Share the Memories 1.0.x serial key or number

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Share the Memories 1.0.x serial key or number

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NetWare

NetWare is a discontinued computer network operating system developed by Novell, Inc. It initially used cooperative multitasking to run various services on a personal computer, using the IPX network protocol.

The original NetWare product in 1983 supported clients running both CP/M and MS-DOS, ran over a proprietary star network topology and was based on a Novell-built file server using the Motorola 68000 processor, but the company soon moved away from building its own hardware, and NetWare became hardware-independent, running on any suitable Intel-based IBM PC compatible system, and a wide range of network cards. From the beginning NetWare implemented a number of features inspired by mainframe and minicomputer systems that were not available in its competitors.

In 1991, Novell introduced cheaper peer-to-peer networking products for DOS and Windows, unrelated to their server-centric NetWare. These were NetWare Lite 1.0 (NWL), and later Personal NetWare 1.0 (PNW) in 1993.

In 1993, the main NetWare product line took a dramatic turn when version 4 introduced NetWare Directory Services (NDS), a global directory service similar to the Active Directory that Microsoft would release seven years later. This, along with a new e-mail system (GroupWise), application configuration suite (ZENworks), and security product (BorderManager) were all targeted at the needs of large enterprises.

By 2000, however, Microsoft was taking more of Novell's customer base and Novell increasingly looked to a future based on a Linux kernel. The successor to NetWare, Open Enterprise Server (OES), released in March 2005, offered all the services previously hosted by NetWare 6.5, but on a SUSE Linux Enterprise Server; the NetWare kernel remained an option until OES 11 in late 2011.

The final update release was version 6.5SP8 of May 2009; NetWare is no longer on Novell's product list.[2] NetWare 6.5SP8 General Support ended in 2010, with Extended Support until the end of 2015, and Self Support until the end of 2017. The replacement is Open Enterprise Server.[3]

History[edit]

A networking card with a sticker indicating certification with NetWare

NetWare evolved from a very simple concept: file sharing instead of disk sharing. In 1983 when the first versions of NetWare originated, all other competing products were based on the concept of providing shared direct disk access. Novell's alternative approach was validated by IBM in 1984, which helped promote the NetWare product.

Novell NetWare shared disk space in the form of NetWare volumes, comparable to DOS volumes. Clients running DOS would run a special terminate and stay resident (TSR) program that allowed them to map a local drive letter to a NetWare volume. Clients had to log into a server in order to be allowed to map volumes, and access could be restricted according to the login name. Similarly, they could connect to shared printers on the dedicated server, and print as if the printer was connected locally.

At the end of the 1990s, with Internet connectivity booming, the Internet's TCP/IP protocol became dominant on LANs. Novell had introduced limited TCP/IP support in NetWare 3.x (circa 1992) and 4.x (circa 1995), consisting mainly of FTP services and UNIX-style LPR/LPD printing (available in NetWare 3.x), and a Novell-developed webserver (in NetWare 4.x). Native TCP/IP support for the client file and print services normally associated with NetWare was introduced in NetWare 5.0 (released in 1998).

During the early to mid-1980s Microsoft introduced their own LAN system in LAN Manager, based on the competing NBF protocol. Early attempts to muscle in on NetWare failed, but this changed with the inclusion of improved networking support in Windows for Workgroups, and then the hugely successful Windows NT and Windows 95. NT, in particular, offered services similar to those offered by NetWare, but on a system that could also be used on a desktop, and connected directly to other Windows desktops where NBF was now almost universal.

Early years[edit]

NetWare originated from consulting work by SuperSet Software, a group founded by the friends Drew Major, Dale Neibaur, Kyle Powell and later Mark Hurst. This work stemmed from their classwork at Brigham Young University in Provo, Utah, starting in October 1981.

In 1981, Raymond Noorda engaged[clarification needed] the work by the SuperSet team. The team was originally assigned to create a CP/Mdisk sharing system to help network the CP/M Motorola 68000 hardware that Novell sold at the time. The first S-Net was CP/M-68K-based and shared a hard disk. In 1983, the team was privately convinced that CP/M was a doomed platform and instead came up with a successful file-sharing system for the newly introduced IBM-compatible PC. They also wrote an application called Snipes – a text-mode game – and used it to test the new network and demonstrate its capabilities. Snipes [aka 'NSnipes' for 'Network Snipes'] was the first network application ever written for a commercial personal computer, and it is recognized as one of the precursors of many popular multiplayer games such as Doom and Quake.[4]

First called ShareNet or S-Net, this network operating system (NOS) was later called Novell NetWare. NetWare was based on the NetWare Core Protocol (NCP), which is a packet-based protocol that enables a client to send requests to and receive replies from a NetWare server. Initially NCP was directly tied to the IPX/SPX protocol, and NetWare communicated natively using only IPX/SPX.

The first product to bear the NetWare name was released in 1983. There were two distinct versions of NetWare at that time. One version was designed to run on the Intel 8086 processor and another on the Motorola processor which was called NetWare 68 (aka S-Net); it ran on the Motorola 68000 processor on a proprietary Novell-built file server (Novell could not write an original network operating system from scratch so they licensed a Unix kernel and based NetWare on that[5][citation needed]) and used a star network topology. This was soon joined by NetWare 86 4.x, which was written for the Intel 8086. This was replaced in 1985 with Advanced NetWare 86 version 1.0a which allowed more than one server on the same network. In 1986, after the Intel 80286 processor became available, Novell released Advanced NetWare 286 1.0a. Two versions were offered for sale; the basic version was sold as ELS I and the more enhanced version was sold as ELS II. The acronym ELS was used to identify this new product line as NetWare's Entry Level System.

NetWare 286 2.x[edit]

Advanced NetWare version 2.x, launched in 1986, was written for the then-new 80286 CPU. The 80286 CPU featured a new 16-bit protected mode that provided access to up to 16 MB RAM as well as new mechanisms to aid multi-tasking. (Prior to the 80286, PC CPU servers used the Intel 8088/8086 8-/16-bit processors, which were limited to an address space of 1 MB with not more than 640 KB of directly addressable RAM.) The combination of a higher 16 MB RAM limit, 80286 processor feature utilization, and 256 MB NetWare volume size limit (compared to the 32 MB that DOS allowed at that time) allowed the building of reliable, cost-effective server-based local area networks for the first time. The 16 MB RAM limit was especially important, since it made enough RAM available for disk caching to significantly improve performance. This became the key to Novell's performance while also allowing larger networks to be built.

In a significant innovation, NetWare 286 was also hardware-independent, unlike competing network server systems. Novell servers could be assembled using any brand system with an Intel 80286 CPU, any MFM, RLL, ESDI, or SCSI hard drive and any 8- or 16-bit network adapter for which NetWare drivers were available – and 18 different manufacturer's network cards were supported at launch.[6]

A server could support up to four network cards,[6] and these could be a mixture of technologies such as ARCNET, Token Ring and Ethernet. The operating system was provided as a set of compiled object modules that required configuration and linking. Any change to the operating system required a re-linking of the kernel. Installation also required the use of a proprietary low-level format program for MFM hard drives called COMPSURF.

The file system used by NetWare 2.x was NetWare File System 286, or NWFS 286, supporting volumes of up to 256 MB. NetWare 286 recognized 80286 protected mode, extending NetWare's support of RAM from 1 MB to the full 16 MB addressable by the 80286. A minimum of 2 MB was required to start up the operating system; any additional RAM was used for FAT, DET and file caching. Since 16-bit protected mode was implemented in the 80286 and every subsequent Intel x86 processor, NetWare 286 version 2.x would run on any 80286 or later compatible processor.

NetWare 2.x implemented a number of features inspired by mainframe and minicomputer systems that were not available in other operating systems of the day. The System Fault Tolerance (SFT) features included standard read-after-write verification (SFT-I) with on-the-fly bad block re-mapping (at the time, disks did not have that feature built in) and software RAID1 (disk mirroring, SFT-II). The Transaction Tracking System (TTS) optionally protected files against incomplete updates. For single files, this required only a file attribute to be set. Transactions over multiple files and controlled roll-backs were possible by programming to the TTS API.

NetWare 286 2.x normally required a dedicated PC to act as the server, where the server used DOS only as a boot loader to execute the operating system file . All memory was allocated to NetWare; no DOS ran on the server. However, a "non-dedicated" version was also available for price-conscious customers. In this, DOS 3.3 or higher would remain in memory, and the processor would time-slice between the DOS and NetWare programs, allowing the server computer to be used simultaneously as a network file server and as a user workstation. Because all extended memory (RAM above 1 MB) was allocated to NetWare, DOS was limited to only 640 KB; expanded memory managers that used the MMU of 80386 and higher processors, such as EMM386, would not work; 8086-style expanded memory on dedicated plug-in cards was possible however. Time slicing was accomplished using the keyboard interrupt, which required strict compliance with the IBM PC design model, otherwise performance was affected.

