Mouse Speed Switcher v2.0.0 serial key or number

Mouse Speed Switcher v2.0.0 serial key or number

Mouse Speed Switcher v2.0.0 serial key or number

Mouse Speed Switcher v2.0.0 serial key or number

Computer mouse

Pointing device used to control a computer
A computer mouse with the most common features: two buttons (left and right) and a scroll wheel (which also functions as a button).
A typical wireless computer mouse

A computer mouse (plural mice or mouses) is a hand-held pointing device that detects two-dimensional motion relative to a surface. This motion is typically translated into the motion of a pointer on a display, which allows a smooth control of the graphical user interface of a computer.

The first public demonstration of a mouse controlling a computer system was in 1968. Mice originally used a ball rolling on a surface to detect motion, but modern mice often have optical sensors that have no moving parts. Originally wired to a computer, many modern mice are cordless, relying on short-range radio communication with the connected system.

In addition to moving a cursor, computer mice have one or more buttons to allow operations such as selection of a menu item on a display. Mice often also feature other elements, such as touch surfaces and scroll wheels, which enable additional control and dimensional input.

Naming[edit]

A computer mouse is named for its resemblance to the rodent.

The earliest known publication of the term mouse as referring to a computer pointing device is in Bill English's July 1965 publication, "Computer-Aided Display Control" likely originating from its resemblance to the shape and size of a mouse, a rodent, with the cord resembling its tail.[1][2][3] The popularity of wireless mice without cords makes the resemblance less obvious.

The plural for the small rodent is always "mice" in modern usage. The plural of a computer mouse is either "mouses" or "mice" according to most dictionaries, with "mice" being more common.[4] The first recorded plural usage is "mice"; the online Oxford Dictionaries cites a 1984 use, and earlier uses include J. C. R. Licklider's "The Computer as a Communication Device" of 1968.[5]

History[edit]

The trackball, a related pointing device, was invented in 1946 by Ralph Benjamin as part of a post-World War II-era fire-controlradar plotting system called the Comprehensive Display System (CDS). Benjamin was then working for the British Royal Navy Scientific Service. Benjamin's project used analog computers to calculate the future position of target aircraft based on several initial input points provided by a user with a joystick. Benjamin felt that a more elegant input device was needed and invented what they called a "roller ball" for this purpose.[6][7]

The device was patented in 1947,[7] but only a prototype using a metal ball rolling on two rubber-coated wheels was ever built, and the device was kept as a military secret.[6]

Another early trackball was built by Kenyon Taylor, a British electrical engineer working in collaboration with Tom Cranston and Fred Longstaff. Taylor was part of the original Ferranti Canada, working on the Royal Canadian Navy's DATAR (Digital Automated Tracking and Resolving) system in 1952.[8]

DATAR was similar in concept to Benjamin's display. The trackball used four disks to pick up motion, two each for the X and Y directions. Several rollers provided mechanical support. When the ball was rolled, the pickup discs spun and contacts on their outer rim made periodic contact with wires, producing pulses of output with each movement of the ball. By counting the pulses, the physical movement of the ball could be determined. A digital computer calculated the tracks and sent the resulting data to other ships in a task force using pulse-code modulation radio signals. This trackball used a standard Canadian five-pin bowling ball. It was not patented, since it was a secret military project.[9][10]

Early mouse patents. From left to right: Opposing track wheels by Engelbart, November 1970, U.S. Patent 3,541,541. Ball and wheel by Rider, September 1974, U.S. Patent 3,835,464. Ball and two rollers with spring by Opocensky, October 1976, U.S. Patent 3,987,685

Douglas Engelbart of the Stanford Research Institute (now SRI International) has been credited in published books by Thierry Bardini,[11]Paul Ceruzzi,[12]Howard Rheingold,[13] and several others[14][15][16] as the inventor of the computer mouse. Engelbart was also recognized as such in various obituary titles after his death in July 2013.[17][18][19][20]

By 1963, Engelbart had already established a research lab at SRI, the Augmentation Research Center (ARC), to pursue his objective of developing both hardware and software computer technology to "augment" human intelligence. That November, while attending a conference on computer graphics in Reno, Nevada, Engelbart began to ponder how to adapt the underlying principles of the planimeter to inputting X- and Y-coordinate data.[11] On November 14, 1963, he first recorded his thoughts in his personal notebook about something he initially called a "bug," which in a "3-point" form could have a "drop point and 2 orthogonal wheels."[11] He wrote that the "bug" would be "easier" and "more natural" to use, and unlike a stylus, it would stay still when let go, which meant it would be "much better for coordination with the keyboard."[11]

