other genres, such as adventure games (see Yume Nikki) or visual novels with minimal tweaking.

RPG Tsukūru Dante 98[edit]

According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, , was the first software of the RPG Maker series,[4][5] although there were a few versions of RPG making software by ASCII preceding it, dating back to [citation needed]. This, along with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC, and games created with these programs can be played on a Windows computer with emulators called Dante for Windows and D2win, respectively.[6]RPG Maker was a product that came from various programs that ASCII Corporation had included in ASCII along with other users' code submitted to it, which the company decided to expand and publish into the standalone game-making toolkit.[7]

RPG Maker 95[edit]

RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions.

RPG Maker [edit]

RPG Maker , also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most popular and used RPG Maker so far.[citation needed] While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally ), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.

RPG Maker [edit]

RPG Maker , also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main difference is the introduction of a side-view battle system similar to that found in the Final Fantasy games on the Super NES and the SonyPlayStation. This was the first version made by Enterbrain, which had previously been a part of ASCII.

RPG Maker XP[edit]

RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it far more powerful than previous versions programming-wise. However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at x resolution (though games made in it run at x), while offering four times the playable area of its predecessors. By default, games ran at 40 frames per second, though the game's scripts can be modified to set the framerate to any value. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve. Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple.[citation needed]. XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters and enemies had static battle sprites, and the interface was quite simple.

RPG Maker VX[edit]

RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 , and official release date in America was February 29, In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a much simpler "blocky" style. The default battle system is comparable to that of the Dragon Quest series or its predecessor RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this remains a sore point among many RMVX users.

RPG Maker VX Ace[edit]

RPG Maker VX Ace, also known as VXAce or simply "Ace", was released by Enterbrain in Japan on December 15, [8] It was released in the United States on March 15, as a digital download. It was later made available through Steam, and is also now available as a physical CD.[9]RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack featuring higher quality techno-pop tracks was included. With VX Ace came a large quantity of DLC Resource Packages offered by Enterbrain, also available through Steam.

RPG Maker MV[edit]

Released by Degica on October 23, , RPG Maker MV includes a large number of changes over previous versions, having multiplatform support, side-view battles, and high resolution features.[10] It is the first engine in the series to use JavaScript instead of Ruby, with the addition of plugins. Completed games can be played on PC and mobile devices. RPG Maker MV also goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace. However, unlike RPG Maker XP which allowed users to manually choose which layers to build on, RPG Maker MV automatically stacks tiles on top of other tiles.[11] It also came out on consoles under the name RPG Tsukūru MV Trinity. It was originally announced to only be on PlayStation 4 and Nintendo Switch but was later announced to also be on Xbox One. This release was later cancelled.[12] It was released on Nintendo Switch and PlayStation 4 in Japan on November 15, , and is scheduled for release in North America on September 8, , and Europe on September 11, [13][14]

RPG Maker MZ[edit]

An upcoming RPG Maker game engine was unveiled in June, [15]RPG Maker MZ is the successor of RPG Maker MV, which is the same engine that includes more features and details and is deemed as even more powerful and faster. The first trailer received mixed reviews, critics highlighting its similarity with RPG Maker MV. MZ's new updates include the Effekseer particle system, Autosave function and XP-style autolayer mechanics, which many users have requested in the past. It released worldwide on August 20, [16]RPG Maker MZ received mixed reviews from critics and users, who praised the return of the layer mechanics and the augmented features, but criticized the RTP assets and similarities to RPG Maker MV.

Console versions[edit]

RPG Tsukūru Super Dante[edit]

Victor Reetz created the first console RPG Maker, RPG Tsukūru Super Dante, which debuted in for the Super Famicom, as a port of RPG Tsukūru Dante 98.[5]RPG Tsukūru Super Dante was later broadcast via the Super Famicom's Satellaview accessory.

RPG Maker GB is the first console[17] portable version of RPG Maker.