Server licensing on early versions of NetWare 286 was accomplished by using a key card. The key card was designed for an 8-bit ISA bus, and had a serial number encoded on a ROM chip. The serial number had to match the serial number of the NetWare software running on the server. To broaden the hardware base, particularly to machines using the IBM MCA bus, later versions of NetWare 2.x did not require the key card; serialised license floppy disks were used in place of the key cards.

Licensing was normally for 100 users, but two ELS versions were also available. First a 5-user ELS in 1987, and followed by the 8-user ELS 2.12 II in 1988.[7]

NetWare 3.x[edit]

A book on NetWare published in Thai

NetWare's 3.x range was a major step forward. It began with version 3.0 in 1990, followed quickly by version 3.10 and 3.11 in 1991.

A key feature was support for 32-bitprotected mode, eliminating the 16 MB memory limit of NetWare 286 and therefore allowing larger hard drives to be supported (since NetWare 3.x cached the entire file allocation table and directory entry table into memory for improved performance).

NetWare version 3.x was also much simpler to install, with disk and network support provided by software modules called a NetWare Loadable Module (NLM) loaded either at start-up or when it was needed. NLMs could also add functionality such as anti-virus software, backup software, database and web servers. Support for long filenames was also provided by an NLM.

A new file system was introduced by NetWare 3.x – "NetWare File System 386", or NWFS 386, which significantly extended volume capacity (1 TB, 4 GB files), and could handle up to 16 volume segments spanning multiple physical disk drives. Volume segments could be added while the server was in use and the volume was mounted, allowing a server to be expanded without interruption.

In NetWare 386 3.x all NLMs ran on the server at the same level of processor memory protection, known as "ring 0". This provided the best possible performance, it sacrificed reliability because there was no memory protection, and furthermore NetWare 3.x used a co-operative multitasking model, meaning that an NLM was required to yield to the kernel regularly. For either of these reasons a badly behaved NLM could result in a fatal (ABEND) error.

NetWare continued to be administered using console-based utilities.

For a while, Novell also marketed an OEM version of NetWare 3, called Portable NetWare, together with OEMs such as Hewlett-Packard, DEC and Data General, who ported Novell source code to run on top of their Unix operating systems. Portable NetWare did not sell well.

While NetWare 3.x was current, Novell introduced its first high-availability clustering system, named NetWare SFT-III, which allowed a logical server to be completely mirrored to a separate physical machine. Implemented as a shared-nothing cluster, under SFT-III the OS was logically split into an interrupt-driven I/O engine and the event-driven OS core. The I/O engines serialized their interrupts (disk, network etc.) into a combined event stream that was fed to two identical copies of the system engine through a fast (typically 100 Mbit/s) inter-server link. Because of its non-preemptive nature, the OS core, stripped of non-deterministic I/O, behaves deterministically, like a large finite state machine. The outputs of the two system engines were compared to ensure proper operation, and two copies fed back to the I/O engines. Using the existing SFT-II software RAID functionality present in the core, disks could be mirrored between the two machines without special hardware. The two machines could be separated as far as the server-to-server link would permit. In case of a server or disk failure, the surviving server could take over client sessions transparently after a short pause since it had full state information. SFT-III was the first NetWare version able to make use of SMP hardware – the I/O engine could optionally be run on its own CPU. NetWare SFT-III, ahead of its time in several ways, was a mixed success.

With NetWare 3 an improved routing protocol, NetWare Link Services Protocol, has been introduced which scales better than Routing Information Protocol and allows building large networks.

NetWare 4.x[edit]

NetWare 4 and NDS were the subjects of many technical sessions at the Novell BrainShare conference, here seen during a break in 1995

Version 4 in 1993 introduced NetWare Directory Services, later re-branded as Novell Directory Services (NDS), based on X.500, which replaced the Bindery with a global directory service, in which the infrastructure was described and managed in a single place. Additionally, NDS provided an extensible schema, allowing the introduction of new object types. This allowed a single user authentication to NDS to govern access to any server in the directory tree structure. Users could therefore access network resources no matter on which server they resided, although user license counts were still tied to individual servers. (Large enterprises could opt for a license model giving them essentially unlimited per-server users if they let Novell audit their total user count.)

Version 4 also introduced a number of useful tools and features, such as transparent compression at file system level and RSA public/private encryption.

Another new feature was the NetWare Asynchronous Services Interface (NASI). It allowed network sharing of multiple serial devices, such as modems. Client port redirection occurred via a DOS or Windows driver allowing companies to consolidate modems and analog phone lines.[8]

The upgrade was not without its flaws – initially NetWare 4 could not coexist with earlier versions on the same network because of incompatibilities.[9]

NetWare for OS/2[edit]

Promised as early as 1988, when the Microsoft-IBM collaboration was still ongoing and OS/2 1.x was still a 16-bit product,[10] the product didn't become commercially available until after IBM and Microsoft had parted ways and OS/2 2.0 had become a 32-bit, pre-emptive multitasking and multithreading OS.

By August 1993,[11] Novell released its first version of "NetWare for OS/2". This first release supported OS/2 2.1 (1993) as the base OS, and required that users first buy and install IBM OS/2, then purchase NetWare 4.01, and then install the NetWare for OS/2 product. It retailed for $200.[11]

By around 1995, and coincidental with IBM's renewed marketing push for its 32-bit OS/2 Warp OS, both as a desktop client and as a LAN server (OS/2 Warp Server), NetWare for OS/2 began receiving some good press coverage. "NetWare 4.1 for OS/2" allowed to run Novell's network stack and server modules on top of IBM's 32-bit kernel and network stack. It was basically NetWare 4.x running as a service on top of OS/2. It was compatible with third party client and server utilities and NetWare Loadable Modules.[12]

Since IBM's 32-bit OS/2 included Netbios, IPX/SPX and TCP/IP support, this means that sysadmins could run all three most popular network stacks on a single box, and use the OS/2 box as a workstation too. NetWare for OS/2 shared memory on the system with OS/2 seamlessly. The book "Client Server survival Guide with OS/2" described it as "glue code that lets the unmodified NetWare 4.x server program think it owns all resources on a OS/2 system". It also claimed that a NetWare server running on top of OS/2 only suffered a 5% to 10% overhead over NetWare running over the bare metal hardware, while gaining OS/2's pre-emptive multitasking and object oriented GUI.[13]

Novell continued releasing bugfixes and updates to NetWare for OS/2 up to 1998.[14]

Strategic mistakes[edit]

Novell's strategy with NetWare 286 2.x and 3.x proved very successful; before the arrival of Windows NT Server, Novell claimed 90% of the market for PC based servers.

While the design of NetWare 3.x and later involved a DOS partition to load NetWare server files, this feature became a liability as new users preferred the Windows graphical interface to learning DOS commands necessary to build and control a NetWare server. Novell could have eliminated this technical liability by retaining the design of NetWare 286, which installed the server file into a Novell partition and allowed the server to boot from the Novell partition without creating a bootable DOS partition. Novell finally added support for this in a Support Pack for NetWare 6.5.

As Novell used IPX/SPX instead of TCP/IP, they were poorly positioned to take advantage of the Internet in 1995. This resulted in Novell servers being bypassed for routing and Internet access in favor of hardware routers, Unix-based operating systems such as FreeBSD, and SOCKS and HTTP Proxy Servers on Windows and other operating systems.[citation needed]

A decision by the management of Novell also took away the ability of independent resellers and engineers to recommend and sell the product. The reduction of their effective sales force created this downward spiral in sales.

NetWare 4.1x and NetWare for Small Business[edit]

Novell priced NetWare 4.10 similarly to NetWare 3.12, allowing customers who resisted NDS (typically small businesses) to try it at no cost.

Later Novell released NetWare version 4.11 in 1996 which included many enhancements that made the operating system easier to install, easier to operate, faster, and more stable. It also included the first full 32-bit client for Microsoft Windows-based workstations, SMP support and the NetWare Administrator (NWADMIN or NWADMN32), a GUI-based administration tool for NetWare. Previous administration tools used the Cworthy interface, the character-based GUI tools such as SYSCON and PCONSOLE with blue text-based background. Some of these tools survive to this day, for instance MONITOR.NLM.

Novell packaged NetWare 4.11 with its Web server, TCP/IP support and the Netscape browser into a bundle dubbed IntranetWare (also written as intraNetWare). A version designed for networks of 25 or fewer users was named IntranetWare for Small Business and contained a limited version of NDS and tried to simplify NDS administration. The intranetWare name was dropped in NetWare 5.

During this time Novell also began to leverage its directory service, NDS, by tying their other products into the directory. Their e-mail system, GroupWise, was integrated with NDS, and Novell released many other directory-enabled products such as ZENworks and BorderManager.