In 1964, Bill English joined ARC, where he helped Engelbart build the first mouse prototype.[2][21] They christened the device the mouse as early models had a cord attached to the rear part of the device which looked like a tail, and in turn resembled the common mouse.[22] As noted above, this "mouse" was first mentioned in print in a July 1965 report, on which English was the lead author.[1][2][3] On 9 December 1968, Engelbart publicly demonstrated the mouse at what would come to be known as The Mother of All Demos. Engelbart never received any royalties for it, as his employer SRI held the patent, which expired before the mouse became widely used in personal computers.[23] In any event, the invention of the mouse was just a small part of Engelbart's much larger project of augmenting human intellect.[24][25]

Several other experimental pointing-devices developed for Engelbart's oN-Line System (NLS) exploited different body movements – for example, head-mounted devices attached to the chin or nose – but ultimately the mouse won out because of its speed and convenience.[27] The first mouse, a bulky device (pictured) used two potentiometers perpendicular to each other and connected to wheels: the rotation of each wheel translated into motion along one axis.[28] At the time of the "Mother of All Demos", Engelbart's group had been using their second generation, 3-button mouse for about a year.

On October 2, 1968, a mouse device named Rollkugel (German for "rolling ball") was described as an optional device for its SIG-100 terminal. It was developed by the German company Telefunken.[29] As the name suggests and unlike Engelbart's mouse, the Telefunken model already had a ball. It was based on an earlier trackball-like device (also named Rollkugel) that was embedded into radar flight control desks. This trackball had been developed by a team led by Rainer Mallebrein at Telefunken Konstanz for the German Bundesanstalt für Flugsicherung (Federal Air Traffic Control) as part of their TR 86 process computer system with its SIG 100-86[29][30] vector graphics terminal.

The ball-based computer mouse with a TelefunkenRollkugelRKS 100-86 for the TR 86 computer system

When the development for the Telefunken main frame TR 440 [de] began in 1965, Mallebrein and his team came up with the idea of "reversing" the existing Rollkugel into a moveable mouse-like device, so that customers did not have to be bothered with mounting holes for the earlier trackball device. Together with light pens and trackballs, it was offered as an optional input device for their system since 1968. Some Rollkugel mouses installed at the Leibniz-Rechenzentrum in Munich in 1972 are well preserved in a museum.[29][31] Telefunken considered the invention too unimportant to apply for a patent on it.

The Xerox Alto was one of the first computers designed for individual use in 1973 and is regarded as the first modern computer to utilize a mouse.[32] Inspired by PARC's Alto, the Lilith, a computer which had been developed by a team around Niklaus Wirth at ETH Zürich between 1978 and 1980, provided a mouse as well. The third marketed version of an integrated mouse shipped as a part of a computer and intended for personal computer navigation came with the Xerox 8010 Star in 1981.

By 1982, the Xerox 8010 was probably the best-known computer with a mouse. The Sun-1 also came with a mouse, and the forthcoming Apple Lisa was rumored to use one, but the peripheral remained obscure; Jack Hawley of The Mouse House reported that one buyer for a large organization believed at first that his company sold lab mice. Hawley, who manufactured mice for Xerox, stated that "Practically, I have the market all to myself right now"; a Hawley mouse cost $415.[33] In 1982, Logitech introduced the P4 Mouse at the Comdex trade show in Las Vegas, its first hardware mouse.[34] That same year Microsoft made the decision to make the MS-DOS program Microsoft Word mouse-compatible, and developed the first PC-compatible mouse. Microsoft's mouse shipped in 1983, thus beginning the Microsoft Hardware division of the company.[35] However, the mouse remained relatively obscure until the appearance of the Macintosh 128K (which included an updated version of the single-button[36]Lisa Mouse) in 1984,[37] and of the Amiga 1000 and the Atari ST in 1985.

Operation[edit]

A mouse typically controls the motion of a pointer in two dimensions in a graphical user interface (GUI). The mouse turns movements of the hand backward and forward, left and right into equivalent electronic signals that in turn are used to move the pointer.

The relative movements of the mouse on the surface are applied to the position of the pointer on the screen, which signals the point where actions of the user take place, so hand movements are replicated by the pointer.[38] Clicking or hovering (stopping movement while the cursor is within the bounds of an area) can select files, programs or actions from a list of names, or (in graphical interfaces) through small images called "icons" and other elements. For example, a text file might be represented by a picture of a paper notebook and clicking while the cursor hovers this icon might cause a text editing program to open the file in a window.