RPG Maker[edit]

In , RPG Maker was released for the Sony PlayStation, however, only a limited number of copies were made for releases outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker.

The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and Dungeons had a small limit cap, as did the effects of any given Item, Magic or Skill (9,). Items were all inclusive; Weapons and Armors were created in the Items interface. The types of items were as follows: None (mainly used for Key Items), Weapon, Armor, Key (up to eight sub types), Magic (for binding Magic created in the Magic interface to an item), Healing, and Food (which raises stats and EXP, or experience points in which this particular software is the only one of the series to do so natively).

Events were a separate save file from the System file, and are referred to as Scenario files. This is how the user could make multiple parts to one game, provided the user had enough memory cards and card space to create the files.

RPG Maker Fes[edit]

A version for the Nintendo 3DS was released by NIS America on June 27, While it remains portable on a small screen, users can create games on-the-go and also download games to play as well. The game received some criticism, with NintendoWorldReport writing that "Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most hardcore of RPG fans that have always dreamed of creating their own game."[18] Games completed can be uploaded to the RPG Maker Fes Player app for those to download and play on their own systems. It is the second RPG Maker to receive a limited edition (the previous one being RPG Tsukūru DS) which includes a CD soundtrack in a jewel case containing all the soundtracks in the game, and a full-color paperback artbook. It is the first RPG Maker on consoles/handhelds to receive a digital release.

English versions[edit]

Historically, few early RPG Maker versions had official English releases. Each Windows version has, however, been subject to unlicensed distribution through the internet in some form or other.[19] RPG Maker 95, as well as translation patches for the Super Famicom titles RPG Maker Super Dante and RPG Maker 2, were translated and distributed by a group called KanjiHack. In , KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don Miguel,[20] who later translated and released RPG Maker Later versions, RPG Maker , and RPG Maker XP, were similarly translated and distributed by a programmer under the alias of RPG Advocate.

The first official English release of the PC series was of RPG Maker XP on September 16, The next two versions of the software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since English versions of RPG Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker and RPG Maker .

The first official English language of a console version was the PlayStation version in , simply called RPG Maker, by Agetec. Agetec also localized RPG Maker 2 and RPG Maker 3.

Reception and legacy[edit]

By August , the series had sold more than two million copies worldwide.[4] Later Steam releases are estimated to have sold nearly 1&#;million units by April , according to Steam Spy.[21]

Since its first release, the series has been used to create numerous titles, both free and commercial. According to PC Gamer, it has become "the go-to tool for aspiring developers who want to make a game and sell it", due to being "the most accessible game engine around".[3] A number of developers who have created notable games via an entry in the series include:

In addition to games, the series has been used for other purposes, such as studies involving students learning mathematics through the creation of role-playing games,[29] and programming[30]

In addition to RPG, the franchise has also been expanded to other genres:

RPG Maker series timeline[edit]