NetWare still required IPX/SPX as NCP used it, but Novell started to acknowledge the demand for TCP/IP with NetWare 4.11 by including tools and utilities that made it easier to create intranets and link networks to the Internet. Novell bundled tools, such as the IPX/IP gateway, to ease the connection between IPX workstations and IP networks. It also began integrating Internet technologies and support through features such as a natively hosted web server.

NetWare 5.x[edit]

With the release of NetWare 5 in October 1998 Novell switched its primary NCP interface from the IPX/SPX network protocol to TCP/IP to meet market demand.[15] Products continued to support IPX/SPX, but the emphasis shifted to TCP/IP. New features included:

The Cluster Services improved on SFT-III, as NCS did not require specialized hardware or identical server configurations.

Novell released NetWare 5 during a time when NetWare's market share had started dropping precipitously; many companies and organizations replaced their NetWare servers with servers running Microsoft's Windows NT operating system.

Around this time Novell also released their last upgrade to the NetWare 4 operating system, NetWare 4.2.

NetWare 5 and above supported Novell NetStorage for Internet-based access to files stored within NetWare.[17][18] Novell released NetWare 5.1 in January 2000. It introduced a number of tools, such as:

NetWare 6.0[edit]

NetWare 6 was released in October 2001, shortly after its predecessor. This version has a simplified licensing scheme based on users, not server connections. This allows unlimited connections per user to any number of NetWare servers in the network.[19] Novell Cluster Services was also improved to support 32-node clusters;[20] the base NetWare 6.0 product included a two-node clustering license.

NetWare 6.5[edit]

NetWare 6.5 was released in August 2003. Some of the new features in this version included:

  • more open-source products such as PHP, MySQL and OpenSSH
  • a port of the Bash shell and a lot of traditional Unix utilities such as wget, grep, awk and sed to provide additional capabilities for scripting
  • iSCSI support (both target and initiator)
  • Virtual Office – an "out of the box" web portal for end users providing access to e-mail, personal file storage, company address book, etc.
  • Domain controller functionality
  • Universal password
  • DirXML Starter Pack – synchronization of user accounts with another eDirectory tree, a Windows NT domain or Active Directory.
  • exteNd Application Server – a Java EE 1.3-compatible application server
  • support for customized printer driver profiles and printer usage auditing
  • NX bit support
  • support for USB storage devices
  • support for encrypted volumes

The latest – and apparently last – Service Pack for NetWare 6.5 is SP8, released May 2009.

Open Enterprise Server[edit]

1.0[edit]

In 2003, Novell announced the successor product to NetWare: Open Enterprise Server (OES). First released in March 2005, OES completes the separation of the services traditionally associated with NetWare (such as Directory Services, and file-and-print) from the platform underlying the delivery of those services. OES is essentially a set of applications (eDirectory, NetWare Core Protocol services, iPrint, etc.) that can run atop either a Linux or a NetWare kernel platform. Clustered OES implementations can even migrate services from Linux to NetWare and back again, making Novell one of the very few vendors to offer a multi-platform clustering solution.

Consequent to Novell's acquisitions of Ximian and the German Linux distributor SuSE, Novell moved away from NetWare and shifted its focus towards Linux. Marketing was focused on getting faithful NetWare users to move to the Linux platform for future releases.[21] The clearest indication of this direction was Novell's controversial decision to release Open Enterprise Server on Linux only, not NetWare. Novell later watered down this decision and stated that NetWare's 90 million users would be supported until at least 2015.[22] Meanwhile, many former NetWare customers rejected the confusing mix of licensed software running on an open-source Linux operating system in favor of moving to complete Open Source solutions such as those offered by Red Hat.[23]

2.0[edit]

OES 2 was released on 8 October 2007. It includes NetWare 6.5 SP7, which supports running as a paravirtualized guest inside the Xen hypervisor and new Linux based version using SLES10.

New features include
  • 64-bit support
  • Virtualization
  • Dynamic Storage Technology, which provide Shadow Volumes
  • Domain services for Windows (provided in OES 2 service pack 1)

From the 1990s[edit]

As of 2010[update] some organizations still used Novell NetWare, but it had started to lose popularity from the mid-1990s, when NetWare was the de facto standard for file- and printer-sharing software for the Intel x86 server platform.[24]

Microsoft successfully took market share from NetWare products from the late-1990s.[25][26] Microsoft's more aggressive marketing was aimed directly at non-technical management through major magazines, while Novell NetWare's was through more technical magazines read by IT personnel.[citation needed]

Novell did not adapt their pricing structure to current market conditions, and NetWare sales suffered,[27]

NetWare Lite / Personal NetWare[edit]

NetWare Lite and Personal NetWare were a series of peer-to-peer networks developed by Novell for DOS- and Windows-based computers aimed at personal users and small businesses between 1991 and 1995.

Performance[edit]

The success of NetWare as a product is what allowed Novell to have sales-related offices around the world, as the back side of this mid-1990s Novell presentation folder shows

NetWare dominated the network operating system (NOS) market from the mid-1980s through the mid- to late-1990s due to its extremely high performance relative to other NOS technologies. Most benchmarks during this period demonstrated a 5:1 to 10:1 performance advantage over products from Microsoft, Banyan, and others. One noteworthy benchmark pitted NetWare 3.x running NFS services over TCP/IP (not NetWare's native IPX protocol) against a dedicated Auspex NFS server and an SCO Unix server running NFS service. NetWare NFS outperformed both 'native' NFS systems and claimed a 2:1 performance advantage over SCO Unix NFS on the same hardware.[citation needed]

The reasons for NetWare's performance advantage are given below.

File service instead of disk service[edit]

When first developed, nearly all LAN storage was based on the disk server model. This meant that if a client computer wanted to read a particular block from a particular file it would have to issue the following requests across the relatively slow LAN:

  1. Read first block of directory
  2. Continue reading subsequent directory blocks until the directory block containing the information on the desired file was found, could be many directory blocks
  3. Read through multiple file entry blocks until the block containing the location of the desired file block was found, could be many directory blocks
  4. Read the desired data block

NetWare, since it was based on a file service model, interacted with the client at the file API level:

  1. Send file open request (if this hadn't already been done)
  2. Send a request for the desired data from the file

All of the work of searching the directory to figure out where the desired data was physically located on the disk was performed at high speed locally on the server. By the mid-1980s, most NOS products had shifted from the disk service to the file service model. Today, the disk service model is making a comeback, see SAN.

Aggressive caching[edit]

From the start, the NetWare design focused on servers with copious amounts of RAM. The entire file allocation table (FAT) was read into RAM when a volume was mounted, thereby requiring a minimum amount of RAM proportional to online disk space; adding a disk to a server would often require a RAM upgrade as well. Unlike most competing network operating systems prior to Windows NT, NetWare automatically used all otherwise unused RAM for caching active files, employing delayed write-backs to facilitate re-ordering of disk requests (elevator seeks). An unexpected shutdown could therefore corrupt data, making an uninterruptible power supply practically a mandatory part of a server installation.

The default dirty cache delay time was fixed at 2.2 seconds in NetWare 286 versions 2.x. Starting with NetWare 386 3.x, the dirty disk cache delay time and dirty directory cache delay time settings controlled the amount of time the server would cache changed ("dirty") data before saving (flushing) the data to a hard drive. The default setting of 3.3 seconds could be decreased to 0.5 seconds but not reduced to zero, while the maximum delay was 10 seconds. The option to increase the cache delay to 10 seconds provided a significant performance boost. Windows 2000 and 2003 server do not allow adjustment to the cache delay time. Instead, they use an algorithm that adjusts cache delay.

Efficiency of NetWare Core Protocol (NCP)[edit]

Most network protocols in use at the time NetWare was developed didn't trust the network to deliver messages. A typical client file read would work something like this:

  1. Client sends read request to server
  2. Server acknowledges request
  3. Client acknowledges acknowledgement
  4. Server sends requested data to client
  5. Client acknowledges data
  6. Server acknowledges acknowledgement

In contrast, NCP was based on the idea that networks worked perfectly most of the time, so the reply to a request served as the acknowledgement. Here is an example of a client read request using this model:

  1. Client sends read request to server
  2. Server sends requested data to client

All requests contained a sequence number, so if the client didn't receive a response within an appropriate amount of time it would re-send the request with the same sequence number. If the server had already processed the request it would resend the cached response, if it had not yet had time to process the request it would only send a "positive acknowledgement". The bottom line to this 'trust the network' approach was a 2/3 reduction in network transactions and the associated latency.

Non-preemptive OS designed for network services[edit]

One of the raging debates of the 1990s was whether it was more appropriate for network file service to be performed by a software layer running on top of a general purpose operating system, or by a special purpose operating system. NetWare was a special purpose operating system, not a timesharing OS. It was written from the ground up as a platform for client-server processing services. Initially it focused on file and print services, but later demonstrated its flexibility by running database, email, web and other services as well. It also performed efficiently as a router, supporting IPX, TCP/IP, and Appletalk, though it never offered the flexibility of a 'hardware' router.