Different ways of operating the mouse cause specific things to happen in the GUI:[38]

  • Click: pressing and releasing a button.
    • (left) Single-click: clicking the main button.
    • (left) Double-click: clicking the button two times in quick succession counts as a different gesture than two separate single clicks.
    • (left) Triple-click: clicking the button three times in quick succession counts as a different gesture than three separate single clicks. Triple clicks are far less common in traditional navigation.
    • Right-click: clicking the secondary button, or clicking with two fingers. (This brings a menu with different options depending on the software)
    • Middle-click: clicking the tertiary button.
  • Drag and drop: pressing and holding a button, then moving the mouse without releasing. (Using the command "drag with the right mouse button" instead of just "drag" when one instructs a user to drag an object while holding the right mouse button down instead of the more commonly used left mouse button.)
  • Mouse button chording (a.k.a. Rocker navigation).
    • Combination of right-click then left-click.
    • Combination of left-click then right-click or keyboard letter.
    • Combination of left or right-click and the mouse wheel.
  • Clicking while holding down a modifier key.
  • Moving the pointer a long distance: When a practical limit of mouse movement is reached, one lifts up the mouse, brings it to the opposite edge of the working area while it is held above the surface, and then replaces it down onto the working surface. This is often not necessary, because acceleration software detects fast movement, and moves the pointer significantly faster in proportion than for slow mouse motion.
  • Multi-touch: this method is similar to a multi-touch trackpad on a laptop with support for tap input for multiple fingers, the most famous example being the Apple Magic Mouse.

Gestures[edit]

Users can also employ mice gesturally; meaning that a stylized motion of the mouse cursor itself, called a "gesture", can issue a command or map to a specific action. For example, in a drawing program, moving the mouse in a rapid "x" motion over a shape might delete the shape.

Gestural interfaces occur more rarely than plain pointing-and-clicking; and people often find them more difficult to use, because they require finer motor control from the user. However, a few gestural conventions have become widespread, including the drag and drop gesture, in which:

  1. The user presses the mouse button while the mouse cursor hovers over an interface object
  2. The user moves the cursor to a different location while holding the button down
  3. The user releases the mouse button

For example, a user might drag-and-drop a picture representing a file onto a picture of a trash can, thus instructing the system to delete the file.

Standard semantic gestures include:

Specific uses[edit]

Other uses of the mouse's input occur commonly in special application-domains. In interactive three-dimensional graphics, the mouse's motion often translates directly into changes in the virtual objects' or camera's orientation. For example, in the first-person shooter genre of games (see below), players usually employ the mouse to control the direction in which the virtual player's "head" faces: moving the mouse up will cause the player to look up, revealing the view above the player's head. A related function makes an image of an object rotate, so that all sides can be examined. 3D design and animation software often modally chords many different combinations to allow objects and cameras to be rotated and moved through space with the few axes of movement mice can detect.

When mice have more than one button, the software may assign different functions to each button. Often, the primary (leftmost in a right-handed configuration) button on the mouse will select items, and the secondary (rightmost in a right-handed) button will bring up a menu of alternative actions applicable to that item. For example, on platforms with more than one button, the Mozilla web browser will follow a link in response to a primary button click, will bring up a contextual menu of alternative actions for that link in response to a secondary-button click, and will often open the link in a new tab or window in response to a click with the tertiary (middle) mouse button.

Types[edit]

Mechanical mice[edit]

Operating an opto-mechanical mouse
  1. Moving the mouse turns the ball.
  2. X and Y rollers grip the ball and transfer movement.
  3. Optical encoding disks include light holes.
  4. Infrared LEDs shine through the disks.
  5. Sensors gather light pulses to convert to X and Y vectors.

The German company Telefunken published on their early ball mouse on 2 October 1968.[29] Telefunken's mouse was sold as optional equipment for their computer systems. Bill English, builder of Engelbart's original mouse,[39] created a ball mouse in 1972 while working for Xerox PARC.[40]

The ball mouse replaced the external wheels with a single ball that could rotate in any direction. It came as part of the hardware package of the Xerox Alto computer. Perpendicular chopper wheels housed inside the mouse's body chopped beams of light on the way to light sensors, thus detecting in their turn the motion of the ball. This variant of the mouse resembled an inverted trackball and became the predominant form used with personal computers throughout the 1980s and 1990s. The Xerox PARC group also settled on the modern technique of using both hands to type on a full-size keyboard and grabbing the mouse when required.

Mechanical mouse, shown with the top cover removed. The scroll wheel is gray, to the right of the ball.