Japanese title English title Developer Platform(s) Japanese release date English release date Publisher(s)
MamirinPCASCII
Dungeon Manjirou[31]MSX2ASCII
RPG Construction Tool: Dante[32]MSX2February 8, ASCII
Dante 2[33]MSX2February 8, ASCII
Chimes Quest[34]PCASCII
RPG Tsukūru Dante 98[5]PCDecember 19, ASCII
Dungeon RPG Tsukūru Dan-Dan Dungeon[35]PCApril 28, ASCII
RPG Tsukūru: Super DanteKuusou Kagaku Super Famicom, SatellaviewMarch 31, (Super Famicom)
April 4, (Satellaview)
ASCII
RPG Tsukūru Dante 98 II[5]PCJuly 14, ASCII
RPG Tsukūru 2Kuusou Kagaku Super Famicom, SatellaviewJanuary 31, (Super Famicom)
April 22, (Satellaview)
ASCII
RPG Tsukūru 95Microsoft WindowsMarch 28, ASCII
RPG Tsukūru 95 Value!Microsoft WindowsNovember 21, Enterbrain
Simulation RPG TsukūruPegasus Japan Sega Saturn, PlayStationSeptember 17, ASCII
Enterbrain Collection: Simulation RPG TsukūruPegasus Japan PlayStationNovember 29, Enterbrain
Simulation RPG Tsukūru 95Microsoft WindowsMay 29, ASCII
Simulation RPG Tsukūru 95 Value!Microsoft WindowsNovember 21, Enterbrain
RPG Tsukūru 3RPG MakerKuusou Kagaku PlayStationNovember 27, October 2, ASCII (Japan)
Agetec (North America)
PlayStation the Best: RPG Tsukūru 3Kuusou Kagaku PlayStationNovember 19, ASCII
RPG Tsukūru GBKuusou Kagaku Game Boy ColorMarch 17, ASCII
RPG Tsukūru RPG Maker Microsoft WindowsApril 5, ASCII
RPG Tsukūru Value! Microsoft WindowsMay 14, July 7, Enterbrain (Japan)
Degica (Worldwide)
RPG Tsukūru 4Agenda[36]PlayStationDecember 7, Enterbrain
Uchūjin Tanaka Tarou de RPG Tsukūru GB 2Game Boy ColorJuly 20, Enterbrain
RPG Tsukūru 5RPG Maker 2Kuusou Kagaku PlayStation 2August 8, October 28, Enterbrain (Japan)
Agetec (North America)
RPG Tsukūru RPG Maker Microsoft WindowsDecember 18, April 24, Enterbrain (Japan)
Degica (Worldwide)
RPG Tsukūru α[37]Microsoft Windows, Mobile phoneDecember 18, Enterbrain
RPG Tsukūru AdvanceGame Boy AdvanceApril 25, Enterbrain
RPG Tsukūru XPRPG Maker XPMicrosoft WindowsJuly 22, September 16, Enterbrain (Worldwide)
Degica (Worldwide)
RPG TsukūruRPG Maker 3Run Time PlayStation 2December 16, September 20, Enterbrain (Japan)
Agetec (North America)
RPG Tsukūru for MobileMobile phoneApril 17, Enterbrain
RPG Tsukūru VXRPG Maker VXMicrosoft WindowsDecember 27, February 29, Enterbrain (Worldwide)
Degica (Worldwide)
RPG Tsukūru DS[38]Nintendo DSMarch 11, Enterbrain
RPG Tsukūru VX AceRPG Maker VX AceMicrosoft WindowsDecember 15, March 15, Enterbrain (Worldwide)
Degica (Worldwide)
RPG Tsukūru DS PlusNintendo DSDecember 15, Enterbrain
RPG Tsukūru MVRPG Maker MVMicrosoft Windows, macOS, LinuxDecember 17, October 23, Kadokawa Games
Degica (Worldwide)
RPG Tsukūru FesRPG Maker FesNintendo 3DSNovember 24, June 23, Kadokawa Games
NIS America (Worldwide)
RPG Tsukūru MV TrinityRPG Maker MVPlayStation 4, Nintendo SwitchNovember 15, September 8, Kadokawa Games
NIS America (Worldwide)
RPG Maker MZMicrosoft WindowsAugust 20, August 20, Kadokawa Games
Degica (Worldwide)

See also[edit]

References[edit]