In 4.x and earlier versions, NetWare did not support preemption, virtual memory,[28]graphical user interfaces, etc. Processes and services running under the NetWare OS were expected to be cooperative, that is to process a request and return control to the OS in a timely fashion. On the down side, this trust of application processes to manage themselves could lead to a misbehaving application bringing down the server.

See also[edit]

References[edit]

  1. ^Rodriguez, Karen; Willett, Shawn (1993-10-04). "Novell boosts client, server domain - Personal NetWare will bring 'universal client' to desktops -Processor Independent NetWare to run on HP, Sun and DEC RISC". InfoWorld - The voice of personal computing in the enterprise. 15 (40). InfoWorld Publishing Company. pp. 1, 123. ISSN 0199-6649. Retrieved 2020-02-16.
  2. ^"Products". Novell. Retrieved 2015-11-20.
  3. ^"Novell Product Support Lifecycle". Retrieved 2015-11-20. (NB. Search for "NetWare".)
  4. ^"Snipes!". textmodegames.com. Archived from the original on 2016-07-28.
  5. ^"Novell NetWare". aaxnet.com.
  6. ^ ab"Novell updates operating system". Computerworld. 1986-06-30. p. 76.
  7. ^"Novell starts shipping ELS NetWare 2.15". Network World. 1989-06-05. p. 7.
  8. ^"Cisco IOS Terminal Services Configuration Guide, Release 12.2 - Configuring Support for NASI Clients to Access Network Resources". Cisco IOS Software Releases 12.2 Mainline. Cisco. 2013-10-07.
  9. ^"Internet-Ready NetWare 5 Ships Next Month". PCWorld. Archived from the original on 2012-10-18. Retrieved 2011-05-26.
  10. ^Petrosky, Mary (1988-02-29). "NetWare support for OS/2 revealed". Network World - The newsweekly of user networking strategies. Local Networking. 5 (9). Salt Lake City, Utah, USA: Network World Publishing, Inc., IDG Communications. p. 17. ISSN 0887-7661. Archived from the original on 2020-02-16. Retrieved 2020-02-16.
  11. ^ abGillooly, Caryn (1993-08-09). "Novell rolls out NetWare for OS/2". Network World - The newsweekly for enterprise network computing. Local Networks. 10 (32). Provo, Utah, USA. p. 21, 24. ISSN 0887-7661. Archived from the original on 2020-02-16. Retrieved 2020-02-16.
  12. ^http://www.informationweek.com/537/37olnt2.htm.Missing or empty (help)
  13. ^"Client/server survival guide with OS/2".
  14. ^"Product Updates – NetWare for OS/2". Novel.
  15. ^Janah, Monua (1998-03-16). "Netware's Window Of Opportunity". InformationWeek News - Connects The Business Technology Community. Archived from the original on 2000-12-05. Retrieved 2014-05-23.
  16. ^Harris, Jeffrey (2005). Novell Open Enterprise Server Administrator's Handbook. Novell Press (NetWare ed.). Pearson Education. ISBN . Retrieved 2014-08-05.
  17. ^Kennard, Linda (2004-12-09). "More More More: Novell exteNd 5.2 and the Pursuit of SOA-Called Happiness". Novell Connection Magazine. Novell. Retrieved 2010-05-25.
  18. ^Johnson, David; Gaskin, James E.; Cheung, Daniel; Tittel, Ed (2003). Novell NetWare 5.x to 6 upgrade. Exam cram 2. Que Publishing. pp. 177, 426. ISBN . Retrieved 2010-05-25.
  19. ^"How does User Access Licensing differ from earlier versions of NetWare?"(PDF). Novell NetWare 6.0 - NetWare Licensing Frequently Asked Questions. Novell. March 2002. p. 7. Retrieved 2012-08-20.
  20. ^"Overview-Product Features"(PDF). Novell NetWare 6.0 - Novell Cluster Services Overview and Installation. Provo, UT, USA: Novell. February 2002. p. 9. Archived from the original(PDF) on 2006-11-25. Retrieved 2012-08-20.
  21. ^Vaughan-Nichols, Steven J. (2006-11-30). "Novell Announces Linux-Based Open Enterprise Server 2". eWeek. Retrieved 2007-03-26.
  22. ^Galli, Peter (2006-03-20). "Novell Pledges Support for NetWare 6.5 at BrainShare". eWeek. Retrieved 2007-03-26.
  23. ^
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Android 11 Compatibility Definition

1. Introduction

This document enumerates the requirements that must be met in order for devices to be compatible with Android 11.

The use of “MUST”, “MUST NOT”, “REQUIRED”, “SHALL”, “SHALL NOT”, “SHOULD”, “SHOULD NOT”, “RECOMMENDED”, “MAY”, and “OPTIONAL” is per the IETF standard defined in RFC2119.

As used in this document, a “device implementer” or “implementer” is a person or organization developing a hardware/software solution running Android 11. A “device implementation” or “implementation" is the hardware/software solution so developed.

To be considered compatible with Android 11, device implementations MUST meet the requirements presented in this Compatibility Definition, including any documents incorporated via reference.

Where this definition or the software tests described in section 10 is silent, ambiguous, or incomplete, it is the responsibility of the device implementer to ensure compatibility with existing implementations.

For this reason, the Android Open Source Project is both the reference and preferred implementation of Android. Device implementers are STRONGLY RECOMMENDED to base their implementations to the greatest extent possible on the “upstream” source code available from the Android Open Source Project. While some components can hypothetically be replaced with alternate implementations, it is STRONGLY RECOMMENDED to not follow this practice, as passing the software tests will become substantially more difficult. It is the implementer’s responsibility to ensure full behavioral compatibility with the standard Android implementation, including and beyond the Compatibility Test Suite. Finally, note that certain component substitutions and modifications are explicitly forbidden by this document.

Many of the resources linked to in this document are derived directly or indirectly from the Android SDK and will be functionally identical to the information in that SDK’s documentation. In any cases where this Compatibility Definition or the Compatibility Test Suite disagrees with the SDK documentation, the SDK documentation is considered authoritative. Any technical details provided in the linked resources throughout this document are considered by inclusion to be part of this Compatibility Definition.

1.1 Document Structure

1.1.1. Requirements by Device Type

Section 2 contains all of the requirements that apply to a specific device type. Each subsection of Section 2 is dedicated to a specific device type.

All the other requirements, that universally apply to any Android device implementations, are listed in the sections after Section 2. These requirements are referenced as "Core Requirements" in this document.

1.1.2. Requirement ID

Requirement ID is assigned for MUST requirements.

  • The ID is assigned for MUST requirements only.
  • STRONGLY RECOMMENDED requirements are marked as [SR] but ID is not assigned.
  • The ID consists of : Device Type ID - Condition ID - Requirement ID (e.g. C-0-1).

Each ID is defined as below:

  • Device Type ID (see more in 2. Device Types)
    • C: Core (Requirements that are applied to any Android device implementations)
    • H: Android Handheld device
    • T: Android Television device
    • A: Android Automotive implementation
    • W: Android Watch implementation
    • Tab: Android Tablet implementation
  • Condition ID
    • When the requirement is unconditional, this ID is set as 0.
    • When the requirement is conditional, 1 is assigned for the 1st condition and the number increments by 1 within the same section and the same device type.
  • Requirement ID
    • This ID starts from 1 and increments by 1 within the same section and the same condition.

1.1.3. Requirement ID in Section 2

The Requirement ID in Section 2 starts with the corresponding section ID that is followed by the Requirement ID described above.

  • The ID in Section 2 consists of : Section ID / Device Type ID - Condition ID - Requirement ID (e.g. 7.4.3/A-0-1).

2. Device Types

While the Android Open Source Project provides a software stack that can be used for a variety of device types and form factors, there are a few device types that have a relatively better established application distribution ecosystem.

This section describes those device types, and additional requirements and recommendations applicable for each device type.

All Android device implementations that do not fit into any of the described device types MUST still meet all requirements in the other sections of this Compatibility Definition.

2.1 Device Configurations

For the major differences in hardware configuration by device type, see the device-specific requirements that follow in this section.

2.2. Handheld Requirements

An Android Handheld device refers to an Android device implementation that is typically used by holding it in the hand, such as an mp3 player, phone, or tablet.

Android device implementations are classified as a Handheld if they meet all the following criteria:

  • Have a power source that provides mobility, such as a battery.
  • Have a physical diagonal screen size in the range of 3.3 inches (or 2.5 inches for devices which launched on an API level earlier than Android 11) to 8 inches.

The additional requirements in the rest of this section are specific to Android Handheld device implementations.

Note: Requirements that do not apply to Android Tablet devices are marked with an *.