The ball mouse has two freely rotating rollers. These are located 90 degrees apart. One roller detects the forward–backward motion of the mouse and other the left–right motion. Opposite the two rollers is a third one (white, in the photo, at 45 degrees) that is spring-loaded to push the ball against the other two rollers. Each roller is on the same shaft as an encoder wheel that has slotted edges; the slots interrupt infrared light beams to generate electrical pulses that represent wheel movement. Each wheel's disc has a pair of light beams, located so that a given beam becomes interrupted or again starts to pass light freely when the other beam of the pair is about halfway between changes.

Simple logic circuits interpret the relative timing to indicate which direction the wheel is rotating. This incremental rotary encoder scheme is sometimes called quadrature encoding of the wheel rotation, as the two optical sensors produce signals that are in approximately quadrature phase. The mouse sends these signals to the computer system via the mouse cable, directly as logic signals in very old mice such as the Xerox mice, and via a data-formatting IC in modern mice. The driver software in the system converts the signals into motion of the mouse cursor along X and Y axes on the computer screen.

Hawley Mark II Mice from the Mouse House

The ball is mostly steel, with a precision spherical rubber surface. The weight of the ball, given an appropriate working surface under the mouse, provides a reliable grip so the mouse's movement is transmitted accurately. Ball mice and wheel mice were manufactured for Xerox by Jack Hawley, doing business as The Mouse House in Berkeley, California, starting in 1975.[41][42] Based on another invention by Jack Hawley, proprietor of the Mouse House, Honeywell produced another type of mechanical mouse.[43][44] Instead of a ball, it had two wheels rotating at off axes. Key Tronic later produced a similar product.[45]

Modern computer mice took form at the École Polytechnique Fédérale de Lausanne (EPFL) under the inspiration of Professor Jean-Daniel Nicoud and at the hands of engineer and watchmakerAndré Guignard.[46] This new design incorporated a single hard rubber mouseball and three buttons, and remained a common design until the mainstream adoption of the scroll-wheel mouse during the 1990s.[47] In 1985, René Sommer added a microprocessor to Nicoud's and Guignard's design.[48] Through this innovation, Sommer is credited with inventing a significant component of the mouse, which made it more "intelligent";[48] though optical mice from Mouse Systems had incorporated microprocessors by 1984.[49]

Another type of mechanical mouse, the "analog mouse" (now generally regarded as obsolete), uses potentiometers rather than encoder wheels, and is typically designed to be plug compatible with an analog joystick. The "Color Mouse", originally marketed by RadioShack for their Color Computer (but also usable on MS-DOS machines equipped with analog joystick ports, provided the software accepted joystick input) was the best-known example.

Optical and laser mice[edit]

The underside of an optical mouse.

Early optical mice relied entirely on one or more light-emitting diodes (LEDs) and an imaging array of photodiodes to detect movement relative to the underlying surface, eschewing the internal moving parts a mechanical mouse uses in addition to its optics. A laser mouse is an optical mouse that uses coherent (laser) light.

The earliest optical mice detected movement on pre-printed mousepad surfaces, whereas the modern LED optical mouse works on most opaque diffuse surfaces; it is usually unable to detect movement on specular surfaces like polished stone. Laser diodes provide good resolution and precision, improving performance on opaque specular surfaces. Later, more surface-independent optical mice use an optoelectronic sensor (essentially, a tiny low-resolution video camera) to take successive images of the surface on which the mouse operates. Battery powered, wireless optical mice flash the LED intermittently to save power, and only glow steadily when movement is detected.

Inertial and gyroscopic mice[edit]

Often called "air mice" since they do not require a surface to operate, inertial mice use a tuning fork or other accelerometer (US Patent 4787051[50]) to detect rotary movement for every axis supported. The most common models (manufactured by Logitech and Gyration) work using 2 degrees of rotational freedom and are insensitive to spatial translation. The user requires only small wrist rotations to move the cursor, reducing user fatigue or "gorilla arm".

Usually cordless, they often have a switch to deactivate the movement circuitry between use, allowing the user freedom of movement without affecting the cursor position. A patent for an inertial mouse claims that such mice consume less power than optically based mice, and offer increased sensitivity, reduced weight and increased ease-of-use.[51] In combination with a wireless keyboard an inertial mouse can offer alternative ergonomic arrangements which do not require a flat work surface, potentially alleviating some types of repetitive motion injuries related to workstation posture.

3D mice[edit]

Also known as bats,[52] flying mice, or wands,[53] these devices generally function through ultrasound and provide at least three degrees of freedom. Probably the best known example would be 3Dconnexion ("Logitech's SpaceMouse") from the early 1990s. In the late 1990s Kantek introduced the 3D RingMouse. This wireless mouse was worn on a ring around a finger, which enabled the thumb to access three buttons. The mouse was tracked in three dimensions by a base station.[54] Despite a certain appeal, it was finally discontinued because it did not provide sufficient resolution.