  1. ^Outline of Tsukūru at the official Tsukūru website (in Japanese) (Retrieved on )
  2. ^"International Licensing Business"Archived at the Wayback Machine at Enterbrain's website
  3. ^ ab"The surprising explosion of RPG Maker on Steam". PC Gamer. April 12,
  4. ^ abEnterbrain () 『RPGツクールXP』英語版 海外サイトにてダウンロード販売を開始Archived at the Wayback Machine(in Japanese)
  5. ^ abcd"RPGツクールの歴史" (History of the RPG Tsukūru)Archived at the Wayback Machine at the official Tsukūru website (in Japanese)
  6. ^[1](in Japanese) at Digital Famitsu Homepage
  7. ^Ito, Kenji (). Possibilities of Non-Commercial Games: The Case of Amateur Role Playing Games Designers in Japan. Proceedings of DiGRA Conference: Changing Views – Worlds in Play. Digital Games Research Association.
  8. ^[2]Archived January 22, , at the Wayback Machine
  9. ^"RPG Maker VX Ace Release &#; The Official RPG Maker Blog". Retrieved
  10. ^RPG Maker MV Announced
  11. ^"RPG Maker MV | RPG Maker | Make Your Own Video Games!". manicapital.com. Retrieved
  12. ^manicapital.com
  13. ^"RPG Maker MV for PS4, Xbox One, and Switch launches November 15 in Japan". Gematsu. Retrieved 25 July
  14. ^"RPG Maker MV for PS4 and Switch launches September 8 in North America, September 11 in Europe". Gematsu. Retrieved July 1,
  15. ^"A new RPG Maker is on the horizon". Destructoid. Retrieved
  16. ^"manicapital.com". Twitter. Retrieved External link in (help)
  17. ^manicapital.com://manicapital.com
  18. ^"RPG Maker FES Review – Review. (, June 20). Retrieved December 05, ,".
  19. ^"Sad Fact" at Enterbrain's website
  20. ^A look at RPGmaker , translated by Don Miguel at manicapital.com (archived copy)
  21. ^"KADOKAWA – Company Stats". Steam Spy. Archived from the original on 12 April Retrieved 12 April
  22. ^ abDegica (). "Degica RPG Maker Web Store". Degica, Co., Ltd. Retrieved
  23. ^"NALE is now part of the British Library's interactive fiction archive!".
  24. ^Sykes, Tom (). "Slay ghosts and eat cookies in free RPG Grimm's Hollow". PC Gamer. Retrieved
  25. ^Brown, Fraser (). "Escaped Chasm is a free game about loneliness from Undertale's artist". PC Gamer. Retrieved
  26. ^Tarason, Dominic (). "Fear And Hunger is a brutal horror dungeon crawl". Rock, Paper, Shotgun. Retrieved
  27. ^"Love RPGs? Check out Pinoy-made games 'Mamayani' and 'Lawmage Academy'". GMA News Online. Retrieved
  28. ^"Retro-Adventure 'Carrier Trail' On STEAM Challenges You To Deliver A Package To The Royal Family & Live To Tell About It!". manicapital.com. Retrieved
  29. ^Marcus Vinicius Maltempi and Maurício Rosa. "Learning Vortex, Games and Technologies: A New Approach to the Teaching of Mathematics"(PDF). Universidade Estadual Paulista. Retrieved Cite journal requires (help)
  30. ^Tiffany Ralph and Tiffany Barnes. "The Catacombs: A study on the usability of games to teach"(PDF). Colorado State University, University of North Carolina at Charlotte. Archived from the original(PDF) on Retrieved Cite journal requires (help)
  31. ^Dungeon Manjiro at Generation MSX
  32. ^Dante at Generation MSX
  33. ^Dante II at Generation MSX
  34. ^"RPGツクールでつくーる"(in Japanese)
  35. ^"yananayika" (The Tsukūru Museum)Archived at the Wayback Machine at the official Tsukūru website (in Japanese)
  36. ^Agenda-Game: ProductsArchived at the Wayback Machine(in Japanese). Retrieved on
  37. ^RPGツクール製品情報 at Enterbrain's website (in Japanese)
  38. ^RPGツクールDS(in Japanese) Retrieved on

External links[edit]

Источник: [manicapital.com]
, RPG Maker XP (English Version) serial key or number


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Источник: [manicapital.com]
RPG Maker XP (English Version) serial key or number

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ON-CLICK LICENSE AGREEMENT FOR RPG MAKER RUNTIME PACKAGE

IMPORTANT, READ CAREFULLY.