2.2.1. Hardware

Handheld device implementations:

  • [7.1.1.1/H-0-1] MUST have at least one Android-compatible display that meets all requirements described on this document.
  • [7.1.1.3/H-SR] Are STRONGLY RECOMMENDED to provide users an affordance to change the display size (screen density).

If Handheld device implementations support software screen rotation, they:

  • [7.1.1.1/H-1-1]* MUST make the logical screen that is made available for third party applications be at least 2 inches on the short edge(s) and 2.7 inches on the long edge(s). Devices which launched on an API level earlier than that of this document are exempted from this requirement.

If Handheld device implementations do not support software screen rotation, they:

  • [7.1.1.1/H-2-1]* MUST make the logical screen that is made available for third party applications be at least 2.7 inches on the short edge(s). Devices which launched on an API level earlier than that of this document are exempted from this requirement.

If Handheld device implementations claim support for high dynamic range displays through , they:

  • [7.1.4.5/H-1-1] MUST advertise support for the , , , , and extensions.

Handheld device implementations:

  • [7.1.4.6/H-0-1] MUST report whether the device supports the GPU profiling capability via a system property .

If Handheld device implementations declare support via a system property , they:

Handheld device implementations:

  • [7.1.5/H-0-1] MUST include support for legacy application compatibility mode as implemented by the upstream Android open source code. That is, device implementations MUST NOT alter the triggers or thresholds at which compatibility mode is activated, and MUST NOT alter the behavior of the compatibility mode itself.
  • [7.2.1/H-0-1] MUST include support for third-party Input Method Editor (IME) applications.
  • [7.2.3/H-0-3] MUST provide the Home function on all the Android-compatible displays that provide the home screen.
  • [7.2.3/H-0-4] MUST provide the Back function on all the Android-compatible displays and the Recents function on at least one of the Android-compatible displays.
  • [7.2.3/H-0-2] MUST send both the normal and long press event of the Back function () to the foreground application. These events MUST NOT be consumed by the system and CAN be triggered by outside of the Android device (e.g. external hardware keyboard connected to the Android device).
  • [7.2.4/H-0-1] MUST support touchscreen input.
  • [7.2.4/H-SR] Are STRONGLY RECOMMENDED to launch the user-selected assist app, in other words the app that implements VoiceInteractionService, or an activity handling the on long-press of or if the foreground activity does not handle those long-press events.
  • [7.3.1/H-SR] Are STRONGLY RECOMMENDED to include a 3-axis accelerometer.

If Handheld device implementations include a 3-axis accelerometer, they:

  • [7.3.1/H-1-1] MUST be able to report events up to a frequency of at least 100 Hz.

If Handheld device implementations include a GPS/GNSS receiver and report the capability to applications through the feature flag, they:

  • [7.3.3/H-2-1] MUST report GNSS measurements, as soon as they are found, even if a location calculated from GPS/GNSS is not yet reported.
  • [7.3.3/H-2-2] MUST report GNSS pseudoranges and pseudorange rates, that, in open-sky conditions after determining the location, while stationary or moving with less than 0.2 meter per second squared of acceleration, are sufficient to calculate position within 20 meters, and speed within 0.2 meters per second, at least 95% of the time.

If Handheld device implementations include a 3-axis gyroscope, they:

  • [7.3.4/H-3-1] MUST be able to report events up to a frequency of at least 100 Hz.
  • [7.3.4/H-3-2] MUST be capable of measuring orientation changes up to 1000 degrees per second.

Handheld device implementations that can make a voice call and indicate any value other than in :

  • [7.3.8/H] SHOULD include a proximity sensor.

Handheld device implementations:

  • [7.3.11/H-SR] Are RECOMMENDED to support pose sensor with 6 degrees of freedom.
  • [7.4.3/H] SHOULD include support for Bluetooth and Bluetooth LE.

If Handheld device implementations include a metered connection, they:

  • [7.4.7/H-1-1] MUST provide the data saver mode.

If Handheld device implementations include a logical camera device that lists capabilities using , they:

  • [7.5.4/H-1-1] MUST have normal field of view (FOV) by default and it MUST be between 50 and 90 degrees.

Handheld device implementations:

  • [7.6.1/H-0-1] MUST have at least 4 GB of non-volatile storage available for application private data (a.k.a. "/data" partition).
  • [7.6.1/H-0-2] MUST return “true” for when there is less than 1GB of memory available to the kernel and userspace.

If Handheld device implementations declare support of only a 32-bit ABI:

  • [7.6.1/H-1-1] The memory available to the kernel and userspace MUST be at least 416MB if the default display uses framebuffer resolutions up to qHD (e.g. FWVGA).

  • [7.6.1/H-2-1] The memory available to the kernel and userspace MUST be at least 592MB if the default display uses framebuffer resolutions up to HD+ (e.g. HD, WSVGA).

  • [7.6.1/H-3-1] The memory available to the kernel and userspace MUST be at least 896MB if the default display uses framebuffer resolutions up to FHD (e.g. WSXGA+).

  • [7.6.1/H-4-1] The memory available to the kernel and userspace MUST be at least 1344MB if the default display uses framebuffer resolutions up to QHD (e.g. QWXGA).

If Handheld device implementations declare support of 32-bit and 64-bit ABIs:

  • [7.6.1/H-5-1] The memory available to the kernel and userspace MUST be at least 816MB if the default display uses framebuffer resolutions up to qHD (e.g. FWVGA).

  • [7.6.1/H-6-1] The memory available to the kernel and userspace MUST be at least 944MB if the default display uses framebuffer resolutions up to HD+ (e.g. HD, WSVGA).

  • [7.6.1/H-7-1] The memory available to the kernel and userspace MUST be at least 1280MB if the default display uses framebuffer resolutions up to FHD (e.g. WSXGA+).

  • [7.6.1/H-8-1] The memory available to the kernel and userspace MUST be at least 1824MB if the default display uses framebuffer resolutions up to QHD (e.g. QWXGA).

Note that the "memory available to the kernel and userspace" above refers to the memory space provided in addition to any memory already dedicated to hardware components such as radio, video, and so on that are not under the kernel’s control on device implementations.

If Handheld device implementations include less than or equal to 1GB of memory available to the kernel and userspace, they:

  • [7.6.1/H-9-1] MUST declare the feature flag .
  • [7.6.1/H-9-2] MUST have at least 1.1 GB of non-volatile storage for application private data (a.k.a. "/data" partition).

If Handheld device implementations include more than 1GB of memory available to the kernel and userspace, they:

  • [7.6.1/H-10-1] MUST have at least 4GB of non-volatile storage available for application private data (a.k.a. "/data" partition).
  • SHOULD declare the feature flag .

Handheld device implementations:

  • [7.6.2/H-0-1] MUST NOT provide an application shared storage smaller than 1 GiB.
  • [7.7.1/H] SHOULD include a USB port supporting peripheral mode.

If handheld device implementations include a USB port supporting peripheral mode, they:

  • [7.7.1/H-1-1] MUST implement the Android Open Accessory (AOA) API.

If Handheld device implementations include a USB port supporting host mode, they:

  • [7.7.2/H-1-1] MUST implement the USB audio class as documented in the Android SDK documentation.

Handheld device implementations:

  • [7.8.1/H-0-1] MUST include a microphone.
  • [7.8.2/H-0-1] MUST have an audio output and declare .

If Handheld device implementations are capable of meeting all the performance requirements for supporting VR mode and include support for it, they:

  • [7.9.1/H-1-1] MUST declare the feature flag.
  • [7.9.1/H-1-2] MUST include an application implementing that can be enabled by VR applications via .

If Handheld device implementations include one or more USB-C port(s) in host mode and implement (USB audio class), in addition to requirements in section 7.7.2, they:

  • [7.8.2.2/H-1-1] MUST provide the following software mapping of HID codes:
Function Mappings Context Behavior
A HID usage page: 0x0C
HID usage: 0x0CD
Kernel key:
Android key:
Media playback Input: Short press
Output: Play or pause
Input: Long press
Output: Launch voice command
Sends: if the device is locked or its screen is off. Sends otherwise
Incoming call Input: Short press
Output: Accept call
Input: Long press
Output: Reject call
Ongoing call Input: Short press
Output: End call
Input: Long press
Output: Mute or unmute microphone
B HID usage page: 0x0C
HID usage: 0x0E9
Kernel key:
Android key:
Media playback, Ongoing call Input: Short or long press
Output: Increases the system or headset volume
C HID usage page: 0x0C
HID usage: 0x0EA
Kernel key:
Android key:
Media playback, Ongoing call Input: Short or long press
Output: Decreases the system or headset volume
D HID usage page: 0x0C
HID usage: 0x0CF
Kernel key:
Android key:
All. Can be triggered in any instance. Input: Short or long press
Output: Launch voice command
  • [7.8.2.2/H-1-2] MUST trigger ACTION_HEADSET_PLUG upon a plug insert, but only after the USB audio interfaces and endpoints have been properly enumerated in order to identify the type of terminal connected.