One example of a 2000s consumer 3D pointing device is the Wii Remote. While primarily a motion-sensing device (that is, it can determine its orientation and direction of movement), Wii Remote can also detect its spatial position by comparing the distance and position of the lights from the IR emitter using its integrated IR camera (since the nunchuk accessory lacks a camera, it can only tell its current heading and orientation). The obvious drawback to this approach is that it can only produce spatial coordinates while its camera can see the sensor bar. More accurate consumer devices have since been released, including the PlayStation Move, the Razer Hydra and the controllers part of the HTC Vive virtual reality system. All of these devices can accurately detect position and orientation in 3D space regardless of angle relative to the sensor station.[citation needed]

A mouse-related controller called the SpaceBall[55] has a ball placed above the work surface that can easily be gripped. With spring-loaded centering, it sends both translational as well as angular displacements on all six axes, in both directions for each. In November 2010 a German Company called Axsotic introduced a new concept of 3D mouse called 3D Spheric Mouse. This new concept of a true six degree-of-freedom input device uses a ball to rotate in 3 axes without any limitations.[56]

  • Logitech 3D Mouse (1990), the first ultrasonic mouse

  • A modern six-degrees-of-freedom (6 DOF) 3D mouse (2007)

  • Mechanism of the modern 6 DOF mouse consisting of infrared LEDs and detectors with occluders that move with the ball

Tactile mice[edit]

In 2000, Logitech introduced a "tactile mouse" that contained a small actuator to make the mouse vibrate. Such a mouse can augment user-interfaces with haptic feedback, such as giving feedback when crossing a window boundary. To surf by touch requires the user to be able to feel depth or hardness; this ability was realized with the first electrorheological tactile mice[57] but never marketed.

Pucks[edit]

Tablet digitizers are sometimes used with accessories called pucks, devices which rely on absolute positioning, but can be configured for sufficiently mouse-like relative tracking that they are sometimes marketed as mice.[58]

Ergonomic mice[edit]

As the name suggests, this type of mouse is intended to provide optimum comfort and avoid injuries such as carpal tunnel syndrome, arthritis and other repetitive strain injuries. It is designed to fit natural hand position and movements, to reduce discomfort.

When holding a typical mouse, ulna and radius bones on the arm are crossed. Some designs attempt to place the palm more vertically, so the bones take more natural parallel position.[59] Some limit wrist movement, encouraging arm movement instead, that may be less precise but more optimal from the health point of view. A mouse may be angled from the thumb downward to the opposite side – this is known to reduce wrist pronation.[60] However such optimizations make the mouse right or left hand specific, making more problematic to change the tired hand. Time has criticized manufacturers for offering few or no left-handed ergonomic mice: "Oftentimes I felt like I was dealing with someone who’d never actually met a left-handed person before."[61]

Keyboard with roller bar mouse

Another solution is a pointing bar device. The so-called roller bar mouse is positioned snugly in front of the keyboard, thus allowing bi-manual accessibility.[62]

Gaming mice[edit]

A Logitech G703 gaming mouse, with two buttons at the front and two buttons on the side.

These mice are specifically designed for use in computer games. They typically employ a wider array of controls and buttons and have designs that differ radically from traditional mice. They may also have decorative monochrome or programmable RGB LED lighting.[63] The additional buttons can often be used for changing the sensitivity of the mouse[64] or they can be assigned (programmed) to macros (i.e., for opening a program or for use instead of a key combination)[65] It is also common for game mice, especially those designed for use in real-time strategy games such as StarCraft, or in multiplayer online battle arena games such as Dota 2 to have a relatively high sensitivity, measured in dots per inch (DPI),[66] which can be as high as 25,600.[67] Some advanced mice from gaming manufacturers also allow users to adjust the weight of the mouse by adding or subtracting weights to allow for easier control.[68][69] Ergonomic quality is also an important factor in gaming mice, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests. Some mice may include several different rests with their products to ensure comfort for a wider range of target consumers.[70] Gaming mice are held by gamers in three styles of grip:[71][72]

  1. Palm Grip: the hand rests on the mouse, with extended fingers.[73]
  2. Claw Grip: palm rests on the mouse, bent fingers.[74]
  3. Finger-Tip Grip: bent fingers, palm doesn't touch the mouse.[75]

Connectivity and communication protocols[edit]

A Microsoft wireless Arc Mouse, marketed as "travel-friendly" and foldable but otherwise operated exactly like other 3-button wheel-based optical mice

To transmit their input, typical cabled mice use a thin electrical cord terminating in a standard connector, such as RS-232C, PS/2, ADB or USB. Cordless mice instead transmit data via infrared radiation (see IrDA) or radio (including Bluetooth), although many such cordless interfaces are themselves connected through the aforementioned wired serial buses.