THIS END USER LICENSE AGREEMENT (THE "AGREEMENT") IS A LEGALLY BINDING CONTRACT BETWEEN YOU, THE END-USER (THE "LICENSEE") AND ENTERBRAIN,INC.

("ENTERBRAIN" OR "LICENSOR") BY INSTALLING OR USING "RPG MAKER XP RUNTIME PACKAGE" (THE "RTP SOFTWARE"), YOU, THE LICENSEE, ARE AGREEING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT.

READ THE TERMS AND CONDITIONS OF THIS AGREEMENT CAREFULLY BEFORE INSTALLING OR USING THE RTP SOFTWARE. IF YOU DO NOT AGREE TO THE TERMS, CONDITIONS AND LIMITATIONS OF THIS AGREEMENT, PROMPTLY DELETE THE RTP SOFTWARE FROM YOUR COMPUTER.

OWNERSHIP

ENTERBRAIN retains all title, copyright and other proprietary rights in, and ownership of, the RTP SOFTWARE. Licensee does not acquire any rights, express or implied, other than those expressly granted in this Agreement.

LICENSE

ENTERBRAIN grants to Licensee a non-exclusive, non-assignable, fee-free license to use the RTP SOFTWARE only for the purpose to play the GAME created and distributed by RPG MAKER VX users who shall complete the registration procedure.

RESTRICTION

Licensee shall not reverse engineer, de-compile, or disassemble the RTP SOFTWARE. Further, Licensee shall not sell, distribute, assign, lease, sublicense, encumber, or otherwise transfer the RTP SOFTWARE and/or its data without any prior written consent of ENTERBRAIN.

TERMINATION

This Agreement and the license granted hereunder automatically terminates if Licensee breaches any provision of this Agreement. Immediately upon termination of this Agreement, Licensee shall cease using the RTP SOFTWARE, shall delete the RTP SOFTWARE and Game from its computers and shall either return to ENTERBRAIN or destroy the RTP SOFTWARE. If Licensee elects to destroy the RTP SOFTWARE, then Licensee shall certify in writing to ENTERBRAIN the destruction of the RTP SOFTWARE.

LIMITED WARRANTIES AND DISCLAIMERS

ENTERBRAIN does not warrant that the RTP SOFTWARE will meet Licensee's requirements, that the RTP SOFTWARE will operate in combinations other than as specified in the Documentation, that the operation of the RTP SOFTWARE will be uninterrupted or error-free or that RTP SOFTWARE errors will be corrected. ENTERBRAIN HEREBY DISCLAIMS ANY AND ALL REPRESENTATION AND WARRANTIES IN ANY MANNER, WHETHER EXPRESS OR IMPLIED, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

LIABILITY LIMITATION

IN NO EVENT SHALL ENTERBRAIN BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, PUNITIVE OR CONSEQUENTIAL DAMAGES, OR DAMAGES FOR LOSS OF PROFITS, REVENUE, DATA OR USE, INCURRED BY LICENSEE OR ANY THIRD PARTY, WHETHER IN AN ACTION IN CONTRACT OR TORT, EVEN IF SUCH PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ENTERBRAIN'S LIABILITY FOR DAMAGES AND EXPENSES HEREUNDER OR RELATING HERETO (WHETHER IN AN ACTION IN CONTRACT OR TORT) WILL IN NO EVENT EXCEED THE AMOUNT OF LICENSE FEES PAID TO ENTERBRAIN WITH RESPECT TO THIS AGREEMENT.

ENTIRE AGREEMENT

This Agreement constitutes the complete agreement between the parties and supersedes all prior or contemporaneous agreements or representations, written or oral, concerning the subject matter of this Agreement.

GOVERNING LAW AND JURISDICTION

This Agreement will be interpreted and enforced in accordance with the laws of Japan without regard to choice of law principles. Any and all dispute arising out of or in connection with this Agreement shall solely be resolved by and at Tokyo District court, Tokyo, Japan.

Источник: [manicapital.com]
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