When the USB audio terminal types 0x0302 is detected, they:

  • [7.8.2.2/H-2-1] MUST broadcast Intent ACTION_HEADSET_PLUG with "microphone" extra set to 0.

When the USB audio terminal types 0x0402 is detected, they:

  • [7.8.2.2/H-3-1] MUST broadcast Intent ACTION_HEADSET_PLUG with "microphone" extra set to 1.

When API AudioManager.getDevices() is called while the USB peripheral is connected they:

  • [7.8.2.2/H-4-1] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSink() if the USB audio terminal type field is 0x0302.

  • [7.8.2.2/H-4-2] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSink() if the USB audio terminal type field is 0x0402.

  • [7.8.2.2/H-4-3] MUST list a device of type AudioDeviceInfo.TYPE_USB_HEADSET and role isSource() if the USB audio terminal type field is 0x0402.

  • [7.8.2.2/H-4-4] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSink() if the USB audio terminal type field is 0x603.

  • [7.8.2.2/H-4-5] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSource() if the USB audio terminal type field is 0x604.

  • [7.8.2.2/H-4-6] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSink() if the USB audio terminal type field is 0x400.

  • [7.8.2.2/H-4-7] MUST list a device of type AudioDeviceInfo.TYPE_USB_DEVICE and role isSource() if the USB audio terminal type field is 0x400.

  • [7.8.2.2/H-SR] Are STRONGLY RECOMMENDED upon connection of a USB-C audio peripheral, to perform enumeration of USB descriptors, identify terminal types and broadcast Intent ACTION_HEADSET_PLUG in less than 1000 milliseconds.

If Handheld device implementations include at least one haptic actuator, they:

  • [7.10/H-SR]* Are STRONGLY RECOMMENDED NOT to use an eccentric rotating mass (ERM) haptic actuator(vibrator).
  • [7.10/H]* SHOULD position the placement of the actuator near the location where the device is typically held or touched by hands.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to implement all public constants for clear haptics in android.view.HapticFeedbackConstants namely (CLOCK_TICK, CONTEXT_CLICK, KEYBOARD_PRESS, KEYBOARD_RELEASE, KEYBOARD_TAP, LONG_PRESS, TEXT_HANDLE_MOVE, VIRTUAL_KEY, VIRTUAL_KEY_RELEASE, CONFIRM, REJECT, GESTURE_START and GESTURE_END).
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to implement all public constants for clear haptics in android.os.VibrationEffect namely (EFFECT_TICK, EFFECT_CLICK, EFFECT_HEAVY_CLICK and EFFECT_DOUBLE_CLICK) and all public constants for rich haptics in android.os.VibrationEffect.Composition namely (PRIMITIVE_CLICK and PRIMITIVE_TICK).
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to use these linked haptic constants mappings.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to follow quality assessment for createOneShot() and createWaveform() API's.
  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to verify the capabilities for amplitude scalability by running android.os.Vibrator.hasAmplitudeControl().

Linear resonant actuator (LRA) is a single mass spring system which has a dominant resonant frequency where the mass translates in the direction of desired motion.

If Handheld device implementations include at least one linear resonant actuator, they:

  • [7.10/H]* SHOULD move the haptic actuator in the X-axis of portrait orientation.

If Handheld device implementations have a haptic actuator which is X-axis Linear resonant actuator (LRA), they:

  • [7.10/H-SR]* Are STRONGLY RECOMMENDED to have the resonant frequency of the X-axis LRA be under 200 Hz.

If handheld device implementations follow haptic constants mapping, they:

2.2.2. Multimedia

Handheld device implementations MUST support the following audio encoding and decoding formats and make them available to third-party applications:

  • [5.1/H-0-1] AMR-NB
  • [5.1/H-0-2] AMR-WB
  • [5.1/H-0-3] MPEG-4 AAC Profile (AAC LC)
  • [5.1/H-0-4] MPEG-4 HE AAC Profile (AAC+)
  • [5.1/H-0-5] AAC ELD (enhanced low delay AAC)

Handheld device implementations MUST support the following video encoding formats and make them available to third-party applications:

  • [5.2/H-0-1] H.264 AVC
  • [5.2/H-0-2] VP8

Handheld device implementations MUST support the following video decoding formats and make them available to third-party applications:

  • [5.3/H-0-1] H.264 AVC
  • [5.3/H-0-2] H.265 HEVC
  • [5.3/H-0-3] MPEG-4 SP
  • [5.3/H-0-4] VP8
  • [5.3/H-0-5] VP9

2.2.3. Software

Handheld device implementations:

  • [3.2.3.1/H-0-1] MUST have an application that handles the , , , and intents as described in the SDK documents, and provide the user affordance to access the document provider data by using API.
  • [3.2.3.1/H-0-2]* MUST preload one or more applications or service components with an intent handler, for all the public intent filter patterns defined by the following application intents listed here.
  • [3.2.3.1/H-SR] Are STRONGLY RECOMMENDED to preload an email application which can handle ACTION_SENDTO or ACTION_SEND or ACTION_SEND_MULTIPLE intents to send an email.
  • [3.4.1/H-0-1] MUST provide a complete implementation of the API.
  • [3.4.2/H-0-1] MUST include a standalone Browser application for general user web browsing.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to implement a default launcher that supports in-app pinning of shortcuts, widgets and widgetFeatures.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to implement a default launcher that provides quick access to the additional shortcuts provided by third-party apps through the ShortcutManager API.
  • [3.8.1/H-SR] Are STRONGLY RECOMMENDED to include a default launcher app that shows badges for the app icons.
  • [3.8.2/H-SR] Are STRONGLY RECOMMENDED to support third-party app widgets.
  • [3.8.3/H-0-1] MUST allow third-party apps to notify users of notable events through the and API classes.
  • [3.8.3/H-0-2] MUST support rich notifications.
  • [3.8.3/H-0-3] MUST support heads-up notifications.
  • [3.8.3/H-0-4] MUST include a notification shade, providing the user the ability to directly control (e.g. reply, snooze, dismiss, block) the notifications through user affordance such as action buttons or the control panel as implemented in the AOSP.
  • [3.8.3/H-0-5] MUST display the choices provided through in the notification shade.
  • [3.8.3/H-SR] Are STRONGLY RECOMMENDED to display the first choice provided through in the notification shade without additional user interaction.
  • [3.8.3/H-SR] Are STRONGLY RECOMMENDED to display all the choices provided through in the notification shade when the user expands all notifications in the notification shade.
  • [3.8.3.1/H-SR] Are STRONGLY RECOMMENDED to display actions for which is set as in-line with the replies displayed by .
  • [3.8.4/H-SR] Are STRONGLY RECOMMENDED to implement an assistant on the device to handle the Assist action.

If Handheld device implementations support Assist action, they:

  • [3.8.4/H-SR] Are STRONGLY RECOMMENDED to use long press on key as the designated interaction to launch the assist app as described in section 7.2.3. MUST launch the user-selected assist app, in other words the app that implements , or an activity handling the intent.

If Handheld device implementations support and group them into a separate section from alerting and silent non-conversation notifications, they:

  • [3.8.4/H-1-1]* MUST display conversation notifications ahead of non conversation notifications with the exception of ongoing foreground service notifications and importance:high notifications.

If Android Handheld device implementations support a lock screen, they:

  • [3.8.10/H-1-1] MUST display the Lock screen Notifications including the Media Notification Template.

If Handheld device implementations support a secure lock screen, they:

  • [3.9/H-1-1] MUST implement the full range of device administration policies defined in the Android SDK documentation.
  • [3.9/H-1-2] MUST declare the support of managed profiles via the feature flag, except when the device is configured so that it would report itself as a low RAM device or so that it allocates internal (non-removable) storage as shared storage.

If Handheld device implementations include support for and APIs and allow third-party applications to publish , then they:

  • [3.8.16/H-1-1] MUST declare the feature flag and set it to .
  • [3.8.16/H-1-2] MUST provide a user affordance with the ability to add, edit, select, and operate the user’s favorite device controls from the controls registered by the third-party applications through the and the APIs.
  • [3.8.16/H-1-3] MUST provide access to this user affordance within three interactions from a default Launcher.
  • [3.8.16/H-1-4] MUST accurately render in this user affordance the name and icon of each third-party app that provides controls via the API as well as any specified fields provided by the APIs.

Conversely, If Handheld device implementations do not implement such controls, they:

Handheld device implementations:

  • [3.10/H-0-1] MUST support third-party accessibility services.
  • [3.10/H-SR] Are STRONGLY RECOMMENDED to preload accessibility services on the device comparable with or exceeding functionality of the Switch Access and TalkBack (for languages supported by the preinstalled Text-to-speech engine) accessibility services as provided in the talkback open source project.
  • [3.11/H-0-1] MUST support installation of third-party TTS engines.
  • [3.11/H-SR] Are STRONGLY RECOMMENDED to include a TTS engine supporting the languages available on the device.
  • [3.13/H-SR] Are STRONGLY RECOMMENDED to include a Quick Settings UI component.