While the electrical interface and the format of the data transmitted by commonly available mice is currently standardized on USB, in the past it varied between different manufacturers. A bus mouse used a dedicated interface card for connection to an IBM PC or compatible computer.

Mouse use in DOS applications became more common after the introduction of the Microsoft Mouse, largely because Microsoft provided an open standard for communication between applications and mouse driver software. Thus, any application written to use the Microsoft standard could use a mouse with a driver that implements the same API, even if the mouse hardware itself was incompatible with Microsoft's. This driver provides the state of the buttons and the distance the mouse has moved in units that its documentation calls "mickeys",[76] as does the Allegro library.[77]

Early mice[edit]

In the 1970s, the Xerox Alto mouse, and in the 1980s the Xerox optical mouse, used a quadrature-encoded X and Y interface. This two-bit encoding per dimension had the property that only one bit of the two would change at a time, like a Gray code or Johnson counter, so that the transitions would not be misinterpreted when asynchronously sampled.[78]

The earliest mass-market mice, such as on the original Macintosh, Amiga, and Atari ST mice used a D-subminiature 9-pin connector to send the quadrature-encoded X and Y axis signals directly, plus one pin per mouse button. The mouse was a simple optomechanical device, and the decoding circuitry was all in the main computer.

The DE-9 connectors were designed to be electrically compatible with the joysticks popular on numerous 8-bit systems, such as the Commodore 64 and the Atari 2600. Although the ports could be used for both purposes, the signals must be interpreted differently. As a result, plugging a mouse into a joystick port causes the "joystick" to continuously move in some direction, even if the mouse stays still, whereas plugging a joystick into a mouse port causes the "mouse" to only be able to move a single pixel in each direction.

Serial interface and protocol[edit]

Signals XA and XB "in quadrature" convey X-direction motion, while YA and YB convey Y-dimension motion; here the pointer (cursor) is shown drawing a small curve.

Because the IBM PC did not have a quadrature decoder built in, early PC mice used the RS-232C serial port to communicate encoded mouse movements, as well as provide power to the mouse's circuits. The Mouse Systems Corporation version used a five-byte protocol and supported three buttons. The Microsoft version used a three-byte protocol and supported two buttons. Due to the incompatibility between the two protocols, some manufacturers sold serial mice with a mode switch: "PC" for MSC mode, "MS" for Microsoft mode.[79]

Apple Desktop Bus[edit]

In 1986 Apple first implemented the Apple Desktop Bus allowing the daisy-chaining (linking together in series, ie. end to end) of up to 16 devices, including mice and other devices on the same bus with no configuration whatsoever. Featuring only a single data pin, the bus used a purely polled approach to computer/device communications and survived as the standard on mainstream models (including a number of non-Apple workstations) until 1998 when Apple's iMac line of computers joined the industry-wide switch to using USB. Beginning with the Bronze Keyboard PowerBook G3 in May 1999, Apple dropped the external ADB port in favor of USB, but retained an internal ADB connection in the PowerBook G4 for communication with its built-in keyboard and trackpad until early 2005.

PS/2 interface and protocol[edit]

Color-coded PS/2 connection ports; purple for keyboard and green for mouse

With the arrival of the IBM PS/2 personal-computer series in 1987, IBM introduced the eponymous PS/2 interface for mice and keyboards, which other manufacturers rapidly adopted. The most visible change was the use of a round 6-pin mini-DIN, in lieu of the former 5-pin MIDI style full sized DIN 41524 connector. In default mode (called stream mode) a PS/2 mouse communicates motion, and the state of each button, by means of 3-byte packets.[80] For any motion, button press or button release event, a PS/2 mouse sends, over a bi-directional serial port, a sequence of three bytes, with the following format:

Bit 7Bit 6Bit 5Bit 4Bit 3Bit 2Bit 1Bit 0
Byte 1 YVXVYSXS1MBRBLB
Byte 2 X movement
Byte 3 Y movement

Here, XS and YS represent the sign bits of the movement vectors, XV and YV indicate an overflow in the respective vector component, and LB, MB and RB indicate the status of the left, middle and right mouse buttons (1 = pressed). PS/2 mice also understand several commands for reset and self-test, switching between different operating modes, and changing the resolution of the reported motion vectors.