If Android handheld device implementations declare or support, they:

  • [3.16/H-1-1] MUST support the companion device pairing feature.

If the navigation function is provided as an on-screen, gesture-based action:

  • [7.2.3/H] The gesture recognition zone for the Home function SHOULD be no higher than 32 dp in height from the bottom of the screen.

If Handheld device implementations provide a navigation function as a gesture from anywhere on the left and right edges of the screen:

  • [7.2.3/H-0-1] The navigation function's gesture area MUST be less than 40 dp in width on each side. The gesture area SHOULD be 24 dp in width by default.

2.2.4. Performance and Power

  • [8.1/H-0-1] Consistent frame latency. Inconsistent frame latency or a delay to render frames MUST NOT happen more often than 5 frames in a second, and SHOULD be below 1 frames in a second.
  • [8.1/H-0-2] User interface latency. Device implementations MUST ensure low latency user experience by scrolling a list of 10K list entries as defined by the Android Compatibility Test Suite (CTS) in less than 36 secs.
  • [8.1/H-0-3] Task switching. When multiple applications have been launched, re-launching an already-running application after it has been launched MUST take less than 1 second.

Handheld device implementations:

  • [8.2/H-0-1] MUST ensure a sequential write performance of at least 5 MB/s.
  • [8.2/H-0-2] MUST ensure a random write performance of at least 0.5 MB/s.
  • [8.2/H-0-3] MUST ensure a sequential read performance of at least 15 MB/s.
  • [8.2/H-0-4] MUST ensure a random read performance of at least 3.5 MB/s.

If Handheld device implementations include features to improve device power management that are included in AOSP or extend the features that are included in AOSP, they:

  • [8.3/H-1-1] MUST provide user affordance to enable and disable the battery saver feature.
  • [8.3/H-1-2] MUST provide user affordance to display all apps that are exempted from App Standby and Doze power-saving modes.

Handheld device implementations:

  • [8.4/H-0-1] MUST provide a per-component power profile that defines the current consumption value for each hardware component and the approximate battery drain caused by the components over time as documented in the Android Open Source Project site.
  • [8.4/H-0-2] MUST report all power consumption values in milliampere hours (mAh).
  • [8.4/H-0-3] MUST report CPU power consumption per each process's UID. The Android Open Source Project meets the requirement through the kernel module implementation.
  • [8.4/H-0-4] MUST make this power usage available via the shell command to the app developer.
  • [8.4/H] SHOULD be attributed to the hardware component itself if unable to attribute hardware component power usage to an application.

If Handheld device implementations include a screen or video output, they:

2.2.5. Security Model

Handheld device implementations:

  • [9.1/H-0-1] MUST allow third-party apps to access the usage statistics via the permission and provide a user-accessible mechanism to grant or revoke access to such apps in response to the intent.

Handheld device implementations (* Not applicable for Tablet):

  • [9.11/H-0-2]* MUST back up the keystore implementation with an isolated execution environment.
  • [9.11/H-0-3]* MUST have implementations of RSA, AES, ECDSA, and HMAC cryptographic algorithms and MD5, SHA1, and SHA-2 family hash functions to properly support the Android Keystore system's supported algorithms in an area that is securely isolated from the code running on the kernel and above. Secure isolation MUST block all potential mechanisms by which kernel or userspace code might access the internal state of the isolated environment, including DMA. The upstream Android Open Source Project (AOSP) meets this requirement by using the Trusty implementation, but another ARM TrustZone-based solution or a third-party reviewed secure implementation of a proper hypervisor-based isolation are alternative options.
  • [9.11/H-0-4]* MUST perform the lock screen authentication in the isolated execution environment and only when successful, allow the authentication-bound keys to be used. Lock screen credentials MUST be stored in a way that allows only the isolated execution environment to perform lock screen authentication. The upstream Android Open Source Project provides the Gatekeeper Hardware Abstraction Layer (HAL) and Trusty, which can be used to satisfy this requirement.
  • [9.11/H-0-5]* MUST support key attestation where the attestation signing key is protected by secure hardware and signing is performed in secure hardware. The attestation signing keys MUST be shared across large enough number of devices to prevent the keys from being used as device identifiers. One way of meeting this requirement is to share the same attestation key unless at least 100,000 units of a given SKU are produced. If more than 100,000 units of an SKU are produced, a different key MAY be used for each 100,000 units.

Note that if a device implementation is already launched on an earlier Android version, such a device is exempted from the requirement to have a keystore backed by an isolated execution environment and support the key attestation, unless it declares the feature which requires a keystore backed by an isolated execution environment.

When Handheld device implementations support a secure lock screen, they:

  • [9.11/H-1-1] MUST allow the user to choose the shortest sleep timeout, that is a transition time from the unlocked to the locked state, as 15 seconds or less.
  • [9.11/H-1-2] MUST provide user affordance to hide notifications and disable all forms of authentication except for the primary authentication described in 9.11.1 Secure Lock Screen. The AOSP meets the requirement as lockdown mode.

2.2.6. Developer Tools and Options Compatibility

Handheld device implementations (* Not applicable for Tablet):

  • [6.1/H-0-1]* MUST support the shell command .

Handheld device implementations (* Not applicable for Tablet):

  • Perfetto
    • [6.1/H-0-2]* MUST expose a binary to the shell user which cmdline complies with the perfetto documentation.
    • [6.1/H-0-3]* The perfetto binary MUST accept as input a protobuf config that complies with the schema defined in the perfetto documentation.
    • [6.1/H-0-4]* The perfetto binary MUST write as output a protobuf trace that complies with the schema defined in the perfetto documentation.
    • [6.1/H-0-5]* MUST provide, through the perfetto binary, at least the data sources described in the perfetto documentation.
    • [6.1/H-0-6]* The perfetto traced daemon MUST be enabled by default (system property ).

2.3. Television Requirements

An Android Television device refers to an Android device implementation that is an entertainment interface for consuming digital media, movies, games, apps, and/or live TV for users sitting about ten feet away (a “lean back” or “10-foot user interface”).

Android device implementations are classified as a Television if they meet all the following criteria:

  • Have provided a mechanism to remotely control the rendered user interface on the display that might sit ten feet away from the user.
  • Have an embedded screen display with the diagonal length larger than 24 inches OR include a video output port, such as VGA, HDMI, DisplayPort, or a wireless port for display.

The additional requirements in the rest of this section are specific to Android Television device implementations.

2.3.1. Hardware

Television device implementations:

  • [7.2.2/T-0-1] MUST support D-pad.
  • [7.2.3/T-0-1] MUST provide the Home and Back functions.
  • [7.2.3/T-0-2] MUST send both the normal and long press event of the Back function () to the foreground application.
  • [7.2.6.1/T-0-1] MUST include support for game controllers and declare the feature flag.
  • [7.2.7/T] SHOULD provide a remote control from which users can access non-touch navigation and core navigation keys inputs.

If Television device implementations include a 3-axis gyroscope, they:

  • [7.3.4/T-1-1] MUST be able to report events up to a frequency of at least 100 Hz.
  • [7.3.4/T-1-2] MUST be capable of measuring orientation changes up to 1000 degrees per second.

Television device implementations:

  • [7.4.3/T-0-1] MUST support Bluetooth and Bluetooth LE.
  • [7.6.1/T-0-1] MUST have at least 4 GB of non-volatile storage available for application private data (a.k.a. "/data" partition).

If Television device implementations include a USB port that supports host mode, they:

  • [7.5.3/T-1-1] MUST include support for an external camera that connects through this USB port but is not necessarily always connected.

If TV device implementations are 32-bit:

  • [7.6.1/T-1-1] The memory available to the kernel and userspace MUST be at least 896MB if any of the following densities are used:

    • 400dpi or higher on small/normal screens
    • xhdpi or higher on large screens
    • tvdpi or higher on extra large screens

If TV device implementations are 64-bit:

  • [7.6.1/T-2-1] The memory available to the kernel and userspace MUST be at least 1280MB if any of the following densities are used:

    • 400dpi or higher on small/normal screens
    • xhdpi or higher on large screens
    • tvdpi or higher on extra large screens

Note that the "memory available to the kernel and userspace" above refers to the memory space provided in addition to any memory already dedicated to hardware components such as radio, video, and so on that are not under the kernel’s control on device implementations.

Television device implementations:

  • [7.8.1/T] SHOULD include a microphone.
  • [7.8.2/T-0-1] MUST have an audio output and declare .