A Microsoft IntelliMouse relies on an extension of the PS/2 protocol: the ImPS/2 or IMPS/2 protocol (the abbreviation combines the concepts of "IntelliMouse" and "PS/2"). It initially operates in standard PS/2 format, for backwards compatibility. After the host sends a special command sequence, it switches to an extended format in which a fourth byte carries information about wheel movements. The IntelliMouse Explorer works analogously, with the difference that its 4-byte packets also allow for two additional buttons (for a total of five).[81]

Mouse vendors also use other extended formats, often without providing public documentation. The Typhoon mouse uses 6-byte packets which can appear as a sequence of two standard 3-byte packets, such that an ordinary PS/2 driver can handle them.[82] For 3-D (or 6-degree-of-freedom) input, vendors have made many extensions both to the hardware and to software. In the late 1990s, Logitech created ultrasound based tracking which gave 3D input to a few millimeters accuracy, which worked well as an input device but failed as a profitable product. In 2008, Motion4U introduced its "OptiBurst" system using IR tracking for use as a Maya (graphics software) plugin.[relevant? – discuss]

USB[edit]

This section needs expansion with: information on how USB is used by mice, such as details of the USB protocol. You can help by adding to it.(April 2020)

The industry-standard USB (Universal Serial Bus) protocol and its connector have become widely used for mice; it is among the most popular types.[83]

Cordless or wireless[edit]

Cordless or wireless mice transmit data via infrared radiation (see IrDA) or radio (including Bluetooth and Wi-Fi).[84] The receiver is connected to the computer through a serial or USB port, or can be built in (as is sometimes the case with Bluetooth and WiFi). Modern non-Bluetooth and non-WiFi wireless mice use USB receivers. Some of these can be stored inside the mouse for safe transport while not in use, while other, newer mice use newer "nano" receivers, designed to be small enough to remain plugged into a laptop during transport, while still being large enough to easily remove.[85]

  • The Logitech Metaphor, the first wireless mouse (1984). On display at the Musée Bolo, EPFL

  • A Microsoft wireless mouse made for notebook computers

  • Microsoft Bluetooth Mobile Mouse 3600

Operating system support[edit]

MS-DOS and Windows 1.0 support connecting a mouse such as a Microsoft Mouse via multiple interfaces: BallPoint, Bus (InPort), Serial port or PS/2.[86]

Windows 98 added built-in support for USB Human Interface Device class (USB HID),[87] with native vertical scrolling support.[88] Windows 2000 and Windows Me expanded this built-in support to 5-button mice.[89]

Windows XP Service Pack 2 introduced a Bluetooth stack, allowing Bluetooth mice to be used without any USB receivers.[90] Windows Vista added native support for horizontal scrolling and standardized wheel movement granularity for finer scrolling.[88]

Windows 8 introduced BLE (Bluetooth Low Energy) mouse/HID support.[91]

Multiple-mouse systems[edit]

Источник: [https://torrent-igruha.org/3551-portal.html]
, Mouse Speed Switcher v2.0.0 serial key or number

Mouse Speed Switcher

4 stars

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"It worked well for me on Windows 10"

"It worked well for me on Windows 10"

richardbruer August 10, 2016  /  Version: Mouse Speed Switcher 3.4.1

2016-08-10 20:38:15  |  By richardbruer

Pros

Does what it claims. Lets me automatically switch between mouse sensitivity (speed) and touchpad sensitivity (speed). When I use the touchpad, I configured it so that the sensitivity is automatically at maximum and "wheel" (two finger scroll) is at 20 lines per "click," which gave me settings that felt right for touchpad use. For my mouse (Logitech M325), I configured a lower sensitivity and "wheel" sensitivity of 1 line per click. I clicked the checkboxes to make the application automatically switch between the two sensitivities when each is used. Seems to work great.

Cons

For me there was not 15 day free trial (version 3.4.1). To use it at all, I had to pay $14.50 including sales tax. For me, the functionality is provides is worth the cost, though.

Summary

Good app. Works well on my Windows 10 computer. Only reason I didn't give it a 5 star rating is that I would've liked to have tried it out before buying, but I crossed my fingers and trusted the reviews on CNET, paid my $14.50 and am happy. It'd be nicer if they fixed the try-before-buy issue that apparently exists with version 3.4.1 and Windows 10.

5 stars

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"Awesome!!!"

"Awesome!!!"