2.3.2. Multimedia

Television device implementations MUST support the following audio encoding and decoding formats and make them available to third-party applications:

  • [5.1/T-0-1] MPEG-4 AAC Profile (AAC LC)
  • [5.1/T-0-2] MPEG-4 HE AAC Profile (AAC+)
  • [5.1/T-0-3] AAC ELD (enhanced low delay AAC)

Television device implementations MUST support the following video encoding formats and make them available to third-party applications:

  • [5.2/T-0-1] H.264
  • [5.2/T-0-2] VP8

Television device implementations:

  • [5.2.2/T-SR] Are STRONGLY RECOMMENDED to support H.264 encoding of 720p and 1080p resolution videos at 30 frames per second.

Television device implementations MUST support the following video decoding formats and make them available to third-party applications:

Television device implementations MUST support MPEG-2 decoding, as detailed in Section 5.3.1, at standard video frame rates and resolutions up to and including:

  • [5.3.1/T-1-1] HD 1080p at 59.94 frames per second with Main Profile High Level.
  • [5.3.1/T-1-2] HD 1080i at 59.94 frames per second with Main Profile High Level. They MUST deinterlace interlaced MPEG-2 video to its progressive equivalent (e.g. from 1080i at 59.94 frames per second to 1080p at 29.97 frames per second) and make it available to third-party applications.

Television device implementations MUST support H.264 decoding, as detailed in Section 5.3.4, at standard video frame rates and resolutions up to and including:

  • [5.3.4/T-1-1] HD 1080p at 60 frames per second with Baseline Profile
  • [5.3.4/T-1-2] HD 1080p at 60 frames per second with Main Profile
  • [5.3.4/T-1-3] HD 1080p at 60 frames per second with High Profile Level 4.2

Television device implementations with H.265 hardware decoders MUST support H.265 decoding, as detailed in Section 5.3.5, at standard video frame rates and resolutions up to and including:

  • [5.3.5/T-1-1] HD 1080p at 60 frames per second with Main Profile Level 4.1

If Television device implementations with H.265 hardware decoders support H.265 decoding and the UHD decoding profile, they:

  • [5.3.5/T-2-1] MUST support UHD 3480p at 60 frames per second with Main10 Level 5 Main Tier profile

Television device implementations MUST support VP8 decoding, as detailed in Section 5.3.6, at standard video frame rates and resolutions up to and including:

  • [5.3.6/T-1-1] HD 1080p at 60 frames per second decoding profile

Television device implementations with VP9 hardware decoders MUST support VP9 decoding, as detailed in Section 5.3.7, at standard video frame rates and resolutions up to and including:

  • [5.3.7/T-1-1] HD 1080p at 60 frames per second with profile 0 (8 bit color depth)

If Television device implementations with VP9 hardware decoders support VP9 decoding and the UHD decoding profile, they:

  • [5.3.7/T-2-1] MUST support UHD 3480p at 60 frames per second with profile 0 (8 bit color depth).
  • [5.3.7/T-2-1] Are STRONGLY RECOMMENDED to support UHD 3480p at 60 frames per second with profile 2 (10 bit color depth).

Television device implementations:

  • [5.5/T-0-1] MUST include support for system Master Volume and digital audio output volume attenuation on supported outputs, except for compressed audio passthrough output (where no audio decoding is done on the device).

If Television device implementations do not have a built in display, but instead support an external display connected via HDMI, they:

  • [5.8/T-0-1] MUST set the HDMI output mode to select the maximum resolution that can be supported with either a 50Hz or 60Hz refresh rate.
  • [5.8/T-SR] Are STRONGLY RECOMMENDED to provide a user configurable HDMI refresh rate selector.
  • [5.8] SHOULD set the HDMI output mode refresh rate to either 50Hz or 60Hz, depending on the video refresh rate for the region the device is sold in.

If Television device implementations do not have a built in display, but instead support an external display connected via HDMI, they:

  • [5.8/T-1-1] MUST support HDCP 2.2.

If Television device implementations do not support UHD decoding, but instead support an external display connected via HDMI, they:

  • [5.8/T-2-1] MUST support HDCP 1.4

2.3.3. Software

Television device implementations:

  • [3/T-0-1] MUST declare the features and .
  • [3.2.3.1/T-0-1] MUST preload one or more applications or service components with an intent handler, for all the public intent filter patterns defined by the following application intents listed here.
  • [3.4.1/T-0-1] MUST provide a complete implementation of the API.

If Android Television device implementations support a lock screen,they:

  • [3.8.10/T-1-1] MUST display the Lock screen Notifications including the Media Notification Template.

Television device implementations:

  • [3.8.14/T-SR] Are STRONGLY RECOMMENDED to support picture-in-picture (PIP) mode multi-window.
  • [3.10/T-0-1] MUST support third-party accessibility services.
  • [3.10/T-SR] Are STRONGLY RECOMMENDED to preload accessibility services on the device comparable with or exceeding functionality of the Switch Access and TalkBack (for languages supported by the preinstalled Text-to-speech engine) accessibility services as provided in the talkback open source project.

If Television device implementations report the feature , they:

  • [3.11/T-SR] Are STRONGLY RECOMMENDED to include a TTS engine supporting the languages available on the device.
  • [3.11/T-1-1] MUST support installation of third-party TTS engines.

Television device implementations:

  • [3.12/T-0-1] MUST support TV Input Framework.

2.3.4. Performance and Power

  • [8.1/T-0-1] Consistent frame latency. Inconsistent frame latency or a delay to render frames MUST NOT happen more often than 5 frames in a second, and SHOULD be below 1 frames in a second.
  • [8.2/T-0-1] MUST ensure a sequential write performance of at least 5MB/s.
  • [8.2/T-0-2] MUST ensure a random write performance of at least 0.5MB/s.
  • [8.2/T-0-3] MUST ensure a sequential read performance of at least 15MB/s.
  • [8.2/T-0-4] MUST ensure a random read performance of at least 3.5MB/s.

If Television device implementations include features to improve device power management that are included in AOSP or extend the features that are included in AOSP, they:

  • [8.3/T-1-1] MUST provide user affordance to enable and disable the battery saver feature.

If Television device implementations do not have a battery they:

If Television device implementations have a battery they:

  • [8.3/T-1-3] MUST provide user affordance to display all apps that are exempted from App Standby and Doze power-saving modes.

Television device implementations:

  • [8.4/T-0-1] MUST provide a per-component power profile that defines the current consumption value for each hardware component and the approximate battery drain caused by the components over time as documented in the Android Open Source Project site.
  • [8.4/T-0-2] MUST report all power consumption values in milliampere hours (mAh).
  • [8.4/T-0-3] MUST report CPU power consumption per each process's UID. The Android Open Source Project meets the requirement through the kernel module implementation.
  • [8.4/T] SHOULD be attributed to the hardware component itself if unable to attribute hardware component power usage to an application.
  • [8.4/T-0-4] MUST make this power usage available via the shell command to the app developer.

2.3.5. Security Model

Television device implementations:

  • [9.11/T-0-1] MUST back up the keystore implementation with an isolated execution environment.
  • [9.11/T-0-2] MUST have implementations of RSA, AES, ECDSA and HMAC cryptographic algorithms and MD5, SHA1, and SHA-2 family hash functions to properly support the Android Keystore system's supported algorithms in an area that is securely isolated from the code running on the kernel and above. Secure isolation MUST block all potential mechanisms by which kernel or userspace code might access the internal state of the isolated environment, including DMA. The upstream Android Open Source Project (AOSP) meets this requirement by using the Trusty implementation, but another ARM TrustZone-based solution or a third-party reviewed secure implementation of a proper hypervisor-based isolation are alternative options.
  • [9.11/T-0-3] MUST perform the lock screen authentication in the isolated execution environment and only when successful, allow the authentication-bound keys to be used. Lock screen credentials MUST be stored in a way that allows only the isolated execution environment to perform lock screen authentication. The upstream Android Open Source Project provides the Gatekeeper Hardware Abstraction Layer (HAL) and Trusty, which can be used to satisfy this requirement.
  • [9.11/T-0-4] MUST support key attestation where the attestation signing key is protected by secure hardware and signing is performed in secure hardware. The attestation signing keys MUST be shared across large enough number of devices to prevent the keys from being used as device identifiers. One way of meeting this requirement is to share the same attestation key unless at least 100,000 units of a given SKU are produced. If more than 100,000 units of an SKU are produced, a different key MAY be used for each 100,000 units.

Note that if a device implementation is already launched on an earlier Android version, such a device is exempted from the requirement to have a keystore backed by an isolated execution environment and support the key attestation, unless it declares the feature which requires a keystore backed by an isolated execution environment.

If Television device implementations support a secure lock screen, they:

  • [9.11/T-1-1] MUST allow the user to choose the Sleep timeout for transition from the unlocked to the locked state, with a minimum allowable timeout up to 15 seconds or less.

2.3.6. Developer Tools and Options Compatibility

Television device implementations:

Источник: [https://torrent-igruha.org/3551-portal.html]
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