Ivan Dimov March 08, 2016  /  Version: Mouse Speed Switcher 3.4.1

2016-03-08 05:36:20  |  By Ivan Dimov

Pros

Responsive, full featured, setup once - use forever, automatic mouse detection and automatic switch of speeds

Cons

Interferes with other mouse tracking software like Razer Synapse

Summary

This piece of software prolonged my life with 10 years

3 stars

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"It's a nice program but overpriced."

"It's a nice program but overpriced."

Drew-84 March 01, 2013  /  Version: Mouse Speed Switcher 3.1.1

2013-03-01 20:48:24  |  By Drew-84

Pros

Quickly change your mouse speed which can be useful for many thing such as games, graphics drawing, and so on.

Cons

I was able to achieve the exact same thing with AutoHotKey with far more settings and options to run automatically per program. I was also able to bypass the maximum and minimum mouse speed in general.

Summary

While it's okay I'd suggest using Google before you spend money on something you can get completely free on the AHK forums.

3 stars

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"works fine...but blows up when it starts to nag"

"works fine...but blows up when it starts to nag"

BCY123 September 15, 2011  /  Version: Mouse Speed Switcher 2.0.2

2011-09-15 12:30:58  |  By BCY123

Pros

does what it says..no problem

Cons

starts to nag you to pay, but when you buy the key, is impossible to complete registration. i have win 7 64, maybe thats the issue, but had to uninstall, manually kill all registry keys, reinstall ,then register.

Summary

watch out...def works, but you need to buy the key before it begins to nag you to buy the key!

4 stars

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"Just what I needed"

"Just what I needed"

piratesmvp04 May 31, 2011  /  Version: Mouse Speed Switcher 2.0.1

2011-05-31 21:52:56  |  By piratesmvp04

Pros

Easily switch between mouse speeds for touchpad and mouse
Can assign keyboard shortcut

Cons

Nag screen makes you wait ten seconds each time you switch speed

Summary

This is a great tool for switching between mouse speeds. I've assigned the shortcut key Ctrl-Shift-M to change my mouse speeds, and it works perfectly. The only problem is that it keeps showing a message asking you to purchase the paid version every time I switch the speed. It takes 10 seconds for the close button to become visible. Besides that, it is perfect.

5 stars

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"Such an obvious, useful piece of software"

"Such an obvious, useful piece of software"

bubackkevin October 14, 2008  /  Version: Mouse Speed Switcher 1

2008-10-14 07:42:05  |  By bubackkevin

Pros

Does what it says, provides seperate mouse speed control for trackpad and mouse. sometimes you use the trackpad, and don't want to change the speed settings each time. this is the solution

Cons

it's nagware, but that's ok. i still need to play with it for a couple days, but throw the guy some change. it's good stuff

Summary

I looked all around for exactly this software, and this is the only one I've found. Windows mouse settings are archaic. they haven't changed since '95. This provides a much needed utility that should be standard in 2008. Bravo, Code Maestro. I salute you.

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Источник: [https://torrent-igruha.org/3551-portal.html]
Mouse Speed Switcher v2.0.0 serial key or number

Mouse Speed Switcher

An easy-to-use and efficient application which enables you to create a large number of mouse setting configurations and quickly switch between them

Mouse Speed Switcher is a software tool that was developed specifically in order to help you create multiple profiles of mouse settings and easily toggle them. It is ideal for laptop users that switch between the touchpad and an external mouse, yet need different sensitivity options for each device.

Upon wrapping up the typical and uneventful installation process, you come face to face with a pretty cluttered UI that encompasses all the configurations available. Nevertheless, all types of users are able to work with it, without coming across difficulties.

It is possible to create up to 10 mouse profiles, all with similar options. To be more precise, you can change the name, enhance pointer precision, increase or decrease speed, as well as input the number of lines to scroll when the horizontal or vertical wheel is moved. Furthermore, you can swap buttons, apply the profile on startup or when a specified mouse is connected.

Keyboard shortcuts can be created for each group of settings, while this software program can be launched at Windows startup.

Once all configurations have been set up, Mouse Speed Switcher goes in the system tray and therefore, becomes non-obtrusive. By right-clicking this icon, you can switch between the profiles, change the settings and exit.

Extensive and neatly organized Help contents are provided, yet they are not actually needed, when considering how easy to use this utility is. The system’s resources are not burdened by it, as it uses minimal CPU and memory.

All in all, Mouse Speed Switcher is an efficient piece of software, with a good response time and enough options to satisfy all user categories.

Filed under

Mouse SpeedMouse SwitcherTouchpad SpeedMouseTouchpadSpeedSensivity

Источник: [https://torrent-igruha.org/3551-portal.html]
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What’s New in the Mouse Speed Switcher v2.0.0 serial key or number?

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